Halo 5 - AR vs BR

I’m just gonna outright say it, BR starts have no place in Halo 5 Guardians. If they were to be kept, it should be banished purely to Slayer Pro. AR starts in Halo 5 worked a treat in Week 1 of the Beta but week 2 has been a total train wreck. Since the start of week 2; my KDA has been halved, I’m constantly pitted against Pros and Semi Pros with other fellow casual players as my teammates and the final score is almost always 25 - 50. I’m trying to enjoy the one chance to play this game until November but honestly, I WANT this Godforsaken Beta to be over ever since the BR starts prevented players from exploring the map for strategic advantages, power weapons and fun cooperative gameplay with Camping, Unfair matches, untouched Power Weapons and a demoralizing Final score. The AR starts may have been unpopular in past Halo games but in Halo 5, it has found a home. BR Starts have ruined Halo 5 and effectively turned the fledgling game into a COD clone in the making…

Do you agree? Are you enjoying week 2 of the beta or did you find the first week to be the Future of Halo?

Personally week 1 game play was just the whole other team holding each others penises in the same room, if that’s “strategy”…anyways if your k.d started to suck then maybe you aren’t a great player? Halo 5 is better with br starts and if you don’t know the maps by now you were probably in that group in the 1 room all with ar’s jacking eachother off until someone is tired of waiting and comes in just to be molested. N don’t jump on that wagon with COD clone child…Sorry having to actually aim is spoiling your time in Halo 5 D:

AR starts were much better. BR starts promote campy gameplay with much less map movement

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> Personally week 1 game play was just the whole other team holding each others penises in the same room, if that’s “strategy”…anyways if your k.d started to suck then maybe you aren’t a great player? Halo 5 is better with br starts and if you don’t know the maps by now you were probably in that group in the 1 room all with ar’s jacking eachother off until someone is tired of waiting and comes in just to be molested. N don’t jump on that wagon with COD clone child…Sorry having to actually aim is spoiling your time in Halo 5 D:

BR starts ruin map designs like Regret and truth because those maps font have muchh cover.

^^ Neither make sense. people moved with ar’s b/c duh. they were looking for a br, dmr, power weapons. n If they thought a gun would ruin any map that gun wouldn’t be on the map. Ar starts br’s were on regret and truth. So please explain, should 343 just take out every gun except ar’s in your opinion?

BR starts are much better. But I have also played Halo competitively since Halo 2, so I have a different opinion. That being said, there should defiantly be playlist options with AR starts as well. Which I guarantee there will be. Honestly if you are struggling with the BR, like someone said above you probably aren’t as good of a player as you think you are. All tournament formats have BR starts. Just work on getting better with the weapon and getting a better shot.

Here are some tips:
As long as the fourth shot is a head shot it is a four shot, or “Perfect Kill.” Some people will suggest aiming for the neck, because then you have a lower chance of missing shots or the targets head. Someone people also like doing three body shots with a fourth head shot to finish. Although you have to learn to count your shots with that approach. Practice makes perfect.

BR starts were not on truth, they were pick ups.
I may as well be playing Swat if it was BR starts because of the shot kill time in the game.

Toatly agree with you. I face the same problem :frowning:

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> AR starts were much better. BR starts promote campy gameplay with much less map movement

i have noticed this as well

My K/D has doubled since BR starts were activated… I still don’t like BR starts very much.

Enemy encounters just aren’t as dynamic. I never have to alter my strategy based on the my opponents weapon choice… I can be 99% sure he’s using a BR and then it’s just a matter of having good aim.

With AR starts, there’s more of an incentive to pick up new weapons, and control weapon spawns in order to disadvantage the opponent. In essence AR starts end up being more strategical, while BR starts are more about tactics and execution.

The argument that AR starts are unskilled and BR start are skilled needs to die in a fire. There’s more to Halo than being able to 4shot your opponent faster.

If anyone was truly interested in a test of skill,we’d be advocating for pistol only starts. That weapon requires more skill than the BR, but it also would incentivize weapon spawn control, like AR starts do. It would truly be the best of both worlds, but I don’t think this self serving community would ever go for it.

I think they’re too different experiences.

