Halo 4's Necessities (Truth)

Hello people =]

This thread is just what i think this game seriously needs to succeed for a long period of time. I love halo 4 and i feel like it has so much potential and i think it could be better then halo 2 imo.

This thread will list things that i find crucial for halo 4’s longevity of the matchmaking.

Halo 4: Necessities

  1. A Visible Ranking system - This is so crucial that it should have shipped with the game. Halo 4’s matchmaking gets repetitive and dull after you play a lot of it since there is no incentive to win.

Winning in halo 4 only gives you an extra 400xp to rank up which really means nothing since you have nothing to show for your wins which is why we need a ranking system.

The progression system in halo 4 is way worse then the one in halo reach. At least the progression system in halo reach took time and gave that sense of goal and dedication to rank up. Now the progression system means nothing in terms of skill because anyone could achieve the highest rank just from playing a lot.

Halo 4 needs a visible ranking system for the game to last a very long time. I honestly think halo 4 should have a social and ranked playlist similar to halo 3.

  1. In-depth Playlists - Halo 4 imo has the worst playlist to choose from. They separated so many playlist thinking that more people would play exactly what they wanted to play.

We need playlists to suit every players needs. Objective gametypes should all be in one playlist with one of each objective gametype as a selection. 343i seriously needs to bring back BTB CTf. BTB assault, BTB territories, Double team, team snipers, action sack, fiesta, team training and clan battles from halo 2.

Also a dire need for halo 4 is a CLASSIC Playlist. This is a thing that so many players want including me. I want a gametype that just have simple loadouts and no AA with pick-ups/weapons on map. Also i would like to see a classic CTC and many other classic objective gametypes.

These are just a few examples that halo 4 needs.

  1. Title Update (game changing)- Halo 4 needs an overhaul for many things that need fixed. There are numerous things in this game that needs fixed.

Things that needs fixed/changed

  • file search
  • Boltshot needs nerfed
  • Aim assist & magnetism needs toned down to
    increase the skill gap.
  • PP shouldnt be a Loadout weapon along with Plasma
    grenades
  • BR either needs buffed or DMR needs nerfed
  • Make splatter actually harder to achieve
  • Reduce splash damage for explosive type weapons: takes no skill
    with rockets or tank to actually kill someone
  • Ordnance Weapon displays showing different weapons
  • Banshee needs the backflip fixed when you turn right after. Results
    in turning in the opposite direction or a 360.
  • Invis not showing up on radar sometimes
    etc…
  • Invis shouldnt be a AA
  • Add OS and Invis as a pick-up
  • Ordnance dorps needs to be less random and more predictable

Will add more when i think of them

  1. Vehicles - The vehicles in this game are completely ruined because of the Plasma pistol and plasma grenades being a loadout weapon choice. They need to be remove in playlist where vehicles are highly used.

Vehicles need buffed because their health is too low if they dont remove the PP or plasma grenade being obtain at the any given time of the match. This only gives a noob an advantage that takes no skill at all ( EMP + 2 plasma grenades ).

Vehicles are supposed to take team work to take out and takes some skill to destroy. One person shouldnt be able to kill a vehicles with hardly any effort at any given time of a match unless they picked up the weapon on map or in a ordnance drop.

I miss when vehicles were fun to drive and not having the worry to die in 3 seconds from leaving your base.

Vehicle indicators: These arrows on the map that tell you where an enemy vehicle is located only removes that team work of telling your team where it is. Being on the radar at all times is really lame and gives away any plan of surprise.

  1. Ordnance drops - They really need to be less random in infinity type gametypes and should only be achieve from doing well. Players being able to get a incineration cannon from getting assists and distraction medals takes no skill and is not fair to those doing well.

Players should know what their ordnance drops are and should be somewhat predictable. The ordnances should be in stages 1 through 3. 1 being simply things that are decent to get with the other 2 getting better things as you slowly get to stage 3 where you could get rockets, incineration cannon or binary rifle.

---------------------------------------------------------------------------

<mark>These are just some of MANY things that are crucial to halo 4’s longevity and incentive to play. I highly think most of these things are very important with some being less of importance.</mark>

Please reply with what you thing i should add. If you agree or not please leave a response below of why.

