halo 4's pace=faster Range of game = longer

Just looking for some peoples opinions about how quick this game plays.

Also, the range of the game’s combat… Swords matter much less as do hammers. Bolt shots range is greater then melee range.

This games speed, and distance of combat has potentially made people wary of the gameplay.

Not to mention there are counter to swords/hammers now. Not just weapons but the AA’s like the hardlight shield/jet pack. The auto senty is also a mildly interesting Objective tool. this thing effectively lets you have another TERRIBLE team mate, which can be enough of a distraction to cause you to get a good edge on the other team.

Say, your playing oddball, or CTF everyone uses Auto sentry? placed well, it could be a devastating combo of team fire/auto sentry.

Id love to see more interesting and forced loadout options. Like how slayer pro had grenade resupply and limited weapon choices. particularly for objective gametypes. Thats just me tho.

A good combo for a duo of players is one player having regen and AA efficiency, and the other having thruster pack and shielding.

Regen guy drops his regen field and efficiency makes it better, and thruster pack guy with shielding has a constant buffer of near invincibility.