Halo 5: A Return to Evolved Combat

Since the release of the Halo 5 Beta, the community has been split into two. One half of it accepts the changes and enjoys the fresh new experience, while the other half absolutely despises it with a passion. In my case, it was hard to like and adjust to at first, but once I got a feel for it, I found myself falling into the first category; I loved the game.

Halo 5: Guardians is not at all like Halo 2 or Halo 3, but rather an evolution of Halo multiplayer and, as much as I hate to say this, is what a person would and should expect from a modern FPS shooter. Classic Halo is there for everyone on Halo: MCC, and once 343i fixes that game, I’m sure the nostalgic can continue to have their incredible memories on there. (I know I will!) But the direction the series is headed is inevitable; 343i won’t keep Halo the exact same forever, and there’s nothing we can do to stop that. So instead of bashing at Halo 5, we should all work hard to find ways to balance everything. The game’s core gameplay itself can remain intact with change, and it pretty much does in Halo 5. That being said, there are definitely some things that need fixing, but that’s what betas are for. Now I’m not trying to persuade or force anyone to like the game. I’m simply introducing what it is that I like and what it is that I don’t like about Halo 5, which is no different from any other feedback thread, just my own personal criticism. Shall we begin?


1. Sprint

This ability was my biggest pet peeve in Halo 4 and my biggest concern for Halo 5. I hate the way Sprint is incorporated into Halo 4, as I do in any other FPS shooter; however, in Halo 5 you are punished for sprinting at the wrong time. The lack of shield recharge during sprint is the perfect balance for it and returns us to good ol’ no-running-away-Halo-combat. Quite often I found myself laughing hysterically after landing a headshot on a Spartan, who ran for miles in an effort to escape my teammates only to find me in his face right at the end.

Sprint fits into Halo at last.

2. Spartan Abilities

The only abilities that are commonly used are Clamber and Thrust, which are great to use and fit perfectly into the game. Besides that, I almost never see any Spartan Abilities in use. Charge? People are too scared to use it, and it’s not even that effective when they do. Slide? That’s just for showing off and does absolutely nothing. Ground Pound? People don’t have the higher ground to do it most of the time, and the ability itself is not as powerful as people might think. I also don’t mind the stabilizers because I can turn those off.

My point is that these abilities don’t hinder the game too much and are extremely satisfying to pull off. I love them.

3. SmartScope

I gotta say, I’m not a huge fan of this feature because of how “off” and unnecessary it feels. The field of view is more limited than in the past, which is something that bothers me.

I prefer the old scope.

4. AR Starts and BR Starts

I have no idea how 343i did it, but I’ve suddenly changed from being a BR starts supporter to an AR starts supporter in this game. This game variant actually proves how useful every weapon in Halo 5 actually is and works best with the game’s dynamics. This game was designed in a way that makes AR Starts the more viable option in my eyes. 343i just needs to remove SmartScope from the AR or at least nerf its damage when scoped.

I prefer AR starts way more than BR starts in this game specifically.

5. Weapons

Personally, I don’t mind the new indicators on the power weapons. It makes the game even more intense and pushes people to fight over power weapons a lot more than before. What I don’t like is the audible reminder “PTCHK Sniper Rifle in 30 seconds PTCHK”, because it’s pointless when there’s an indicator above the weapon anyway. As for the power weapons, I think they’re all perfect, except the Sniper’s zoom animation needs to be tweaked a bit and the Sword needs to make some kind of sound when it’s taken out by a player to alert people around corners in case the swordsman is camping. 343i should also bring back weapon images when approaching a weapon to pick it up.

Power weapons are great, but I can’t day the same for that annoying Spartan on the communications channel. My favorite power weapon thus far would have to be the Sniper Rifle, mainly because of how heavy and perfect it feels.

6. Spartan Chatter

Spartan chatter really doesn’t bother me at all. It’s just that random spartan that keeps talking about the power weapons spawning that really annoys me.

I can finally hear callouts from mic-less people!

7. Little to No Aim Assist

The game is much harder than previous Halo’s. It’s harder to earn your kills, which is great; however, there seems to be an animation that causes your Spartan to flinch when firing your weapon.

I love the difficulty in aiming. They just need to fix the flinch glitch.

8. Grenades

The grenades are slightly overpowered. They need to be toned down just a bit so that grenade spam doesn’t wreck you 24/7.

I think it would be best if they used the grenade blast radius from Halo 3.

9. Breakout

This game mode is great; it’s intense and extremely thrilling. My only problem with it is that you can pick up grenades on the map. I think everyone should be limited to one grenade.

The game variant is awesome, but it could use a few tweaks here and there.

10. Spawns and Respawns

The game’s spawns are a bit crazy, especially on Truth and Regret. I believe they should be altered to make spawn killing much less frequent than it currently is in game variants such as BR Starts. I also would like the option to have no killcam upon death. It doesn’t even show how I died unless it was by a grenade.

