Halo 5: Armor sets of both Blue Team and Osiris

Here are all the armors of all 8 playable characters in Halo campaign:

BLUE TEAM (S-II)

JOHN-117

MK.VI (GEN2)
ARMOR: Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
HELMET: Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
MANUFACTURER: Materials Group

FRED-104

CENTURION (GEN2)
ARMOR: Mjolnir variant uniquely suited to front-line commanders. The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
HELMET: The CENTURION’s C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
MANUFACTURER: The Watershed Division

KELLY-087

HERMES (GEN2)
ARMOR: EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
HELMET: Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
MANUFACTURER: The Watershed Division

LINDA-058

ARGUS (GEN2)
ARMOR: The ARGUS suit’s sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
HELMET: ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
MANUFACTURER: The Watershed Division

FIRETEAM OSIRIS (S-IV)

SPARTAN LOCKE

HUNTER (GEN2)
ARMOR: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division’s latest warfighting technology. Synergistic with other Mjolnir-compatible tactical systems.
HELMET: Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness. Designed to impress even jaded ONI bureaucrats.
MANUFACTURER: The Watershed Division

SPARTAN VALE

COPPERHEAD (GEN2)
ARMOR: A multipurpose armor system built from the ground-up for covert “special activities,” COPPERHEAD armor is rarely seen since it is jealously guarded by ONI’s direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
HELMET: Packed with systems to exploit the complex “terrain” of human and alien society. The origin of COPPERHEAD’s “militarized anthropology” decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
MANUFACTURER: The Watershed Division

SPARTAN TANAKA

TECHNICIAN (GEN2)
ARMOR: Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
HELMET: Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
MANUFACTURER: Beweglichkeitsrüstungsysteme

SPARTAN BUCK

HELLJUMPER (GEN2)
ARMOR: Pet project of Cascade’s CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
HELMET: Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
MANUFACTURER: Cascade Stronghold Technology

Where did you find this treasure trove of information?! Great job!

> 2576836393959214;2:
> Where did you find this treasure trove of information?! Great job!

You may want to dig through here

Thanks for the post, OP. I wonder what “Beweglichkeitsrüstungsysteme” means…

> 2533274939958452;4:
> Thanks for the post, OP. I wonder what “Beweglichkeitsrüstungsysteme” means…

Well its obviously one of the manufacturing companies for the Helljumper Gen 2. Buck, Romeo and Mickey are the only ones known to receive it.

> 2533274883669557;3:
> > 2576836393959214;2:
> > Where did you find this treasure trove of information?! Great job!
>
>
> You may want to dig through here

There is that but also there is a canon fodder article on here too that shows these.

> 2533274858572140;6:
> > 2533274883669557;3:
> > > 2576836393959214;2:
> > > Where did you find this treasure trove of information?! Great job!
> >
> >
> > You may want to dig through here
>
>
> There is that but also there is a canon fodder article on here too that shows these.

Here you go.

This is actually very cool. I wouldnt mind 343 just releasing sets of armor if it was like this.

Thank You for posting this, I was curious to know what the different varients were going to be.

> 2533274858572140;5:
> > 2533274939958452;4:
> > Thanks for the post, OP. I wonder what “Beweglichkeitsrüstungsysteme” means…
>
>
> Well its obviously one of the manufacturing companies for the Helljumper Gen 2. Buck, Romeo and Mickey are the only ones known to receive it.

German for “Agility Armor Systems”. Or so says Google Translate.

> 2533274848599184;8:
> This is actually very cool. I wouldnt mind 343 just releasing sets of armor if it was like this.

Well Locke’s armor is a preorder bonus in a couple of places but you can also unlock it as you play. Same goes for all other preorder bonuses.

