Halo 4's Realism

What do you think about Halo 4’s realism? I’m meaning the way 343i made the game so you are more like your spartan. i.e. You can only gain experience from playing as your spartan - not Campaign, You aren’t allowed to use theatre in Campaign and Spartan Ops as they are not a “Simulation”.

Personally I think this is a good feature; 343i just didn’t think it through properly for my liking. It just limits the game down too much so you don’t have the freedom of what to do. It made the ranking system less satisfying (IMO) as I prefer military ranks and not a number next to my name. It dissuades people from playing the campaign more as you don’t gain any XP (only from challenges) for playing it. You won’t believe how annoyed I am while playing Spartan Ops a glitch happens to NPCs which cause them to turn tiny and only their guns are the regular size; I can’t record it and share it to my friends because Spartan Ops is apparently no game and is you fighting a real war so it can’t be recorded; not like War Games.

This is just my personal opinion and I am just curious on how others feel about this addition to the Franchise.

I firmly believe that gameplay and features should not be sacrificed for the sake of “realism” or “canon.”

> What do you think about Halo 4’s realism? I’m meaning the way 343i made the game so you are more like your spartan. i.e. You can only gain experience from playing as your spartan - not Campaign, <mark>You aren’t allowed to use theatre in Campaign and Spartan Ops as they are not a “Simulation”.</mark>
>
> Personally I think this is a good feature; 343i just didn’t think it through properly for my liking. It just limits the game down too much so you don’t have the freedom of what to do. It made the ranking system less satisfying (IMO) as I prefer military ranks and not a number next to my name. It dissuades people from playing the campaign more as you don’t gain any XP (only from challenges) for playing it. <mark>You won’t believe how annoyed I am while playing Spartan Ops a glitch happens to NPCs which cause them to turn tiny and only their guns are the regular size;</mark> <mark>I can’t record it and share it to my friends because Spartan Ops is apparently no game and is you fighting a real war so it can’t be recorded; not like War Games.</mark>
>
> This is just my personal opinion and I am just curious on how others feel about this addition to the Franchise.

  1. This really bothers me, sometimes I run into something funny that happens and I can’t record it.

  2. That’s more or less an Easter Egg from what I hear. It’s not a glitch.

  3. Again, we can’t record anything that we saw that was funny without Theater for those with a Capture Card.

1 and 3. Removing Theater from Campaign and Spartan Ops is a complete step backward. You should NEVER limit gameplay for the sake of “canon”.

Could care less about what they did with multiplayer

Campaign was great not having you pretend you are Chief and skimping out on character development (looking at you Bungie)

SpOps suffers from the lack of development of Crimson, we know they are a team of four Spartan-IVs, that’s it

For the sake of Canon when really which Spartan isn’t equipped with a HELMET CAM. Much like the marines and ODST. What if someone found them? They saw some really important stuff only recorded on the HELMET CAM…? What then? S-IVs get no way of recording battles only in simulations?

Maybe next time they can say the entire campaign was monitored, like in halo: Reach. The Limited edition said it was a record of Noble Team’s efforts defending reach.

IDK, let them write the story, but taking theater out of a came for the sake of “canon” is…saddening. :frowning:

> Could care less about what they did with multiplayer
>
> Campaign was great not having you pretend you are Chief and skimping out on character development (looking at you Bungie)
>
> SpOps suffers from the lack of development of Crimson, we know they are a team of four Spartan-IVs, that’s it

I do have to day, however, that you had to pretend you were Noble 6 yet there was still a little charactor development, such as coming from a lone wolf backround and settling into a team environment, losing everything. Spoilers

Hope this didn’t go too far off topic

Multi-player should be separate from the story line. There is no need for the MP to be canon or even make sense. It’s there to compete with other gamers. Nothing more IMO.

It’s a game. They shouldn’t have theater or skulls or campaign medals and scoring on the first play through. But after you have beaten the campaign all of these things should be available. I love campaign scoring, and it is really fun to see the medals you get. Also it is fun to get recordings of game play. I really don’t understand why they removed these features. I thought they would be unlocked or released in a TU at some point but doesn’t look like they will be. They sacrificed fun for realism and that is stupid. I mean you can turn the features off if you want realism.

