Halo 5: a broken dream or a phoenix for Halo?

Hello everyone, to me Halo 5 did worse than Halo 4, so I’ll write down what I think Halo 6 should be. The base will be every previous Halo game, but most of references are mistakes made in Halo 5. If 343 reads this they can learn what they’ve done wrong in Halo 5 and deliver an amazing Halo 6!

Short summary of Halo 5’s controversies and mistakes:

  • REQ system - edit: almost no armor customization - missing character developement (example: Osiris and Blue Team are in the game just to satisfy a gameplay mechanic, not because they are actually useful to improve the story) - still missing game types and lot of bugs after one year - no classic FirefightWhat Halo 6 needs based on Halo 5’s mistakes - imagine if these things were already in Halo 5:

#CONTENT: it must launch with:

  • Campaign - Splitscreen (not present in Halo 5) - Firefight (ODST/Reach -> also playable solo) (not present in Halo 5) - Forge - Working Theater - Content Browser - Multiplayer game types:
  • Infection - Capture the Flag - King of the Hill (not present in Halo 5) - Slayer - Big Team Battle (+ all objective based Big Team types) - Assault - Snipers - Strongholds - Swat - Dominion (not present in Halo 5) - Oddball - Grifball - Jaggernaut (not present in Halo 5) - Invasion (WITH PLAYABLE ELITES) (not present in Halo 5)
  • Enough maps for every game type - forge maps are more suitable for customs, they must not replace maps that have been created from the ground up (looking at you Halo 5’s BTB!) (not present in Halo 5) - Customization (Halo Reach’s level or more (except armor effects please) - example: color scheme could be changed based on RGB values**)** (not present in Halo 5) - Credit System like Halo Reach instead of microtransations and REQ system like Halo 5 (not present in Halo 5) - Well thought UI (not present in Halo 5) - Playable Elites (not present in Halo 5) - Emblems must be unlocked from the start and must be customizable as before Halo 5 (not present in Halo 5) - full 1080 p and 60 fps - if you have to: lower graphical beauty (textures resolution, number of polygons in models ecc…) to Halo 4’s level and just add light, absurd graphics is not what Halo is meant to be.#GAMEPLAY: I like Halo 5’s gameplay the most, but I wouldn’t mind if they would remove Spartan Charge and/or Ground Pound. The only thing that looks weird is the aiming (I’m not refering to Smart Scope, it has no problem) - I wish the way the sight moves was like Halo 4 or Halo Reach, especially when aiming at Crawlers heads.

#ART STYLE: this topic could be very long, so I’ll try my best to be short:

  • in Halo 5 Human structures look all the same and it is very boring, some examples: 1-2-3-4-5 - Halo Reach had diversity: 1, 2, 3, 4 I’m pretty sure that everything pre-Halo 4 was not dismantled to be replaced by all identic structures, the universe is really big you know… - Halo 6 needs Spartans, not Power Rangers - UNSC weapons/vehicles: you can not replace the old artsyle that feels like Halo (Pelican, BR, marines) with the new one that feels generic (Pelican, BR, marines). If you want yours to be in the game they must co-exist. - Covenant phenotypes: they must coexist for both jackals (1-2) and elites (1-2), you’re not allowed to give us again a wrong Arbiter, he must have his jaws (other example), not those you put there in Halo 4. - Covenant weapons/vehicles: similar to UNSC weapons/vehicles: iconic old weapons can not be cancelled in favour of new ones, there are some things that Halo fans expect to be there. - Armors: from Halo 3 through Reach and even almost in Halo 4 we were able to recognize every armor or helmet because it was unique and there were less armors: quality over quantity - Forerunner structures: right - wrong#STORY: already wrote a whole topic for it - Don’t put the Flood there yet! You already have to much to deal with after Halo 5!

#FIX BUGS

#REMOVE edit: #REMOVE/CHANGE:

  • Warzone (Halo 5 mistake) - Warzone Assault (Halo 5 mistake) - Warzone Firefight (Halo 5 mistake) - anything Warzone (Halo 5 mistake) - REQ variants - weapons must only have sensate variants, examples: base weapon, good variant, bad variant - base vehicle, good variant, bad variant - don’t mix human with covenant and/or promethean stuff, that makes no sense, it’s horrible. The Halo 5 full sandbox is a mess… and that stuff isn’t welcomed outside of Warzone, shared scopes and attachments homogenize the sandbox… before Halo 5 every weapon was very unique. (Halo 5 mistake) - microtransitions (Halo 5 mistake) - REQ system (Halo 5 mistake)EDIT: Warzone: If they have time to build up Warzone instead of easily removing it: it should work this way:

