There’s been a lot discussion about Armor Abilities to drop or keep and whether or not Equipment should/would ever return. I’ve been doing a lot of thinking on the situation and I believe the answer is that BOTH should return. Just hear me out on this.
To start I think there should be fewer Armor Abilities, in fact I would cut them down to 2: Hologram and Jetpack. They would essentially perform the same way they did in Halo 4. I’ve decided to only use 2 because I believe so many can create sort of a “randomness” feeling and makes it more unpredictable for other players to guess which Armor Ability other players have. Not to mention very many were underused/useless (Autosentry, Thruster Pack, Hardlight Shield, ect…). Or some were over-abused by players, such as Promethean Vision. Some of the other Armor Abilities that I chose not to return would simply become Equipment again: Camo, Regeration Field, and Bubble Shield. While also returning some classic favorites: Overshield, Tripmine, Power Drain, and Grav Lift.
As far as Tactical Packages and Support Upgrades, I would simply remove them. They are, again, simply too random and are unneeded in Halo. Loadouts would return but would be more limited in what you have access to at the start. You can only select your starting Primary Weapon and Armor Ability. Every player would get a Magnum and Frag Grenade as default. All other weapons, grenades, and equipment would simply be map pickups.
I believe the way Elites and Spartans have been treated lately have been absurd. I think they should go back to what to the way it was in Halo 3: You chose whether you were a Spartan or Elite. Vehicles, however, should remain the same.
I believe all these changes will help both satisfy Classic/Infinity players, and help Halo point back in the right direction again. Halo 4 was a good start, but Halo 5 needs to be phenomenal. I will be editing this topic as time goes and as new ideas come.