I thought of the Arbiter and Halo 5 … and how things could go. Also I saw somewhere the topic: “Should Halo 5 have 2 SP-Campaigns?”.
This brings me to the idea: Yep.
One Campaign for Master Chief and one for Arbiter. Both fight seperate (so they don’t meet each other - or only in cutscenes). Also they might fight against the same enemys (didact/precursors (or similar)/“storm”-covies). Would be good stuff for the Elite-Fans, too.
Also one major critic point in Halo 4 was: “The Campaign is to short!”. If we go on next generation Halo realy needs to evolve its sp-campaign-lentgh.
And I personaly think: the elites are realy important for Halo - same as the MC. They need their glorious moments now, too. In H2 the Arbiter was O.K. but Elites were still enemys, too. Also they attacked a lot of human-worlds. imo their image is now to ‘positive’ to be only a favority enemys.
So why not give them an own sp-campaign in H5 (seperate to the MC-campaign)? Different locations, different missions, different situations but same enemys and similar goals. Both campaigns should be equal in their quantity and quality.
10 hours of MC-Single-Player Campaign. 10 (o.k. o.k. may be 8) hours of arbiter/elite campaign > and all will be happy - including the critics and me.
Agreed. I’m one of those people who play the campaign before I do multiplayer. The games inspired me to read the books, and the books opened my eyes to the depth of the storyline behind the campaigns :-] I would totally freak out for a ‘double’ campaign. Halo 2 is by far my favorite. I remember after an initial wtf about switching between the Arbiter, and Master Chief It gave me a degree of immersion I hadn’t experienced gaming, and I liked it :-] I was a little sad when the arbiter was an NPC in the solo campaign of Halo 3, and felt it took away the ‘you vs the world’ feel I love about Halo. I did think it was cool that player 2 could play as the Arbiter in co-op though. ODST was just kind of silly, and the ODSTs were not near as bad -Yoink- as I imagine them being after reading some books. The Reach campaign was just… odd feeling. But the multiplayer was sick! I really apreciate the Halo 4 campaign going back to the ‘you vs the world’ that I love. Revisiting the Arbiter as a playable character with his own storyline would be amazing. I just hope Miss Traviss doesn’t kill him off, as I finally realized that Jul is the Didact’s hand leader guy in Spartan ops. AHHK! The drama! :-]
I’d rather never set foot in the hooves of a xeno and just keep them in my gun sights…but if they both must be featured:
Two separate campaigns, none of this do a mission then switch nonsense.
Make the Chief and Arbiter actually unique through character stats/traits/abilities like having the Chief’s shields recharge faster and better with UNSC weapons and the Arbiter more physically adept but lacking a motion tracker or something like that. Make the Arbiter unique and interesting to play as, not a simple reskin of the Chief with camo like in Halo 2 and a simple reskin in Halo 3.
Either way Arbiter should be in Halo 5 somehow. Halo 4 severely lacked good side characters that a rich universe should have.
Tilson was cool but brief and boring. Lasky was only interesting because of FUD. Palmer sucks period. Del Rio was a decent touch only because his story purpose was to piss of Master Chief. Spartan Ops is way worse, a large collection of boring side characters except Halsey.
Maybe in Halo 5 you play as Master Chief and Sarah PalmAHAHAHAHAHAHAHAHA!
I’m sorry I couldn’t help myself. Anyway, I definitely want to see the Arbiter return and rip Jul a new one. Only thing is, all Elites look all menacing and stuff now. How would the Arbiter look?
> Maybe in Halo 5 you play as Master Chief and Sarah PalmAHAHAHAHAHAHAHAHA!
>
> I’m sorry I couldn’t help myself. Anyway, I definitely want to see the Arbiter return and rip Jul a new one. Only thing is, all Elites look all menacing and stuff now. How would the Arbiter look?
lol!
Well, ok … playing Palma might be helpful to clean up her bad image. Maybe with a heroic death in the end … and her last words should be: “Now I die lonely … and noone liked me. But I know that I rescued some ppl. Ppl that hate me … oh … X_X.”
But I think ppl might hate the fact of 220% more spread, no zoom, the 5-6 seconds of reload animations and the 90% less melee dmg … … … sry, but had to say that.
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Back to the Arbiter: I like the fact to make him a bit different (cf. Astartes Marine). I also like the idea to make MC better in UNSC weapons and shields and so on … and arbiter a bit more melee like - bigger jump radius, better with particle sword etc. pp. .
Well, couldn’t say it better than Astartes Mrine .
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Hey … do someone know the “mirror gate”? It is used in some philosophical compares, myths or fairy tales (like “neverending story”).
If you look in it you will see the complete opposite of yourself.
Now imagine what happens if the Arbiter looks in it? - He is full of honor, skilled, brave, moderate and don’t flame around.
O.K. he walks now up to it … then he sees in it: it is a human … no wait, worse!
(I fear he might kill hisself with his own blade … )
> I thought of the Arbiter and Halo 5 … and how things could go. Also I saw somewhere the topic: “Should Halo 5 have 2 SP-Campaigns?”.
Oh yeah, I originally posted that thread. So of course I support it. I’d also really like to see both campaigns having an equal footing within the Halo universe. Try to keep both campaigns consistent in quality, and don’t treat any as the “main” one.
Of course, the arbiter is the bomb. Lol, but seriously, as long as it was complete (cough cough) although, halo 2 was a very good game to me because of the separate campaigns. We still are not sure of 343 storytelling “skills” so as long as it is executed with perfect storytelling.