Halo’s core is still there in Halo 5. You all spawn with the same weapons and abilities, power weapons spawn on the map only, and you have to control the map with those power weapons. That is how Halo’s MP has always worked. The only thing that has changed is a few minor movement upgrades, none of which change those core principles. Lets go back to Halo 4 for a moment. Halo 4 having loadouts, armour abilities and killstreaks interfered with the core gameplay of having to pick up power weapons off of the map, and the core gameplay of everyone starting and equals. None of Halo 5’s mechanics do anything of the sort, they all work without changing the core values of Halo.
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> Halo’s core is still there in Halo 5. You all spawn with the same weapons and abilities, power weapons spawn on the map only, and you have to control the map with those power weapons. That is how Halo’s MP has always worked. The only thing that has changed is a few minor movement upgrades, none of which change those core principles. Lets go back to Halo 4 for a moment. Halo 4 having loadouts, armour abilities and killstreaks interfered with the core gameplay of having to pick up power weapons off of the map, and the core gameplay of everyone starting and equals. None of Halo 5’s mechanics do anything of the sort, they all work without changing the core values of Halo.
Thank you. Nobody seems to realize this. Glad someone did.
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> Halo’s core is still there in Halo 5. You all spawn with the same weapons and abilities, power weapons spawn on the map only, and you have to control the map with those power weapons. That is how Halo’s MP has always worked. The only thing that has changed is a few minor movement upgrades, none of which change those core principles. Lets go back to Halo 4 for a moment. Halo 4 having loadouts, armour abilities and killstreaks interfered with the core gameplay of having to pick up power weapons off of the map, and the core gameplay of everyone starting and equals. None of Halo 5’s mechanics do anything of the sort, they all work without changing the core values of Halo.
Is sprint one of those “minor movement upgrades” you’re talking about? If so, how can you call something that has such a drastic effect on the game “minor”? As far as I can see, you’re right: It doesn’t effect what you deem the “core principles” of the game (which I disagree with you on, by the way), but it still has an undeniable (and negative, IMO) effect on the game overall. I thought that was basically common knowledge at this point.
I consider being able to move on foot with my gun at the ready at all times–without it ultimately proving to be a detrimental and obsolete strategy–to be a critical component of any Halo game’s core. Without it, the game is just not nearly as fun for me. And there’s nothing anyone can say that will make it more fun for me. It’s just a matter of taste. You can’t convince somebody that doesn’t like the taste of spinach that spinach is delicious.
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> > 2533274871181197;1:
> > Halo’s core is still there in Halo 5. You all spawn with the same weapons and abilities, power weapons spawn on the map only, and you have to control the map with those power weapons. That is how Halo’s MP has always worked. The only thing that has changed is a few minor movement upgrades, none of which change those core principles. Lets go back to Halo 4 for a moment. Halo 4 having loadouts, armour abilities and killstreaks interfered with the core gameplay of having to pick up power weapons off of the map, and the core gameplay of everyone starting and equals. None of Halo 5’s mechanics do anything of the sort, they all work without changing the core values of Halo.
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> Is sprint one of those “minor movement upgrades” you’re talking about? If so, how can you call something that has such a drastic effect on the game “minor”? As far as I can see, you’re right: It doesn’t effect what you deem the “core principles” of the game (which I disagree with you on, by the way), but it still has an undeniable (and negative, IMO) effect on the game overall. I thought that was basically common knowledge at this point.
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> I consider being able to move on foot with my gun at the ready at all times–without it ultimately proving to be a detrimental and obsolete strategy–to be a critical component of any Halo game’s core. Without it, the game is just not nearly as fun for me. And there’s nothing anyone can say that will make it more fun for me. It’s just a matter of taste. You can’t convince somebody that doesn’t like the taste of spinach that spinach is delicious.
I find no issue with not having my gun up at all times with sprint. Because when I see an enemy is near with my motion sensor I stop sprinting when close to a corner and get ready to fire. Also the delay to bring your gun up is very short (it’s not like Battlefield 4 where you have to stop for 1.5 seconds before adsing so you don’t have hipfire spread.)
Also in CS:GO holding your knife out is a form of sprint, to get out of situations as quickly as possible, but you can’t shoot with your knife and is a lot more disruptive than getting out of sprint.
But hey, they’re increasing the base speed, lowering sprint speed and disabling shield regen during sprinting. I’m a fan of Halo 3’s gameplay, but honestly I didn’t feel that Halo 5’s beta was any less fun because it has sprint and spartan abilities (in fact I rather enjoyed them).
I feel that we’ve had enough threads and topics based on both sides of this argument, so I really don’t find it necessary that there needs to be any more of them. There’s been months of arguing about this same topic, with threads like these ones flooding the forums, so please just end the discussion and move on.
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> I find no issue with not having my gun up at all times with sprint. Because when I see an enemy is near with my motion sensor I stop sprinting when close to a corner and get ready to fire. Also the delay to bring your gun up is very short (it’s not like Battlefield 4 where you have to stop for 1.5 seconds before adsing so you don’t have hipfire spread.)
> Also in CS:GO holding your knife out is a form of sprint, to get out of situations as quickly as possible, but you can’t shoot with your knife and is a lot more disruptive than getting out of sprint.
> But hey, they’re increasing the base speed, lowering sprint speed and disabling shield regen during sprinting. I’m a fan of Halo 3’s gameplay, but honestly I didn’t feel that Halo 5’s beta was any less fun because it has sprint and spartan abilities (in fact I rather enjoyed them).
Let’s say you’re doing what you’re supposed to do: You’re moving at maximum speed (sprinting) toward an objective/power-weapon spawn, and you get ambushed by a camper. You had no idea he was there, around the corner, and you had no warning because he didn’t show up on your radar prior to ambushing you. In my experience, in that kind of scenario: Any delay between when you stop sprinting and when you can finally fire your gun is too long. If you’re delayed, the ambusher will undoubtedly get the first shot off, right? And if both opponents are of equal skill level, usually the person who gets the first shot on target will win the fight, right?
Now, if you had your gun up, at least you could have aimed at the corner and anticipated an enemy appearing from around it, in which case you’d have a much better chance of putting up a good fight and maybe even winning the engagement*.*
My conclusion: Sprint ultimately makes the game easier for campers, encouraging that strategy.
But if you elect not to sprint and to keep your gun at the ready while progressing toward a power-weapon, and an opponent goes for the same power-weapon but does use sprint, who’s more likely to get to the power weapon first, you or him?
As long as you’re moving around the arena at maximum speed, there’s no way anybody will ever be able to gain on you. If you’re not moving at maximum speed, people will be able to gain on you with ease; you’re just giving them the opportunity to shoot you in the back and maybe even assassinate you. And with these elongated maps/sightlines 343I’s got going on, they’d be able to spot you from quite a ways off, too. Maybe even from outside the range of your radar. You’d be putting yourself at a severe disadvantage by not going at maximum speed (sprinting) in a Halo with sprint.
My conclusion: Not sprinting is an obsolete strategy that’s very unlikely to be rewarded in a Halo with sprint.
You’re -Yoink!- if you do but even more -Yoink!- if you don’t, basically.
If you enjoy it, that’s cool. I don’t have anything against people who prefer the game with sprint. I just want everybody to be educated as to exactly why some people dislike it. I understand your reasoning and I want you to understand mine as well, that’s all.
And yeah, I see that they’re trying to nerf sprint to the point that it might as well not be in the game…while still keeping it in the game. I’m not impressed.