  • No need to unlock cards, everything is present in the REQ station and can be used in battle as always with your warned REQ level during the match. - Remove weird variants to: A) get a rebalance B) remove bullet sponges AIs (a few examples of weird variants: AR 1 -AR 2 - AR 3 - AR 4 - Promethean pistol - Storm rifle - Shotgun - Shotgun 2 - Carbine - Plasma pistol - Light rifle -Gravity hammer - Spanker). - The REQ system would only be restricted into in-game Warzone - this means you don’t have to unlock weapons/vehicles/bonuses with your credits. - The outside REQ system present in the Halo 5 menus will be replaced by Halo Reach’s credit system - this removes bronze, silver and gold packs allowing you to choose what to unlock (armors, helmets, visors, assasination animations, position and weapon skins - weapon skins would only be seen by who wear it on its rifle, the weapons you see on the other players always appear as standard). - Removal of random unlocks. - All emblems unlocked from the start and customizable as in past games.EDIT 2: Warzone: Another solution to my proposal could be:

  • no microtransations - random unlocks - only good items (the weapons/vehicles sandbox must be like past games, no shared scopes, no attachments) - all old weapons return - weapons/vehicles must be unlocked for Warzone - in this particular case customization could remain within the REQ system - no 300 armors/helmets, we would prefer 30 good armors/helmets that can be customized like Reach - emblems must all be unlocked from the start and be customizable - colors can be choosen using RGB values for primary, secondary and visor - Spartans must look like spartans and not power rangers#SOUNDTRACKS: Halo 5 has a great soundtrack, but not a great Halo soundtrack: keep up the good work! But if you prefer, we’ll prefer you to hire Marty :slight_smile:

#EFFECTS: When I bought Halo 3 one of the things that impressed me a lot were the very unique effects, and those should return in Halo 6:

So… why wouldn’t I move this to the appropriate forum?

> 2533274812650916;2:
> So… why wouldn’t I move this to the appropriate forum?

Because it refers mostly to Halo 5’s mistakes and offers solutions for its sequel :slight_smile:

I get where you’re coming from, but it still doesn’t pertain exactly to Halo 5. I can tell you put some work into this thread but it does belong in General Discussion. So I’ll make a compromise with you. You can keep it here if you restructure it to a more Halo 5-appropriate theme. Fair?

> 2533274812650916;4:
> I get where you’re coming from, but it still doesn’t pertain exactly to Halo 5. I can tell you put some work into this thread but it does belong in General Discussion. So I’ll make a compromise with you. You can keep it here if you restructure it to a more Halo 5-appropriate theme. Fair?

Alright, I’ll try it right now, thanks! :slight_smile:

Whats a Fenix?

> 2533274844984484;6:
> Whats a Fenix?

it is a mythological bird that when dies burns and then it reborns from its ashes :slight_smile:

Also “No Customisation” is a gross Hyperbole.
-Helmet
-Body
-Visor
-Stance
-Assassination
-Colour

You also say a lot of things and make a lot of demands yet you offer little to nothing in the ways of justification for your opinions or persuasive arguments.

> 2533274892367695;7:
> > 2533274844984484;6:
> > Whats a Fenix?
>
>
> it is a mythological bird that when dies burns and then it reborns from its ashes :slight_smile:

you mean a Phoenix.

> 2533274844984484;9:
> > 2533274892367695;7:
> > > 2533274844984484;6:
> > > Whats a Fenix?
> >
> >
> > it is a mythological bird that when dies burns and then it reborns from its ashes :slight_smile:
>
>
> you mean a Phoenix.

whoops, I’m italian, fixed it

> 2533274844984484;8:
> Also “No Customisation” is a gross Hyperbole.
> -Helmet
> -Body
> -Visor
> -Stance
> -Assassination
> -Colour
>
> You also say a lot of things and make a lot of demands yet you offer little to nothing in the ways of justification for your opinions or persuasive arguments.

Technically the only parts of the armor that you can change are: helmet, rest of the armor and visor. Color is implicit. And if assassination animations were randomized like Reach and 4 we didn’t have to unlock them (they are there just to improve the wall of unlockables so that you have to pay the REQ system to unlock what you really want, also the fact that unlocks are randomized and there are lots and lots of awful unlocks is an obstacle to customize your character - example: I still don’t have mark IV and I have 55% of armors and helmets…- it is like 120 of them :frowning: )

by stance you mean the emblem? they are also implicit to me, and previous games also allowed to customize them.