> <mark>It’s a game. They shouldn’t have theater or skulls or campaign medals and scoring on the first play through. But after you have beaten the campaign all of these things should be available.</mark> I love campaign scoring, and it is really fun to see the medals you get. Also it is fun to get recordings of game play. I really don’t understand why they removed these features. I thought they would be unlocked or released in a TU at some point but doesn’t look like they will be. They sacrificed fun for realism and that is stupid. I mean you can turn the features off if you want realism.

Why? I think it is fun.

Well if they want to impart a serious sort of cinematic experience then it’s fine to limit things during the first play through I think. But after that just open up the toy box and let us do what we want :slight_smile:

Why do people seem to assume that missing features are because of multiplayer’s form of canonicity?

They couldn’t implement a lot of stuff because of time and resource constraints, not because of canonicity…
I’d say use your head miller but Palme didn’t say that.

They made Chief the tank he was meant to be. Oh wait, he isn’t just a tank, he’s a Spartan! Where’s my parkour?! Or rather, why is Chief still a slow piece of crap? Why the low jump height?

> I firmly believe that gameplay and features should not be sacrificed for the sake of “realism” or “canon.”

Or graphics.

At first, it was cool, but now the multiplayer feels so much less. There’s less of an unknown with maps like Monolith, because someones already been there for it to be in the simulation.

> IDK, let them write the story, but taking theater out of a came for the sake of “canon” is…saddening. :frowning:

Let’s not jump to conclusions here, Frankie stated that they had to cut it due to time constraints. Maybe we can’t disable sprint because it isn’t an “armor function.” When canon restricts customization and prevents removing an unwanted addition, then there is a problem.

> Multi-player should be separate from the story line. There is no need for the MP to be canon or even make sense. It’s there to compete with other gamers. Nothing more IMO.

Multiplayer isn’t only there for competition; it’s an essential component of the genre. Even if that were completely true, then Campaign is solely for competition also.

Here’s an example of what’s missing:

When I first played Halo 3, I started a Forge game on Epitaph. Something about it was inspiring. Maybe it was the ominous tune that played in the background, or the dinosaur birds flying outside. When you have a clear explanation why you’re there, it kind of takes away from that inspiration.

Just a thought.

Yeah, lets remove theater because it’s completely useless and nobody ever uses it.

EVER.

> I firmly believe that gameplay and features should not be sacrificed for the sake of “realism” or “canon.”

this cannot be stated and thanked enough. this times a million.

Eh, the whole Infinity/SpOps tie-in stunk of too many MBAs and marketing interns trying to find synergy/tie-ins/spinoffs/promos. I didn’t need a reason to have a red team fight a blue team, and now that I have one, I don’t like being beholden to it. Canon in the video game should have been limited to campaign. Let the Halo Wars/Spartan Assaults/Novels/cartoons run wild with the campaign…

> > I firmly believe that gameplay and features should not be sacrificed for the sake of “realism” or “canon.”
>
> this cannot be stated and thanked enough. this times a million.

So even after what was written you still believe that the reason why there are missing features is because of story wrapper? You can totally ignore the story wrapper if you want. It’s not the reason why certain elements play out a certain way. It’s just a wrapper, not a base. Really, it’s not too logical to think that the missing features are because of canon.

> It’s a game. They shouldn’t have theater or skulls or campaign medals and scoring on the first play through. But after you have beaten the campaign all of these things should be available. I love campaign scoring, and it is really fun to see the medals you get. Also it is fun to get recordings of game play. I really don’t understand why they removed these features. I thought they would be unlocked or released in a TU at some point but doesn’t look like they will be. They sacrificed fun for realism and that is stupid. I mean you can turn the features off if you want realism.

I agree you shouldn’t have Skulls the first time through because you should find them. I think Theater should always be available, though. Sometimes there’s something you want to record the first time you play Campaign. I’m really disappointed that they couldn’t find any way to add this in. It’s one of the major features that everyone wanted.

> I firmly believe that gameplay and features should not be sacrificed for the sake of “realism” or “canon.”

To clarify, I didn’t mean to imply that Halo 4 is missing features for realism or canonization–its missing features are certainly due to not having enough time in development. What I meant was that I would prefer future Halo games to add and keep features that are fun even if they don’t make realistic or canonical sense.