And I’ll tell you why.
Because Halo is not easy to learn. And ages ago, when MWF and BF games started coming out, those that did not take the time to learn how to play Halo, jumped ship for the aim/spray FPS games where getting a kill requires knuckles–not thumbs.
We went through this with Reach, just as we’re going through it now with Halo 4. But the popularity of this game is not going to jump back up to what it was back when H3 ran the playground alone, no matter what 343 does.
Only hardcore fans remain for the most part. Only those that actually WANT to play Halo, drive ghosts, kill fools with the oddball, or sword (flood) are left.
Now with that said, do I think that Halo 4’s online numbers should be UP compared to Reach’s? Considering the changes that the multiplayer underwent between now and three Novembers ago … absolutely. 343 ran with Reach’s core and simply made the game 100 times easier to learn/play. Now you spawn with power weapons. Now you can die, and still gain ordnance/power weapons. Now you don’t have to learn to time power weapon spawns on maps to obtain them. And remember that DMR that you struggled with in Reach? Now you don’t even have to be good at aiming the thing to kill with it … lol
Whoops, I got carried away. So let’s go back to the part about the changes that multiplayer underwent after Reach, and how this should have boosted the population and brought in some fresh cannon fodder for us old school Spartans who’ve been here since the beginning …
Here’s a fact: there has been no drastic increase in population between games (Reach, Halo 4).
And with that fact in mind, we’re left to realize that it’s just us, the hardcore fans who are left, and that’s all it’s ever going to be. Straight up, 343 just noobed the ever living crap out of this game in an attempt to drag some CoD and BF junkies on over into our arena, and it failed miserably. Nobody came. The experiment was a bust.
So, what’s the deal 343? Can we have Halo back now?