AR starts put more emphasis on movement and weapon control, while BR starts pur more emphasis on teamshooting and getting the higher ground, so to speak

its because brs are dice throwers that choose either 4 shot kill or 12 shot kill lmao

To be honest, I feel like it could work, but the gametype needs to be edited alot to make it work better.

In AR starts, the BR was a semi-power weapon that benefits from the 30m Radar. In BR starts, you start with both the BR and that 30 meter radar, making the ARs on the maps mostly pointless weapon pickups.

SMGs have an even smaller kill range, though obviously more powerful in that range than both BR and AR. However, a good BR player would never approach a player within 15 meters, making that gun a rare treat to kill with, with even less effect than a power weapon.

DMRs and LRs are good, but they have to be 30 meters away to make it difficult for the BR user to kill. The current maps are often too claustrophobic for them, making them almost pointless if you are attacking them within 25 meters.

It needs to not get as much benefits from the radar and needs better maps to support it. Otherwise, the gametype is very dull. Frustrating if you are trying to use the counter weapons against the starting weapons. Either you are using the BR, the power weapon (s), or you are an idiot trying to be a special snowflake. And if you somehow do succeed in using other than those weapons, you freaking earned it with all that crap going against you.

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> ^^ Neither make sense. people moved with ar’s b/c duh. they were looking for a br, dmr, power weapons. n If they thought a gun would ruin any map that gun wouldn’t be on the map. Ar starts br’s were on regret and truth. So please explain, should 343 just take out every gun except ar’s in your opinion?

Pay attention to the conversation…we want a less campy experience that promotes more weapons to be used, not remove them. As it stands, the BR starts are not as enjoyable as AR starts since it lacks the need for anything to be used except for the BR and power weapons.

They need to edit the gametype to not favor the BRs heavily to promote more map movement and encourage more use of weapons. They should also restrict the gametype to maps that work better for it instead of making players stay put near cover all the time, such as players avoiding the catwalks on Eden due to too much exposure, and Regret being too small for much DMR play with players able to close in or flank really easily.

We don’t want BRs out. We want more variety of weapons in. We don’t want a one-gun game when we know full well the game is capable of avoiding it.

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> I’m just gonna outright say it, BR starts have no place in Halo 5 Guardians. If they were to be kept, it should be banished purely to Slayer Pro. AR starts in Halo 5 worked a treat in Week 1 of the Beta but week 2 has been a total train wreck. Since the start of week 2; my KDA has been halved, I’m constantly pitted against Pros and Semi Pros with other fellow casual players as my teammates and the final score is almost always 25 - 50. I’m trying to enjoy the one chance to play this game until November but honestly, I WANT this Godforsaken Beta to be over ever since the BR starts prevented players from exploring the map for strategic advantages, power weapons and fun cooperative gameplay with Camping, Unfair matches, untouched Power Weapons and a demoralizing Final score. The AR starts may have been unpopular in past Halo games but in Halo 5, it has found a home. BR Starts have ruined Halo 5 and effectively turned the fledgling game into a COD clone in the making…
>
> Do you agree? Are you enjoying week 2 of the beta or did you find the first week to be the Future of Halo?

BR is the life and blood of halo. BR starts playlist is a must in the game. There can be an AR start playlist too, but I’ll never touch it. This is the difference between casuals and people who know how to play halo. The ONLY way it should stay AR start is if they nerf the damn AR/SMG, since the bullet spread is much smaller. There’s two simple solutions to this when the game releases. Get good with the BR/DMR or stick to AR starts playlists. I don’t want BR starts to be eliminated.

I enjoyed the 1st and 2nd week of the beta so far, more so the 1st week BECAUSE OF THE MAPS, not the weapons. I want to see how BR starts works with truth and empire, but considering I always picked one up in week 1, i don’t expect my experience to differ that much

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> > 2535427626776681;5:
> > ^^ Neither make sense. people moved with ar’s b/c duh. they were looking for a br, dmr, power weapons. n If they thought a gun would ruin any map that gun wouldn’t be on the map. Ar starts br’s were on regret and truth. So please explain, should 343 just take out every gun except ar’s in your opinion?
>
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> Pay attention to the conversation…we want a less campy experience that promotes more weapons to be used, not remove them. As it stands, the BR starts are not as enjoyable as AR starts since it lacks the need for anything to be used except for the BR and power weapons.
>
> They need to edit the gametype to not favor the BRs heavily to promote more map movement and encourage more use of weapons. They should also restrict the gametype to maps that work better for it instead of making players stay put near cover all the time, such as players avoiding the catwalks on Eden due to too much exposure, and Regret being too small for much DMR play with players able to close in or flank really easily.
>
> We don’t want BRs out. We want more variety of weapons in. We don’t want a one-gun game when we know full well the game is capable of avoiding it.

