I’ve thought about this a good amount of time.
And I think I know what’s hurting Halo 4 more than anything else.
Personalized Loadouts.
Let’s say I’m using an AR and my opponent has a DMR.
When he kills me, I’ll get angry and say something like,
“WOW! He only killed me ‘cuz he had a freakin’ DMR!”.
Or another situation.
I’m in a Warthog and I’m using the Tactical Package, Wheelman.
An enemy players hits me with an EMP, and throws a sticky 'nade towards me.
But before it makes contact, I’m able to drive away and escape.
Then my gunner takes him out immediately after.
That player will rage saying something like,
“That figures that noob has Wheelman! 'Cuz he sucks too bad at driving to go without it.”.
My point is, having personal gives players a reason to hate one another.
Hence why CoD has the worst community ever.
And I see Halo going down that same path right now.
There’s no doubt Reach had heavily flawed Multiplayer.
But there’s a difference between the two.
Reach still held that sense of community.
Without Personal Loadouts in Halo 4, here’s a list of a few big complaints:
[/li]- Down-graded Forge
- Limited and Down-graded Theatre
- Limited and Down-graded Custom Games
- No UNSC aerial vehicle
Now, with Personal Loadouts, that list is much, much longer.
Without Personal Loadouts, balance wouldn’t be much of an issue, if at all.
For example, in Halo 3, no one complained about the Plasma Rifle being terrible compared to the AR.
Or how crappy the Magnum was.
Or the stand-alone Spiker.
Or anything like that, and if so, it was uncommon.
In case you haven’t noticed, weapon balance consumes probably about 60% of Waypoint’s Halo 4 Forum Topics.
Imagine playing Halo 4 without the Personal Loadouts.
- PP Spamming in BTB.
- Plasma 'Nade Mortardom. (sticks you immediately before death)
- Cross-Map DMR Sniping.
- Active Camo Sniping.
- Jetpack Spamming.
*I’m certain there’s plenty more.
All of that, either gone or uncommon.
There’s no arguing that loadouts, though fun, ruin the community.
Without them, the game is immediately improved, along with it’s community.
But now that they’re in, they’re here to stay.
I’m just hoping that in Halo 5, we’ll get very well-designed, preset loadouts for many playlists; not just 4v4, but BTB as well.
Kinda’ like in Reach, except that those loadouts weren’t very well-designed.
TL;DR The thing that’s hurting Halo 4 most is Personal Loadouts.
All it does is give players a reason to hate one another.
Nobody complained about the imbalance of weapons in Halo 3. (Sentinal Beam vs. BR)
But now that Personal Loadouts are in Halo, they’re here to stay.
Hopefully, in Halo 5, there will be well-designed, preset loadouts.