I just played the Halo 5 campaign for 2nd time, and I have to say, it was a lot better than the first time. I played it on legendary, just finished it an hour ago actually. I have to say that listening to each character’s dialogue again, and waiting for them to say things after you sit there for a while, makes me care for them more. Especially if you have the IWICHBYD on(sorry if that’s an incorrect spelling attempt). I also went and found all the skulls and listened to every single data pad and piece. I found almost all of the secret passages and missing weapons. And I have to say … It felt just like any other halo. I think the problem with my first run through was me playing it on easy, which was way too fast paced and didn’t allow any emotional development and attachment towards anything. It also didn’t allow me to digest the fantastic visuals and the gameplay (which I think was an improvement).
I suggest we as a community play the campaign again in the manner I did? Take the time to open your mind a little bit maybe, and just allow yourself to take attention in dialogue, cutscene meaning, Easter eggs, data pads, and secret passages. I think a much slower playthrough helps with this, which means maybe try a harder difficulty?
I think it’s not as bad as we actually think it is.
That’s debatable. I went through the campaign at least two times: once to finish it, and another to get all of the Mission Intel. Add on some co-op progress and time for collecting all of the skulls.
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> I just played the Halo 5 campaign for 2nd time, and I have to say, it was a lot better than the first time. I played it on legendary, just finished it an hour ago actually. I have to say that listening to each character’s dialogue again, and waiting for them to say things after you sit there for a while, makes me care for them more. Especially if you have the IWICHBYD on(sorry if that’s an incorrect spelling attempt). I also went and found all the skulls and listened to every single data pad and piece. I found almost all of the secret passages and missing weapons. And I have to say … It felt just like any other halo. I think the problem with my first run through was me playing it on easy, which was way too fast paced and didn’t allow any emotional development and attachment towards anything. It also didn’t allow me to digest the fantastic visuals and the gameplay (which I think was an improvement).
>
> I suggest we as a community play the campaign again in the manner I did? Take the time to open your mind a little bit maybe, and just allow yourself to take attention in dialogue, cutscene meaning, Easter eggs, data pads, and secret passages. I think a much slower playthrough helps with this, which means maybe try a harder difficulty?
>
> I think it’s not as bad as we actually think it is.
Played it twice,both times on legendary and I do not agree with your assessment
It’s campaign was great, but MP sucked. In Halo 5, as you mentioned, it’s quite the opposite. It’s not a bad thing, but still, there’s room for improvement.
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> > IMO:
> > Campaign=Decent
> > Story=Relatively Bad
> > Multiplayer=Great
>
> Halo 4 was the opposite of this.
>
> It’s campaign was great, but MP sucked. In Halo 5, as you mentioned, it’s quite the opposite. It’s not a bad thing, but still, there’s room for improvement.
That’s what I’ve been saying: 343i is more than capable of making a great Campaign with a great Story (à la Halo 4) and an amazing Multiplayer (à la Halo 5). All they need to do is combine those two aspects and make an amazing Halo game.
I’ve played the Campaign multiple times, and compared to the other Halo’s it’s… bad, to put it nicely. But if you look at the story aside from all the other Halos, (which i think is an important thing to do in this case) I’d say that it’s a ‘‘decent’’ in the way of a story.
I was telling this to my friend earlier, when we was playing Halo Reach today, and i said that Halos 1 - Reach have a good way of “Showing and Telling” whereas Halo 5 is all “Tell and no Show”. That being, there’s not a lot of times where you can walk around and not have people talking and they take in the view. An example of this Tell and no Show would be when Blue Team first landed on Genesis and the music started playing and you were looking at the scenery, and outta nowhere Kelly and Fred start making conversation. That was a perfect moment for Show and not Tell, but they added dialogue on top of it.
Playing Halo 5’s story against doesn’t make the fact it connects so little narratively and thematically from Halo 4 and every other piece of Halo media before it any less a problem. The gameplay’s fine, but there ain’t no salvaging the story even factoring in hidden dialouge (to which I’m not waiting heaven knows how long just to get a chance to hear) and the Intel.