> 2533274858572140;1:
> Here are all the armors of all 8 playable characters in Halo campaign:
>
> BLUE TEAM (S-II)
>
> JOHN-117
>
> MK.VI (GEN2)
> ARMOR: Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
> HELMET: Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
> MANUFACTURER: Materials Group
>
> FRED-104
>
> CENTURION (GEN2)
> ARMOR: Mjolnir variant uniquely suited to front-line commanders. The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
> HELMET: The CENTURION’s C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
> MANUFACTURER: The Watershed Division
>
> KELLY-087
>
> HERMES (GEN2)
> ARMOR: EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
> HELMET: Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
> MANUFACTURER: The Watershed Division
>
> LINDA-058
>
> ARGUS (GEN2)
> ARMOR: The ARGUS suit’s sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
> HELMET: ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
> MANUFACTURER: The Watershed Division
>
> FIRETEAM OSIRIS (S-IV)
>
> SPARTAN LOCKE
>
> HUNTER (GEN2)
> ARMOR: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division’s latest warfighting technology. Synergistic with other Mjolnir-compatible tactical systems.
> HELMET: Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness. Designed to impress even jaded ONI bureaucrats.
> MANUFACTURER: The Watershed Division
>
> SPARTAN VALE
>
> COPPERHEAD (GEN2)
> ARMOR: A multipurpose armor system built from the ground-up for covert “special activities,” COPPERHEAD armor is rarely seen since it is jealously guarded by ONI’s direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
> HELMET: Packed with systems to exploit the complex “terrain” of human and alien society. The origin of COPPERHEAD’s “militarized anthropology” decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
> MANUFACTURER: The Watershed Division
>
> SPARTAN TANAKA
>
> TECHNICIAN (GEN2)
> ARMOR: Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
> HELMET: Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
> MANUFACTURER: Beweglichkeitsrüstungsysteme
>
> SPARTAN BUCK
>
> HELLJUMPER (GEN2)
> ARMOR: Pet project of Cascade’s CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
> HELMET: Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
> MANUFACTURER: Cascade Stronghold Technology

So that means Team Blue has the advantage of strength since they are stronger without armor and have now the same armor basically.

I don’t like how Master Chief’s armor is called “Mark VI” when it is clearly a different design. It would have been fine if they called it “Mark VI[(B)” or “Mark VI(C)” and noted that it is different from standard Mark VI. 343i wants us to accept Master Chief’s armor as standard Mark VI but then gives the original Mark VI in the canon multiplayer, showing that they are different suits, but no, Chief’s Mark VI is the original Mark VI, just close your eyes and pretend the original didn’t exist, and then they give us the original. WTF man.

> 2533274858572140;1:
> Here are all the armors of all 8 playable characters in Halo campaign:
>
> BLUE TEAM (S-II)
>
> JOHN-117
>
> MK.VI (GEN2)
> ARMOR: Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
> HELMET: Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
> MANUFACTURER: Materials Group
>
> FRED-104
>
> CENTURION (GEN2)
> ARMOR: Mjolnir variant uniquely suited to front-line commanders. The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
> HELMET: The CENTURION’s C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
> MANUFACTURER: The Watershed Division
>
> KELLY-087
>
> HERMES (GEN2)
> ARMOR: EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
> HELMET: Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
> MANUFACTURER: The Watershed Division
>
> LINDA-058
>
> ARGUS (GEN2)
> ARMOR: The ARGUS suit’s sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
> HELMET: ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
> MANUFACTURER: The Watershed Division
>
> FIRETEAM OSIRIS (S-IV)
>
> SPARTAN LOCKE
>
> HUNTER (GEN2)
> ARMOR: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division’s latest warfighting technology. Synergistic with other Mjolnir-compatible tactical systems.
> HELMET: Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness. Designed to impress even jaded ONI bureaucrats.
> MANUFACTURER: The Watershed Division
>
> SPARTAN VALE
>
> COPPERHEAD (GEN2)
> ARMOR: A multipurpose armor system built from the ground-up for covert “special activities,” COPPERHEAD armor is rarely seen since it is jealously guarded by ONI’s direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
> HELMET: Packed with systems to exploit the complex “terrain” of human and alien society. The origin of COPPERHEAD’s “militarized anthropology” decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
> MANUFACTURER: The Watershed Division
>
> SPARTAN TANAKA
>
> TECHNICIAN (GEN2)
> ARMOR: Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
> HELMET: Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
> MANUFACTURER: Beweglichkeitsrüstungsysteme
>
> SPARTAN BUCK
>
> HELLJUMPER (GEN2)
> ARMOR: Pet project of Cascade’s CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
> HELMET: Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
> MANUFACTURER: Cascade Stronghold Technology

Imagine if you can unlock all the armours above for multiplayer!

