Halo 5 Accuracy

How does post game accuracy work?

I just got a 37.8 accuracy in the carnage report, but when I checked here on HaloWaypoint, I saw that both the weapons I used had an accuracy of a little over 50…

Occasionally I find that it is bugged (ie Blue team in Breakout is often very high) and other times I think that other weapons (sentinel beam, laser, binary) can tank your accuracy due to their continuous output. Though when you can get 350% accuracy with a Gravity Hammer you know something is amiss.

I do think sometimes accuracy is 5-10 percentage points under what it should be for everybody in the game (when nobody reaches 50%) but this is more rare.

This thing is not well calculated, you can miss shot for purpose for example hitting explosive barrels. You can see a better accuracy when play swat , with dmr it s ever higher than br . You can see a 100% accurancy using ruilgan only. It s a sad thing implemented in true skill that makes this game hard for grind ranks in leaderboards.

No hotfix prefixed for solve this.

I’m pretty certain the Carnage Report takes grenades into account when calculating accuracy, something waypoint does not do, so if you use a bunch of those, that may explain the discrepancy.

I hope it gets fixed.

It’s so disheartening to see that you shot so low when you actually didn’t.

Which game was it?

> 2586218893181855;6:
> Which game was it?

Slayer.

For the most part, accuracy is actually accurate. You have to take into account death shots too. A BR burst is 3 rounds per shot. If I kill someone with a burst and the first bullet of the 3 is the death dealer then the last 2 count as a miss. That means a 33% accuracy for that shot.

Weapons with a continual damage output like the sentinal beam and charging the Spartan laser will quickly tank your accuracy since they fire damaging shots per frame or 2 that the game runs.

Gravity Hammer has always been wonky but I believe was fixed, but Grifball overall accuracy was locked in as mine never changes now if I play.

Missing rounds here and there will affect accuracy more than you think. I average 50-60% per game accuracy and that’s actually on the higher end of gameplay compared to most people. I think the world average is probably somewhere around 40% for the average player.

> 2533274795739611;8:
> For the most part, accuracy is actually accurate. You have to take into account death shots too. A BR burst is 3 rounds per shot. If I kill someone with a burst and the first bullet of the 3 is the death dealer then the last 2 count as a miss. That means a 33% accuracy for that shot.
>
> Weapons with a continual damage output like the sentinal beam and charging the Spartan laser will quickly tank your accuracy since they fire damaging shots per frame or 2 that the game runs.
>
> Gravity Hammer has always been wonky but I believe was fixed, but Grifball overall accuracy was locked in as mine never changes now if I play.
>
> Missing rounds here and there will affect accuracy more than you think. I average 50-60% per game accuracy and that’s actually on the higher end of gameplay compared to most people. I think the world average is probably somewhere around 40% for the average player.

Not sure if you read the whole thing or understood what I was trying to say…

I was saying that for some reason there seems to be a difference between accuracy in a game and accuracy in halowaypoint

> 2533274848704527;9:
> > 2533274795739611;8:
> > For the most part, accuracy is actually accurate. You have to take into account death shots too. A BR burst is 3 rounds per shot. If I kill someone with a burst and the first bullet of the 3 is the death dealer then the last 2 count as a miss. That means a 33% accuracy for that shot.
> >
> > Weapons with a continual damage output like the sentinal beam and charging the Spartan laser will quickly tank your accuracy since they fire damaging shots per frame or 2 that the game runs.
> >
> > Gravity Hammer has always been wonky but I believe was fixed, but Grifball overall accuracy was locked in as mine never changes now if I play.
> >
> > Missing rounds here and there will affect accuracy more than you think. I average 50-60% per game accuracy and that’s actually on the higher end of gameplay compared to most people. I think the world average is probably somewhere around 40% for the average player.
>
> Not sure if you read the whole thing or understood what I was trying to say…
>
> I was saying that for some reason there seems to be a difference between accuracy in a game and accuracy in halowaypoint

I have the same issue, it’s an actual thing. Just a visual bug dude. Your Waypoint stats aee more accurrate, but usually always spot on ingame. The 30% Accuracy is a bug which hits me often.
I’ll win an FFA with 4k damage yet have 38% accuracy. Second place with 2.3k damage and 64% accuracy. Definitely not right.

> 2535451304621340;10:
> > 2533274848704527;9:
> > > 2533274795739611;8:
> > > For the most part, accuracy is actually accurate. You have to take into account death shots too. A BR burst is 3 rounds per shot. If I kill someone with a burst and the first bullet of the 3 is the death dealer then the last 2 count as a miss. That means a 33% accuracy for that shot.
> > >
> > > Weapons with a continual damage output like the sentinal beam and charging the Spartan laser will quickly tank your accuracy since they fire damaging shots per frame or 2 that the game runs.
> > >
> > > Gravity Hammer has always been wonky but I believe was fixed, but Grifball overall accuracy was locked in as mine never changes now if I play.
> > >
> > > Missing rounds here and there will affect accuracy more than you think. I average 50-60% per game accuracy and that’s actually on the higher end of gameplay compared to most people. I think the world average is probably somewhere around 40% for the average player.
> >
> > Not sure if you read the whole thing or understood what I was trying to say…
> >
> > I was saying that for some reason there seems to be a difference between accuracy in a game and accuracy in halowaypoint
>
> I have the same issue, it’s an actual thing. Just a visual bug dude. Your Waypoint stats aee more accurrate, but usually always spot on ingame. The 30% Accuracy is a bug which hits me often.
> I’ll win an FFA with 4k damage yet have 38% accuracy. Second place with 2.3k damage and 64% accuracy. Definitely not right.

That’s odd. I don’t think it has ever happened to me in FFA before. Only in team playlists.

Accuracy is probably bugged. I have experienced similar things in my reports

> 2535467865798652;12:
> Accuracy is probably bugged. I have experienced similar things in my reports

That seems to be the consensus

Pretty certain it’s grenades. Especially the Splinter Grenade. Seems like each of the splinters in the air count as a “shot” and if those splinters don’t contact with an enemy then they count as a missed ‘shot’. I’ve only seen empiric evidence to support this, but it really made sense during the match.

> 2584878536133589;14:
> Pretty certain it’s grenades. Especially the Splinter Grenade. Seems like each of the splinters in the air count as a “shot” and if those splinters don’t contact with an enemy then they count as a missed ‘shot’. I’ve only seen empiric evidence to support this, but it really made sense during the match.

That’s crazy that Grenades would count as a shot, though

If they did, shouldn’t there be an accuracy meter on Waypoint?

> 2533274848704527;15:
> > 2584878536133589;14:
> > Pretty certain it’s grenades. Especially the Splinter Grenade. Seems like each of the splinters in the air count as a “shot” and if those splinters don’t contact with an enemy then they count as a missed ‘shot’. I’ve only seen empiric evidence to support this, but it really made sense during the match.
>
> That’s crazy that Grenades would count as a shot, though
>
> If they did, shouldn’t there be an accuracy meter on Waypoint?

I believe it’s just during the post-game report. If I remember correctly, I was watching a top level streamer going for 100% accuracy and after some trial and error had realized that missed nades, especially Splinter nades caused a huge accuracy drop. He was good enough to go 100% accuracy in two games and when he used a Splinter Grenade one time he dropped to like 60% accuracy on the post-game report. Which had to be the case because he’d only missed like one or two shots that particular game.