EDIT: that was just the “small summary” man ^_^"

Respect for putting so much work into this. J agree with almost all your points, the one spot where zi disagree is Warzone. In my opinion, War zone is good fun and 343i did well with it. Sure, it could do with some improvements in H6, but we shouldn’t remove it completely.

Also, I’m a fan if the REQ system too, the only problem with it is that it’s just so bloated. There’s waayy too many items, so the chance of actually getting something good is so little.

So yeah, keep REQs, keep Warzone. They just need a little refining is all. Everything else I completely agree.

Wow. Just wow. The level of entitlement in this thread is off the charts. “You’re not allowed to”? They’re the game developer. They’re “allowed to” change the game mechanics and art style as they see fit. You don’t have to like it and you don’t have to buy it, but 343 doesn’t need your seal of approval to make a change.

You pointed out some actual issues that I would like to see addressed. In particular the aiming. Almost a year in and I still can’t quite get used to it. However, your entitled attitude and hyperbolic statements are counter productive to your argument. It just turns people off.

More of a broken dream.

I think the problem with 343 is their sick obsession with being different. I mean, no matter what worked well in previous Halo games, they’ll change it for the sake of it, just to stand apart from Bungie. Instead of building off of what made the series great in the first place. they’re trying their hardest to leave their own mark, and it’s been done to questionable results.

I don’t expect to see that many game modes as long as presented game modes are very polished. It’s time for new game modes to come.

Outside the Campaign, Halo 5 did just about everything better than Halo 4, and the parts it didn’t, people hated more on Halo 4 anyway.

Halo 4 was a game that I couldn’t even stomache. I never bought it, only rented it and played it at a friend’s house, and I hated it. The campaign was so boring, I couldn’t be -Yoinked!- to finish it on Normal.

Halo 5 is announced, and I disliked the beta. I felt as though Halo was a done deal. Then, Halo 5 comes out, and my buddy goes “Ay, play this game.” so I did. Aw man, I fell in love. I was immediately captured by how great the gunfighting felt with the abilities and all that. It was all the good parts of AAs from Reach and 4, without all the bad parts of AAs.

I don’t understand how some of you can put together such a long list of faults for the game…

You are right on the money with missing competitive game modes and playlists, the right amount of variety at launch… getting the gameplay right etc. But some of this stuff is SO knit-picky… and some I just flat-out do not believe it impacts the quality of the game whatsoever, or do not think it impacts sales at all.

Firefight is literally nothing… it came in late to the franchise, as it was on a decline, and shows no reasons or evidence in that it kept players interested and playing the game. If I wanted to play something like Firefight, I might as well just fire up Campaign and play a couple of missions.

Art style… It’s not Bungie’s art style, no, but it’s still good enough. The Spartans need to be toned down a bit, but the environments are great. It doesn’t impact the playability of the game whatsoever… As with armor customization… it means NOTHING for the game. You could hardly do anything to customize your Spartan in H2 and people still played the game for years on end. They did not care about something so trivial… CE… People LAN’ed that game for years and you can only CHANGE YOUR COLOR! Wow… that game must be so bad ehh??

People need to really take a good, hard look at the game… and REALLY ask yourself, “what does Halo ABSOLUTELY NEED to be the best it can be?”

Aside from Campaign, Forge, Theater, and Co-op play, we don’t need 15,000 ways to customize armor, or 10 different MP suites (Warzone, Arena, Firefight, Spartan Ops, etc.)… We need what Halo has always done best. Arena gameplay, the full suite of modes and quality maps and variety of experiences, a quality ranking system… THAT’S IT!

Keep things tight and focused, and THEN expand on the game and it’s features within! Stop worrying about TRIVIAL things guys… Understand WHY and WHAT the game needs to be a great game and go from there!

> 2533274895603860;15:
> I think the problem with 343 is their sick obsession with being different. I mean, no matter what worked well in previous Halo games, they’ll change it for the sake of it, just to stand apart from Bungie. Instead of building off of what made the series great in the first place. they’re trying their hardest to leave their own mark, and it’s been done to questionable results.

More than a few times, I’ve made this very statement by saying this. Reinventing the wheel just to say “It’s our wheel now” is missing the point when you have a decent, functional wheel to begin with… and if people really liked the wheel before, they’re going to know it.

But I believe it bears repeating until heard. If… heard…