Thanks for reading and i hope i didnt bore you to much. =]

I wish it mattered that you posted the same thread that hundreds of others posted but sadly it doesn’t. But I digress I appreciate your calm intelligent manner and agree with most of your points.

I agree Hopefully they fix this in the next update in january.

More shameless self-advertising.

Though maybe one change I would make is allowing some of the newer perks, and allowing AA’s to spawn on the map.

> I agree Hopefully they fix this in the next update in january.

the next updates needs some amazing changes

I hope they fix all of these things plus invis as a AA and the update is a actual update you know you get signed out and actually download it.

by truth you meant opinion right?

> by truth you meant opinion right?

Most are facts for the game to succeed for a long time.

Some are my personal opinions to make the game better.

But overall most are facts that need addressed.

I agree.

Halo 4 is unfinished but more, it was tested poorly. I don’t know who were their testers but clearly they suck. Also the game is too glitchy, it wouldn’t be like that, if they didn’t add unnecessary stuff.

Halo 4 had the potential, but 343 doesn’t know how to manage their own game.

I agree with alot of it to a extent, except for the OD being less random in infinity gametypes, I like the randomness, it creates quicker gameplay by not allowing people to Camp/control a certain area of maps waiting for it to drop HOWEVER I do like static power weapon spawns only for competitive/classic playlists.

> > by truth you meant opinion right?
>
> Most are facts for the game to succeed for a long time.
>
> Some are my personal opinions to make the game better.
>
> But overall most are facts that need addressed.

no… there are almost zero facts in your post. they’re almost all opinion based statements

im not saying i agree one way or the other (on some points i do agree and on others i do not agree)

however, it never serves a debater well to call your opinions fact or truth when they are in fact just opinions. You lose credibility in they eyes and opinions of all dissenting parties as well as some who are already in agreement.

this whole thread ought to have been prefaced with a huge IMO… (or even IMHO)

> > > by truth you meant opinion right?
> >
> > Most are facts for the game to succeed for a long time.
> >
> > Some are my personal opinions to make the game better.
> >
> > But overall most are facts that need addressed.
>
> no… there are almost zero facts in your post. they’re almost all opinion based statements
>
> im not saying i agree one way or the other (on some points i do agree and on others i do not agree)
>
> however, it never serves a debater well to call your opinions fact or truth when they are in fact just opinions. You lose credibility in they eyes and opinions of all dissenting parties as well as some who are already in agreement.
>
> this whole thread ought to have been prefaced with a huge IMO… (or even IMHO)

i see what your trying to say but when the whole community is saying that almost all these are needed then those mass opinions actually becomes facts when majority agree.

Its the same thing as saying that reach sucked. I agree that it sucks and even though its my opinion its overall a fact because almost everyone hated that game.

When a opinion is agreed on by lots of people then it becomes a fact. These are mainly fact but i agree that some are my own opinions.

I hope you understand a bit more, well actually i dont really care if you agree or not but what i listed above is seriously what needs to happen IMO and MOST agree.

> > > by truth you meant opinion right?
> >
> > Most are facts for the game to succeed for a long time.
> >
> > Some are my personal opinions to make the game better.
> >
> > But overall most are facts that need addressed.
>
> no… there are almost zero facts in your post. they’re almost all opinion based statements
>
> im not saying i agree one way or the other (on some points i do agree and on others i do not agree)
>
> however, it never serves a debater well to call your opinions fact or truth when they are in fact just opinions. You lose credibility in they eyes and opinions of all dissenting parties as well as some who are already in agreement.
>
> this whole thread ought to have been prefaced with a huge IMO… (or even IMHO)

Even though there is absolutely no way to prove that ranks make the game succeed for a longer period of time, IT IS TRUE none the less.

Truth isn’t a halo 4 necessity, he’s dead.