I whole-heartedly disagree with you. You may not enjoy BR starts, but that could be for different reasons. The most common one is because players aren’t good with it, which is why they hate it. You want a “charging in, action moving” gameplay, which is what will get you killed vs good players.

Also don’t say “WE”, just speak for yourself, you don’t represent the whole community(not trying to sound like a -Yoink-, just being honest). I want BR starts.

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> its because brs are dice throwers that choose either 4 shot kill or 12 shot kill lmao

No that is called your aim. Not saying the hit detection is perfect but if you are having times where it takes 12 shots to kill…It is because you are missing.

AR starts are horrid. That being said I don’t much care as long as there is BR starts in a competitive playlist. If everyone wants to sprint around and spray the AR go for it. Just give me a place where I don’t ever have to play that way.

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> > 2533274803546893;14:
> > > 2535427626776681;5:
> > > ^^ Neither make sense. people moved with ar’s b/c duh. they were looking for a br, dmr, power weapons. n If they thought a gun would ruin any map that gun wouldn’
>
>
> I whole-heartedly disagree with you. You may not enjoy BR starts, but that could be for different reasons. The most common one is because players aren’t good with it, which is why they hate it. You want a “charging in, action moving” gameplay, which is what will get you killed vs good players.
>
> Also don’t say “WE”, just speak for yourself, you don’t represent the whole community(not trying to sound like a -Yoink-, just being honest). I want BR starts.

Good because of attention awareness through communication, or because the game tells it for them with the overreaching Radar?

Good because players think ahead and use their weapons to their best effect? Or is it because they were not tricked into picking the wrong answers 343, and previously Bungie, left all over the maps?

Good because the game plays well or because the gametype heavily favors one weapon over the others?

Not once have I said I want to support “Run and Gun” gameplay. I want better movement instead sticking to one spot, only to leave when power weapons are fixing to come back up.

If they held their position because the team was aware of their precense through eyesight and communication, that’s fine. But when the game tells them early enough to form a defense, there’s a problem.

If the other weapons on the map were actually viable in the gametype, that’s fine. However, the radar tells players to early for Automatics to function at their best, and the maps do not have sights long enough for the DMRs to be justify much use.

The gametype heavily favors BRs, the starting weapon, resulting in less of what made AR starts fun, because you start with a counter weapon. BRs were had fights over them in AR starts because it was a counter weapon if used far away. But, by YOUR arbitrary standards, the AR can’t act as a counter weapon because “Eht haz kno skllz.”. If the AR is used at its optimal range has no skill against a BR, then neither does the BR when doing the same at its optimal range.

It’s not skill if you have the game holding your hand from the beginning of spawn, resulting in you not needing anything else except for power weapons. The AR can have the cake, but can’t eat it. But the BR can just inhale that cake like it was a package of fig nuetons.

I speak of WE, as in the side that doesn’t enjoy the gametype because its so damn boring, stale, and less engaging in comparison to AR starts.

We want weapon variety that MATTERS, not ignored. We want to not have our hands held by the radar, resulting in people camping as soon as a red dot appears on screen, or to team shot everyone with 30 meters when a person has respawned and is trying to get back to his team. This gametype is boring and we are not saying it because we suck at it.

Anyone who had a low K/D with AR starts obviously wasn’t a good player because they didn’t control the weapon spawns. That’s part of the game too, having good BR aim is just a very small part. With AR starts you are encouraged to move around the map to find your weapon of choice. You may run into the enemy along the way who wants the same weapon, and you will have a thrilling encounter. With BR starts, you don’t need to move for map control. Just pick the spot with a good vantage point and just unload on everyone.

I prefer BR starts, but have grown bored of the two maps in week two. I wish 343 had kept the two original maps to go along with this week’s selection- 4 > 2.