Fayvn has just uploaded a brilliant video about H5’s greatest issue… an issue I’ve been here arguing for months, and really it is perfectly captured in this video.
For those that aren’t familiar with Fayvn, he is an active member of the Halo community that has semi-recently visited 343’s studio by way of invitation, firsthand, to interact with them and discuss the state of the game. To pick 343’s brain, so-to-speak… at least in my interpretation of the situation. This guy whether you agree with some of his points or not, or views on the series, knows what he’s talking about, and clearly is valued by 343 staff.
In this video he talks about the “split” of player experiences in the game, the flawed design philosophy in how H5’s content was developed. Notice that he is strictly talking about experience-defining content, as it is absolutely IMPERITIVE to be made without compromise and with as much variety in mind, to satisfy all players… Something H5’s content does not do!
How can this be fixed moving forward while retaining all of the benefits of H5’s current system? It means streamlining the less critical content, incorporating a MODULARLY designed pool of content and modes, and fine-tuning the REQ/Warzone business model and in how the mode itself is played… that modular “cross-utilization” of assets, is exactly the point in why Warzone should be played on developer BTB maps. It corrects the large issue (based on massive outcry) that 343 did not make any BTB maps for Halo 5.
Instead Warzone maps were created… were too big for Arena modes or BTB, and the allocation of resources to this component of the game pulled focus away from Arena and everything else. This is why we have remixed maps, recycled ideas, recycled EVERYTHING in H5! It creates that “void” that we have in the game today…
It is why us is absolutely crucial for 343 to refine their design philosophy going forward, in H6 and beyond. There are so many better ways that they can implement their content, better manage and allocate their time and resources, that will produce a much better, and more quality experience in the future. It’s an argument that you really can’t make without the basic understanding of how big businesses/companies and designers and engineers manage and are allocated work, respectively.
TL;DR: Fayvn’s excellent video is linked HERE.