With better spawns, the game would be better balanced, and without killcams, many people would be happy.


tl;dr

  • Sprint seems fixed.
  • Spartan Abilities aren’t OP, but pretty cool actually.
  • Old scope is better.
  • AR starts is better only in this game.
  • Weapons are awesome and indicators on power weapons work with the game.
  • Spartans talking aren’t too annoying.
  • Aiming is harder and therefore better.
  • Grenade blast radius should be decreased.
  • Breakout’s cool, but grenades shouldn’t be on the maps for pickup.
  • Spawns should be fixed and killcams should be optional.

And there you have it, my feedback. Post your thoughts, but please, please be polite when replying to one another.

Let’s keep it clean, yeah?

I think your post rationally takes apart some new features in the game, kudos. Thoughts:

  1. Agreed, but I do hope there is an option to turn it off, Halo is best when the flexibility is provided.
  2. Ground Pound is not too used because (as people tend to forget) these are smaller arena maps for testing. Wait for the vertical/large maps!
  3. I like the design and feature, but agree on the Field of View. Please, increase it or keep it identical, tunnel vision is bad enough already.
  4. Agreed entirely, especially due to the new balance (finally…).
  5. Once again, I hope its an option. I’d like it for some modes (breakout could really use it to steer people into a direction), but not all modes.
  6. I like the call outs, but I hope they become more “professional” and less “university frat-kids -ish.”
  7. Agreed for most, but sniper/BR/DMR/Pistol has waaaay too much aim assist, especially the sniper.
  8. Damage from Reach, blast radius from 3 would be my optimal setting.
  9. Need to play more games to judge the mode.
  10. Agreed, they need to look at Reach, which had the best spawning algorithm so far in my view.

> 2533274837018389;2:
> I think your post rationally takes apart some new features in the game, kudos. Thoughts:
>
> 1) Agreed, but I do hope there is an option to turn it off, Halo is best when the flexibility is provided.
> 2) Ground Pound is not too used because (as people tend to forget) these are smaller arena maps for testing. Wait for the vertical/large maps!
> 3) I like the design and feature, but agree on the Field of View. Please, increase it or keep it identical, tunnel vision is bad enough already.
> 4) Agreed entirely, especially due to the new balance (finally…).
> 5) Once again, I hope its an option. I’d like it for some modes (breakout could really use it to steer people into a direction), but not all modes.
> 6) I like the call outs, but I hope they become more “professional” and less “university frat-kids -ish.”
> 7) Agreed for most, but sniper/BR/DMR/Pistol has waaaay too much aim assist, especially the sniper.
> 8) Damage from Reach, blast radius from 3 would be my optimal setting.
> 9) Need to play more games to judge the mode.
> 10) Agreed, they need to look at Reach, which had the best spawning algorithm so far in my view.

Thank you!

I agree with everything you just said.

Any comments by the Halo community? :slight_smile:

I’m surprised how little attention this thread got…

> 2533274859620752;5:
> I’m surprised how little attention this thread got…

It’s a positive and constructive thread with thought put into into it. Most people like to stick with their self-affirming whine threads that don’t actually accomplish anything.

Its also a long op so tl;dr is probably coming into effect. Either way good thread.

> 2533274837018389;2:
> I think your post rationally takes apart some new features in the game, kudos. Thoughts:
>
> 1) Agreed, but I do hope there is an option to turn it off, Halo is best when the flexibility is provided.
> 2) Ground Pound is not too used because (as people tend to forget) these are smaller arena maps for testing. Wait for the vertical/large maps!
> 3) I like the design and feature, but agree on the Field of View. Please, increase it or keep it identical, tunnel vision is bad enough already.
> 4) Agreed entirely, especially due to the new balance (finally…).
> 5) Once again, I hope its an option. I’d like it for some modes (breakout could really use it to steer people into a direction), but not all modes.
> 6) I like the call outs, but I hope they become more “professional” and less “university frat-kids -ish.”
> 7) Agreed for most, but sniper/BR/DMR/Pistol has waaaay too much aim assist, especially the sniper.
> 8) Damage from Reach, blast radius from 3 would be my optimal setting.
> 9) Need to play more games to judge the mode.
> 10) Agreed, they need to look at Reach, which had the best spawning algorithm so far in my view.

  1. I want an option to disable spartan chat and callouts for me. I just don’t want to hear it.
  2. I was sucking with the sniper, but got 2 snapshots. So lower the aim assist precision weapons.
    I agree with the rest. I also don’t like the endgame animations. So far I’m enjoying Halo 5’s beta.

> 2533274859620752;5:
> I’m surprised how little attention this thread got…

Its because the title doesn’t bash 343 or halo 5.

