Edited by Moderator - Please do not post flamebait.
*Original post. Click at your own discretion.
Everyone seems to be barking mad when it comes to Halo 4 and claim all kind of ideas for why Halo 4’s online population has dwindled so pathetically. Is it sprint (why the hell would sprint hurt Halo when it has not even dented the popularity of literally every other FPS in existence), is it the lack of the dynamic rank from Halo 3 (not only did Reach do well without this system, everyone hated Halo 3’s ranking system back in the day) or is it that Halo has simply become too Call of Duty (a fair comparison to make, but let’s be honest, titles like Battlefield have been influenced by Call of Duty and continue to do excellently)?
People seem to be missing the much more obvious, and less interesting reasons, why Halo 4 has failed online.
The gaming atmosphere is not the same today as it was when Halo was at it’s height in the Halo 2 to Halo 3 period. Back in the days of Halo 2, Halo completely dominated Xbox Live. There was absolutely no game on Xbox that could compete with Halo 2 for online multiplayer. There’s a reason why Halo 2 is often acknowledged for launching Xbox Live as we know it today.
As for Halo 3, competition started to rise but it was in its infancy. A small game called Call Of Duty 4 was starting to gain popularity, ironically as somewhat of an underdog compared to Halo. Yet Halo had the supreme advantage over COD as the game was coming off the back of the legendary Halo 2.
For all intents and purposes, Halo 3 was basically Halo 2 for the 360. The two games are incredibly similar and are virtually no different. There was a very good reason for this decision: Bungie knew that Halo 2 was the de facto console online FPS. It had no challengers and Bungie could hold onto their crown triumphantly.
Enter Halo Reach…the gaming market is no longer a resemblance of what it used to be. Call of Duty is now dominating FPS, not only on both consoles, but even on PC. You also have the competition from Battlefield, who have started to seriously gain a foothold into the console market (they have been in the PC market for years). In this light, Halo is now the underdog. The tables have completely changed.
However, Halo still has two factors going in it’s favour. One: it’s confirmed to be the last Halo game by Bungie. Two: It can channel the good memory of the times when Halo dominated Xbox.
To say Halo Reach was unpopular would be an understatement. Despite Bungie’s statements that it is the game they are most proud of, the game is very unfocused and has no idea what it wants to be.
In certain ways, Reach was trying to emulate the classic Halo experience and play on nostalgia. However, Bungie realised that they had to bring the series forward, which proved a very dangerous move. The Armour Abilities were baffling. Even Call of Duty has no resemblance to the likes of Armour Lock or Active Camo. Also enter some very questionable decisions like the quit ban (which probably single-handedly destroyed a major chunk of the population) and a COD leveling up system that was meaningless and both failed to offer the COD charm of leveling and the charm of Halo’s trueskill.
Bungie clearly wanted to move in a direction more like Call of Duty but feared it. Look at Destiny, which even has sight aiming that is VERY similar to Call of Duty. However, Bungie knew they could not make Halo like Call of Duty because the fanbase would devour their souls.
Enter 343, who have never worked on a Halo game when they started development on Halo 4. They see what Bungie tried, but didn’t dare do, and went completely in that direction.
Anyone who denies the heavy COD influence in Halo 4 is deluding themselves.
However, imitating the competition isn’t going to cut it. Halo worked so well in the past because it was akin to COD in that it reigned supreme. Time has moved on, we don’t live in 2005 anymore. FPS’s have also moved on.
Halo 4 failed to move the Halo series in any interesting direction (at least in multiplayer) and also failed to imitate the Call of Duty charm.
The simple reason why Halo 4’s multiplayer failed is because there are better online games out there: Call of Duty and Battlefield.
And yes, I said that and will stick with that statement. Call of Duty is better online than Halo 4.