> 2533275055017840;14:
> > 2533274858572140;1:
> > Here are all the armors of all 8 playable characters in Halo campaign:
> >
> > BLUE TEAM (S-II)
> >
> > JOHN-117
> >
> > MK.VI (GEN2)
> > ARMOR: Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
> > HELMET: Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
> > MANUFACTURER: Materials Group
> >
> > FRED-104
> >
> > CENTURION (GEN2)
> > ARMOR: Mjolnir variant uniquely suited to front-line commanders. The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
> > HELMET: The CENTURION’s C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
> > MANUFACTURER: The Watershed Division
> >
> > KELLY-087
> >
> > HERMES (GEN2)
> > ARMOR: EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
> > HELMET: Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
> > MANUFACTURER: The Watershed Division
> >
> > LINDA-058
> >
> > ARGUS (GEN2)
> > ARMOR: The ARGUS suit’s sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
> > HELMET: ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
> > MANUFACTURER: The Watershed Division
> >
> > FIRETEAM OSIRIS (S-IV)
> >
> > SPARTAN LOCKE
> >
> > HUNTER (GEN2)
> > ARMOR: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division’s latest warfighting technology. Synergistic with other Mjolnir-compatible tactical systems.
> > HELMET: Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness. Designed to impress even jaded ONI bureaucrats.
> > MANUFACTURER: The Watershed Division
> >
> > SPARTAN VALE
> >
> > COPPERHEAD (GEN2)
> > ARMOR: A multipurpose armor system built from the ground-up for covert “special activities,” COPPERHEAD armor is rarely seen since it is jealously guarded by ONI’s direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
> > HELMET: Packed with systems to exploit the complex “terrain” of human and alien society. The origin of COPPERHEAD’s “militarized anthropology” decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
> > MANUFACTURER: The Watershed Division
> >
> > SPARTAN TANAKA
> >
> > TECHNICIAN (GEN2)
> > ARMOR: Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
> > HELMET: Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
> > MANUFACTURER: Beweglichkeitsrüstungsysteme
> >
> > SPARTAN BUCK
> >
> > HELLJUMPER (GEN2)
> > ARMOR: Pet project of Cascade’s CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
> > HELMET: Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
> > MANUFACTURER: Cascade Stronghold Technology
>
>
> Imagine if you can unlock all the armours above for multiplayer!

Locke’s armor will be available in multiplayer, so more than likely everybody else’s will be in multiplayer as well.

So is it confirmed that armor customization is by suit or not?

Pre-Order Halo 5 To Unlock Jameson Locke’s Armor Set.

> 2533274848599184;16:
> So is it confirmed that armor customization is by suit or not?

Im not sure. In the beta the only things that were customizable were helmet, chest and visor but the rest wasn’t accessible. This was also done in the Halo Reach beta too so I think when the full game launches full armor customization will come around as well.

I think its safe to say that with Locke’s armor being available the other armors will be too.

> 2533275004372869;13:
> I don’t like how Master Chief’s armor is called “Mark VI” when it is clearly a different design. It would have been fine if they called it “Mark VI[(B)” or “Mark VI(C)” and noted that it is different from standard Mark VI. 343i wants us to accept Master Chief’s armor as standard Mark VI but then gives the original Mark VI in the canon multiplayer, showing that they are different suits, but no, Chief’s Mark VI is the original Mark VI, just close your eyes and pretend the original didn’t exist, and then they give us the original. WTF man.

Ummmmm dude you do know that the original Mark 6 will be in multiplayer anyway. If you played one level of campaign in MCC you immdieatly unlock Mark 6 armor for Halo 5 along with a few other unlock able armors.