> Hello people =]
>
> This thread is just what i think this game seriously needs to succeed for a long period of time. I love halo 4 and i feel like it has so much potential and i think it could be better then halo 2 imo.
>
> This thread will list things that i find crucial for halo 4’s longevity of the matchmaking.
>
> Halo 4: Necessities
>
> 1. A Visible Ranking system - This is so crucial that it should have shipped with the game. Halo 4’s matchmaking gets repetitive and dull after you play a lot of it since there is no incentive to win.
>
> Winning in halo 4 only gives you an extra 400xp to rank up which really means nothing since you have nothing to show for your wins which is why we need a ranking system.
>
> The progression system in halo 4 is way worse then the one in halo reach. At least the progression system in halo reach took time and gave that sense of goal and dedication to rank up. Now the progression system means nothing in terms of skill because anyone could achieve the highest rank just from playing a lot.
>
> Halo 4 needs a visible ranking system for the game to last a very long time. I honestly think halo 4 should have a social and ranked playlist similar to halo 3.
>
> 2. In-depth Playlists - Halo 4 imo has the worst playlist to choose from. They separated so many playlist thinking that more people would play exactly what they wanted to play.
>
> We need playlists to suit every players needs. Objective gametypes should all be in one playlist with one of each objective gametype as a selection. 343i seriously needs to bring back BTB CTf. BTB assault, BTB territories, Double team, team snipers, action sack, fiesta, team training and clan battles from halo 2.
>
> Also a dire need for halo 4 is a CLASSIC Playlist. This is a thing that so many players want including me. I want a gametype that just have simple loadouts and no AA with pick-ups/weapons on map. Also i would like to see a classic CTC and many other classic objective gametypes.
>
> These are just a few examples that halo 4 needs.
>
> 3. Title Update (game changing)- Halo 4 needs an overhaul for many things that need fixed. There are numerous things in this game that needs fixed.
>
> Things that needs fixed/changed
>
> - file search
> - Boltshot needs nerfed
> - Aim assist & magnetism needs toned down to
> increase the skill gap.
> - PP shouldnt be a Loadout weapon along with Plasma
> grenades
> - BR either needs buffed or DMR needs nerfed
> - Make splatter actually harder to achieve
> - Reduce splash damage for explosive type weapons: takes no skill
> with rockets or tank to actually kill someone
> - Ordnance Weapon displays showing different weapons
> - Banshee needs the backflip fixed when you turn right after. Results
> in turning in the opposite direction or a 360.
> - Invis not showing up on radar sometimes
> etc…
> - Invis shouldnt be a AA
> - Add OS and Invis as a pick-up
> - Ordnance dorps needs to be less random and more predictable
>
> Will add more when i think of them
>
> 4. Vehicles - The vehicles in this game are completely ruined because of the Plasma pistol and plasma grenades being a loadout weapon choice. They need to be remove in playlist where vehicles are highly used.
>
> Vehicles need buffed because their health is too low if they dont remove the PP or plasma grenade being obtain at the any given time of the match. This only gives a noob an advantage that takes no skill at all ( EMP + 2 plasma grenades ).
>
> Vehicles are supposed to take team work to take out and takes some skill to destroy. One person shouldnt be able to kill a vehicles with hardly any effort at any given time of a match unless they picked up the weapon on map or in a ordnance drop.
>
> I miss when vehicles were fun to drive and not having the worry to die in 3 seconds from leaving your base.
>
> Vehicle indicators: These arrows on the map that tell you where an enemy vehicle is located only removes that team work of telling your team where it is. Being on the radar at all times is really lame and gives away any plan of surprise.
>
> 5. Ordnance drops - They really need to be less random in infinity type gametypes and should only be achieve from doing well. Players being able to get a incineration cannon from getting assists and distraction medals takes no skill and is not fair to those doing well.
>
> Players should know what their ordnance drops are and should be somewhat predictable. The ordnances should be in stages 1 through 3. 1 being simply things that are decent to get with the other 2 getting better things as you slowly get to stage 3 where you could get rockets, incineration cannon or binary rifle.
>
>
> ---------------------------------------------------------------------------
>
> <mark>These are just some of MANY things that are crucial to halo 4’s longevity and incentive to play. I highly think most of these things are very important with some being less of importance.</mark>
>
> Please reply with what you thing i should add. If you agree or not please leave a response below of why.
>
> Thanks for reading and i hope i didnt bore you to much. =]

I -Yoinking!- love this guy. I completely agree with everything he has said except for the reduced splash damage for explosive weapons. The rockets splash damage has been drastically reduced from reach rockets.
Not to mention if the ordinance is revamped so that noobs cant call in rockets and ICs this will hardly be a problem anymore.