> 2533274894193380;16:
> > 2533274803546893;14:
> > > 2535427626776681;5:
> > > ^^ Neither make sense. people moved with ar’s b/c duh. they were looking for a br, dmr, power weapons. n If they thought a gun would ruin any map that gun wouldn’
>
>
> I whole-heartedly disagree with you. You may not enjoy BR starts, but that could be for different reasons. The most common one is because players aren’t good with it, which is why they hate it. You want a “charging in, action moving” gameplay, which is what will get you killed vs good players.
>
> Also don’t say “WE”, just speak for yourself, you don’t represent the whole community(not trying to sound like a -Yoink-, just being honest). I want BR starts.
Good because of attention awareness through communication, or because the game tells it for them with the overreaching Radar?
Good because players think ahead and use their weapons to their best effect? Or is it because they were not tricked into picking the wrong answers 343, and previously Bungie, left all over the maps?
Good because the game plays well or because the gametype heavily favors one weapon over the others?
Not once have I said I want to support “Run and Gun” gameplay. I want better movement instead sticking to one spot, only to leave when power weapons are fixing to come back up.
If they held their position because the team was aware of their precense through eyesight and communication, that’s fine. But when the game tells them early enough to form a defense, there’s a problem.
If the other weapons on the map were actually viable in the gametype, that’s fine. However, the radar tells players to early for Automatics to function at their best, and the maps do not have sights long enough for the DMRs to be justify much use.
The gametype heavily favors BRs, the starting weapon, resulting in less of what made AR starts fun, because you start with a counter weapon. BRs were had fights over them in AR starts because it was a counter weapon if used far away. But, by YOUR arbitrary standards, the AR can’t act as a counter weapon because “Eht haz kno skllz.”. If the AR is used at its optimal range has no skill against a BR, then neither does the BR when doing the same at its optimal range.
It’s not skill if you have the game holding your hand from the beginning of spawn, resulting in you not needing anything else except for power weapons. The AR can have the cake, but can’t eat it. But the BR can just inhale that cake like it was a package of fig nuetons.
I speak of WE, as in the side that doesn’t enjoy the gametype because its so damn boring, stale, and less engaging in comparison to AR starts.
We want weapon variety that MATTERS, not ignored. We want to not have our hands held by the radar, resulting in people camping as soon as a red dot appears on screen, or to team shot everyone with 30 meters when a person has respawned and is trying to get back to his team. This gametype is boring and we are not saying it because we suck at it.