Hello everyone, to me Halo 5 did worse than Halo 4, so I’ll write down what I think Halo 6 should be. The base will be every previous Halo game, but most of references are mistakes made in Halo 5. If 343 reads this they can learn what they’ve done wrong in Halo 5 and deliver an amazing Halo 6!
Short summary of Halo 5’s controversies and mistakes:
- REQ system - edit: almost no armor customization - missing character developement (example: Osiris and Blue Team are in the game just to satisfy a gameplay mechanic, not because they are actually useful to improve the story) - still missing game types and lot of bugs after one year - no classic FirefightWhat Halo 6 needs based on Halo 5’s mistakes - imagine if these things were already in Halo 5:
#CONTENT: it must launch with:
- Campaign - Splitscreen (not present in Halo 5) - Firefight (ODST/Reach -> also playable solo) (not present in Halo 5) - Forge - Working Theater - Content Browser - Multiplayer game types:
- Infection - Capture the Flag - King of the Hill (not present in Halo 5) - Slayer - Big Team Battle (+ all objective based Big Team types) - Assault - Snipers - Strongholds - Swat - Dominion (not present in Halo 5) - Oddball - Grifball - Jaggernaut (not present in Halo 5) - Invasion (WITH PLAYABLE ELITES) (not present in Halo 5)
- Enough maps for every game type - forge maps are more suitable for customs, they must not replace maps that have been created from the ground up (looking at you Halo 5’s BTB!) (not present in Halo 5) - Customization (Halo Reach’s level or more (except armor effects please) - example: color scheme could be changed based on RGB values**)** (not present in Halo 5) - Credit System like Halo Reach instead of microtransations and REQ system like Halo 5 (not present in Halo 5) - Well thought UI (not present in Halo 5) - Playable Elites (not present in Halo 5) - Emblems must be unlocked from the start and must be customizable as before Halo 5 (not present in Halo 5) - full 1080 p and 60 fps - if you have to: lower graphical beauty (textures resolution, number of polygons in models ecc…) to Halo 4’s level and just add light, absurd graphics is not what Halo is meant to be.#GAMEPLAY: I like Halo 5’s gameplay the most, but I wouldn’t mind if they would remove Spartan Charge and/or Ground Pound. The only thing that looks weird is the aiming (I’m not refering to Smart Scope, it has no problem) - I wish the way the sight moves was like Halo 4 or Halo Reach, especially when aiming at Crawlers heads.
#ART STYLE: this topic could be very long, so I’ll try my best to be short:
- in Halo 5 Human structures look all the same and it is very boring, some examples: 1-2-3-4-5 - Halo Reach had diversity: 1, 2, 3, 4 I’m pretty sure that everything pre-Halo 4 was not dismantled to be replaced by all identic structures, the universe is really big you know… - Halo 6 needs Spartans, not Power Rangers - UNSC weapons/vehicles: you can not replace the old artsyle that feels like Halo (Pelican, BR, marines) with the new one that feels generic (Pelican, BR, marines). If you want yours to be in the game they must co-exist. - Covenant phenotypes: they must coexist for both jackals (1-2) and elites (1-2), you’re not allowed to give us again a wrong Arbiter, he must have his jaws (other example), not those you put there in Halo 4. - Covenant weapons/vehicles: similar to UNSC weapons/vehicles: iconic old weapons can not be cancelled in favour of new ones, there are some things that Halo fans expect to be there. - Armors: from Halo 3 through Reach and even almost in Halo 4 we were able to recognize every armor or helmet because it was unique and there were less armors: quality over quantity - Forerunner structures: right - wrong#STORY: already wrote a whole topic for it - Don’t put the Flood there yet! You already have to much to deal with after Halo 5!
#REMOVE edit: #REMOVE/CHANGE:
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Warzone (Halo 5 mistake) - Warzone Assault (Halo 5 mistake) - Warzone Firefight (Halo 5 mistake) - anything Warzone (Halo 5 mistake) - REQ variants - weapons must only have sensate variants, examples: base weapon, good variant, bad variant - base vehicle, good variant, bad variant - don’t mix human with covenant and/or promethean stuff, that makes no sense, it’s horrible. The Halo 5 full sandbox is a mess… and that stuff isn’t welcomed outside of Warzone, shared scopes and attachments homogenize the sandbox… before Halo 5 every weapon was very unique. (Halo 5 mistake) - microtransitions (Halo 5 mistake) - REQ system (Halo 5 mistake)EDIT: Warzone: If they have time to build up Warzone instead of easily removing it: it should work this way:
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No need to unlock cards, everything is present in the REQ station and can be used in battle as always with your warned REQ level during the match. - Remove weird variants to: A) get a rebalance B) remove bullet sponges AIs (a few examples of weird variants: AR 1 -AR 2 - AR 3 - AR 4 - Promethean pistol - Storm rifle - Shotgun - Shotgun 2 - Carbine - Plasma pistol - Light rifle -Gravity hammer - Spanker). - The REQ system would only be restricted into in-game Warzone - this means you don’t have to unlock weapons/vehicles/bonuses with your credits. - The outside REQ system present in the Halo 5 menus will be replaced by Halo Reach’s credit system - this removes bronze, silver and gold packs allowing you to choose what to unlock (armors, helmets, visors, assasination animations, position and weapon skins - weapon skins would only be seen by who wear it on its rifle, the weapons you see on the other players always appear as standard). - Removal of random unlocks. - All emblems unlocked from the start and customizable as in past games.EDIT 2: Warzone: Another solution to my proposal could be:
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no microtransations - random unlocks - only good items (the weapons/vehicles sandbox must be like past games, no shared scopes, no attachments) - all old weapons return - weapons/vehicles must be unlocked for Warzone - in this particular case customization could remain within the REQ system - no 300 armors/helmets, we would prefer 30 good armors/helmets that can be customized like Reach - emblems must all be unlocked from the start and be customizable - colors can be choosen using RGB values for primary, secondary and visor - Spartans must look like spartans and not power rangers#SOUNDTRACKS: Halo 5 has a great soundtrack, but not a great Halo soundtrack: keep up the good work! But if you prefer, we’ll prefer you to hire Marty

#EFFECTS: When I bought Halo 3 one of the things that impressed me a lot were the very unique effects, and those should return in Halo 6:
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Blood (almost not present in Halo 5) - Plasma had a very unique electric-sticky-to-the-ground effect after explosions (not present in Halo 5) - If in Halo 3 you put 5 of these explosive jewels under a Warthog and made them explode the vehicle would have flyed far far away… in Halo 5 it just explodes
RAGDOLL PHYSICS WERE AWESOME. - the bigger explosions are the more the light will be (not present in Halo 5) - explosion must jave a white ligh heart (not present in Halo 5) - explosions must be bigger than what explodes**#MORE STUFF THAT SHOULD RETURN:** -
Old Shotgun (not present in Halo 5) - Halo Reach Granade Launcher (not present in Halo 5) - Sentinel Beam (not present in Halo 5) - Brute Shot (not present in Halo 5) - Spiker Gun (not present in Halo 5) - Brute Prowler (not present in Halo 5) - <strong>Brute Chopper</strong> (not present in Halo 5) - Spike Granade (not present in Halo 5) - <strong>Brutes</strong> (not present in Halo 5)