What do you mean “we”, I never thought H5 was terrible. As a Halo Fan, I accept all Halos in all “shapes and sizes”, pretty much just adapt to the Halo I’m playing.
There was an update to campaign game play that improved it a bit. The story was meh the characters didn’t emote much. It was an okay halo game but nothing special
I agree. The first time I played it on heroic and rushed through it just to get it done. I thought it wasn’t that good at first. Everyone loved Sanghelios and I never understood why. It just seemed like another Tatooine desert planet to me.
Flash forward to one month later when I’m playing the campaign on legendary again. This time, I took my time because I didn’t need to know the story and because legendary kinda forces you to take it slow (or really fast for levels like Cortana). I took a greater appreciation for the campaign. I still don’t think it’s that great, but better than what I originally saw it as. Sanghelios is so beautiful when you really look at. I truly saw it’s beauty when I looked out over the ocean to see Sunaion and the low toned flute and guitar played in the background. All the colors mesh great together that really sell the image they’re trying to convey. All in all OP, I agree with you.
> 2535431706932456;1:
> I just played the Halo 5 campaign for 2nd time, and I have to say, it was a lot better than the first time. I played it on legendary, just finished it an hour ago actually. I have to say that listening to each character’s dialogue again, and waiting for them to say things after you sit there for a while, makes me care for them more. Especially if you have the IWICHBYD on(sorry if that’s an incorrect spelling attempt). I also went and found all the skulls and listened to every single data pad and piece. I found almost all of the secret passages and missing weapons. And I have to say … It felt just like any other halo. I think the problem with my first run through was me playing it on easy, which was way too fast paced and didn’t allow any emotional development and attachment towards anything. It also didn’t allow me to digest the fantastic visuals and the gameplay (which I think was an improvement).
>
> I suggest we as a community play the campaign again in the manner I did? Take the time to open your mind a little bit maybe, and just allow yourself to take attention in dialogue, cutscene meaning, Easter eggs, data pads, and secret passages. I think a much slower playthrough helps with this, which means maybe try a harder difficulty?
>
> I think it’s not as bad as we actually think it is.
I have always said the campaign gets more hate than it deserves. Sure it wasn’t the best campaign, maybe even the worse one of the series, but it’s not completely terrible that is for sure.
I never described the campaign as “terrible”. For me, it was incredibly disappointing and underwhelming. And not because I breezed through; I always play through on Heroic first so that I’m challenged but not frustratingly so, allowing me to appreciate the finer details. And even with that, and going through looking for easter eggs and intel, I still find the main story to be disappointing. It’s not just like “any other Halo” to me. Sitting in a Warthog with Vale or Tanaka waiting for their voice lines doesn’t make me care about them any more than I already do, which is very little (same applies to Blue Team, especially since I hold to Linda being the worst squad AI companion of them all, never using that sniper or picking me up >:\ ). And unlike previous Halos that answered questions left by games that came before, Halo 5 adds new questions without answering those left over from Halo 4.
So yes, plenty of people probably exaggerate when describing the campaign in Halo 5; it certainly isn’t the worst thing ever. But it’s still pretty bad.
Saying Halo 5 is decent while also possibly being the worst story in the series is a pretty shamefully low standard to hold a Halo game to just so it can be decent. I’d also say arguing it gets more hate than it deserves while very rarely actually addressing the problems people have is a weak way to defend that position.
Aside not having such a good story i think it could have been a lot better Campaign if it wasnt so short and the missions wouldn be so fast paced like shoot and run.Also if we had more new enemies and better unique fights.Jul M’dama being killed in a cutscene,Kraken fight so dissapointing,Phaetons almost not present and not necessary to destroy even 1 of them.What i see now in Warzone are some cool new enemies that should have been in Campaign like those Grunt Mechs,Soldiers in a Mantis,Phantom fights and multiple Phaetons you have to fight.