Warning, straight up copypasta from another thread.
Introduction: I’ll be honest, Halo 5 and Star Wars Battlefront were two of my most anticipated releases and being tight on funds I still managed to squeeze both games into my budget, now, after playing both games I am utterly disappointed in both 343 and Dice, two studios that know how to get -Yoink- done yet what is put before me is a mass of crap under the disguise of a quality game. Both these companies need to get their crap together. Therefore, the only lie I will call them on is the quality of effort they put into it, that is all.
General beef: What the -Yoink- is with the huge reuse of Warden Eternal in campaign? Once is enough and that fight sucked. The biggest kick in the -Yoink- was the hype train building up on an epic showdown between Locke and Chief, I had very high expectations of this encounter but when we finally have it 1, a cutscene steals the glory of that fight from the player and 2, it was so pathetic and short it left a real bad taste behind, there was no substance to match the hype train, c’mon really writers? Master Chief, who has been the series main character got demoted to a plot asset, I was not happy about that, not to mention Blue Team and their long overdue appearance into the video game media being nothing more than a plot asset is unacceptable in my opinion.
Regarding Osiris and Blue Team: The game essentially forced Osiris on the players, not like how Halo 2 introduced the Arbiter, we were treated to a very healthy dose of both assets. If you look at how the Osiris levels play and the Blue missions play there is a significant difference. For example, on Osiris missions you have the tracker which lights up nice lore rich recordings that help fill small plot points so you are encouraged to slow down as you move through the areas. With Blue team you have no such device, yes, you have recordings in those missions too but in all honesty does anyone really want to spend more than a reasonable amount of time trying to locate them? Chances are no, I’d rather just push forward and continue blasting meatbags and get to the next cinematic. Bare in mind I am speaking as if one is playing the game for the first time.
Conclusion: Bringing up Halo 2 again, there was accomplishment despite being left hanging, this game, there’s no satisfaction, not even the slightest. I get that Halo 5 is meant to lead into something bigger but the amount of “plot meat” here is the culmination of a novel, yes, a novel. I would have rather had this game be a book than a $60.00 download.
Desired improvement: Please consider implementing more player involved events such as what you did with Didact and his final moment(though minimal control it was) so we may feel the satisfaction of victory or at the minimum the satisfaction that our effort was not for nothing.
P.S. To Monitors: I don’t know what caused that other thread to be locked but I do feel as though what I posted there can be created into its’ own thread, if there’s a problem with what I just did I would like to discuss it in private granted I know you don’t have to give me that privilege. Thank you.