I agree with every point that the original post made aside from the comments about the smart scope. Although smart scope doesn’t seem to make sense for every single weapon, I like the new feature a lot and I think that the hindered view perfectly balances with the increased zoom and accuracy.

Completely agree, especially with the AR starts. Always have been a fan of BR starts but in this game AR starts make the game flow so much nicer.

OP’s post is a representation of what the Halo community should be.

But I do feel the AR and SMG should be nerfed not by reduction in damage per bullet, but to remove the reduction in spread when zoomed in. Otherwise when their damage is nerfed, you get similar issues in Halo 2 and 3 where the BR can destroy SG/AR users at close range, which should not happen the same way SMG/ARs should not destroy BR users at mid-range.

And I am all into the removal of the useless Ground Pound and Killcams, and at least a 15% damage and blast radius nerf to frag grenades.

> 2533274859620752;5:
> I’m surprised how little attention this thread got…

Hopefully your review is not in vain and that 343 actually takes the time to read and possibly alter the game based on the experience of people who actually care deeply for the Halo franchise. I too wrote up a somewhat lengthy review and got no comments! I am guessing most people here don’t want to spend the time on reading an actual in depth article. Besides, most the points have been discussed countless times.

> 2533274798011936;6:
> > 2533274859620752;5:
> > I’m surprised how little attention this thread got…
>
>
> It’s a positive and constructive thread with thought put into into it. Most people like to stick with their self-affirming whine threads that don’t actually accomplish anything.
>
> Its also a long op so tl;dr is probably coming into effect. Either way good thread.

I’ll get right on that. Thanks for the advice, dude! :smiley:

> 2533274808122514;9:
> I agree with every point that the original post made aside from the comments about the smart scope. Although smart scope doesn’t seem to make sense for every single weapon, I like the new feature a lot and I think that the hindered view perfectly balances with the increased zoom and accuracy.

I suppose it’s just something to get used to.

Also, I’m glad everyone’s posting constructively! I wish the Halo Waypoint forums were always like this.

Id like you all to come over to this thread and post all of your ideas, I’ll transmit them to 343i:
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-guardians-mp-beta-feedback—forums/5b69845f-90ed-45ae-bc11-239c79af7eda/posts

I actually enjoy playing online multiplayer again. That hasn’t happened since Halo 3 days. 0.o

I agree with everything on here, expect for the smart scope. It doesn’t feel any different than the previous scope unless you are using the AR or SMG. I do agree the field of view is more limited, but I find it’s feel to be no different than that of the scope in previous Halo games.

> 2533274807544947;16:
> I actually enjoy playing online multiplayer again. That hasn’t happened since Halo 3 days. 0.o

Yes! I couldn’t agree more!

> 2533274949606723;8:
> > 2533274859620752;5:
> > I’m surprised how little attention this thread got…
>
>
> Its because the title doesn’t bash 343 or halo 5.

Exactly, people on the forums currently are self obsessed with attacking 343 for halo 5 at the moment. However, this is a remarkable OP.

I agree with everyone of your points. I’ve been on Twitch watching Halo 5 non-stop. The Ground Pound is not easy to use, hence you have to be literally on the person to kill them. If your not, it’ll make them go down to half shields or no shields if your lucky. Hopefully that can be buffed slightly.

As for the smart scope, I do think it should be toggled with the regular scope itself. I’m gonna actually tweet quin about that. As for Sprint, yes it has been balanced perfectly between an advantage and also the consequence it provides if you take too much advantage.

I am on board with your feedback on 343 with Halo 5. It fits into that Modern FPS era now, and no 343 can’t simply go backwards a few years because it’s not going to work and 343 knows that. I’ll definitely return and give your OP support when I can.

> 2533274795440338;19:
> > 2533274949606723;8:
> > > 2533274859620752;5:
> > > I’m surprised how little attention this thread got…
> >
> >
> >
> > Its because the title doesn’t bash 343 or halo 5.
>
>
> Exactly, people on the forums currently are self obsessed with attacking 343 for halo 5 at the moment. However, this is a remarkable OP.
>
> I agree with everyone of your points. I’ve been on Twitch watching Halo 5 non-stop. The Ground Pound is not easy to use, hence you have to be literally on the person to kill them. If your not, it’ll make them go down to half shields or no shields if your lucky. Hopefully that can be buffed slightly.
>
> As for the smart scope, I do think it should be toggled with the regular scope itself. I’m gonna actually tweet quin about that. As for Sprint, yes it has been balanced perfectly between an advantage and also the consequence it provides if you take too much advantage.
>
> I am on board with your feedback on 343 with Halo 5. It fits into that Modern FPS era now, and no 343 can’t simply go backwards a few years because it’s not going to work and 343 knows that. I’ll definitely return and give your OP support when I can.

Thanks, man! I really appreciate all the kind words.

Also, toggling between SmartScope and Classic Scope is a great idea! Nice one.