The one thing that I’ve always wanted within Halo is armour that features physical properties contained within the description. So EOD armour is more resistant to explosions, EVA provides greater awareness, and Scout and Recon are significantly better adapted at keeping your current location a secret.
I know some players obviously love choosing their armour purely for the aesthetic properties, and taking this route may rob players of that aspect. But there’s no reason why future Halo games couldn’t feature playlists that sport purely aesthetic armour modifications, and others for operational engagements.
It also takes Halo away from the ‘perks’ aspect which, to some, has proved unpopular, but it maintains an essential ‘Halo’ feel to everything within multiplayer.
With Active Armour Properties in future releases all armour types would sport individual properties based upon their original canon. Armour abilities would be replaced with bespoke options suited to the armour itself, and equipment could be dropped altogether or retained within multiplayer, depending on gameplay needs.
Here’s a brief list of what several armour options could provide for the wearer. Additionally, each player could also modify various parts for aesthetic reasons: visor, armour peripherals (TACPAD, Storage case, med Kit, Grenades, etc), and there’s the colour to think of as well.
EOD – Greater resistance to grenades and other explosions.
EVA – Greater spatial awareness.
Scout – Reduced radar silhouette and slight increase in speed.
Recon – Impeceptible radar silhouette.
Air Assault – Mastery of Air units and vehicles.
Gungnir – Improved accuracy with scoped weapons (increased zoom?)
Thoughts, opinions?
