Okay so as the title suggests I’m talking about Halo 4 multiplayer, I played Halo 3 two days ago and played Reach yesturday. So I’m going to compare them and make a final decision about what I think H4 Multiplayer should be like!
First lets start off with Reach.
What I like(I won’t criticize what I like, as I’d like to see it in H4)
1.)The challenge system. It was rewarding espically the weekly challenges as it gave you something to do!
2.) Credits. I liked the credit system BUT THE ONLY way I want it to return is if it for unlocking amrour only and not used for increasing your rank!
3.) Commendations. Gave you a little reward for doing certain things in-game. A very good system.
What I dislike.(Here I will give possilbe solutions to problems)
1.) AA’s. How to fix the AA system, to make it less bad and help make things work.
Sprint- Three things can happen here.
I.) Remove it from game
II.) Make it so if you get shot while sprinting you stop sprinting
III.) Make it like a custom power up on some maps. And you can use sprint for two minutes.
Active Camo- I only want one thing happening here. I want them to bring back Halo 3 active camo where you can’t see the invis guy when he moves. It was much better remove this AA.
Armour Lock- Overshield was better and less fair I don’t want this fixed and I want it removed.
Evade- I’m indifferent its pretty balanced so keep it.
Decoy- Seems balanced and is a good idea.
Jetpack- Seems balanced so I think this one should stay.
Drop Shield- This AA replaces the Bubble Shiled so if BS doesn’t return then DS diffently should, as this is a good AA or item to have in Objective based game types.
So I feel like two AA’s should be removed and Sprint balanced.
2.) The leveling system. I think Reaches leveling system caters to COD fans and casuals. I hated the system. I just wasn’t as rewarding as Halo 2,or 3. When I leveled in Reach I didn’t get that same “OMG” feeling as when I got 41 in Halo 3 LW. So I think Reaches ranking system should be removed.
3.) This ties into Number 1. The maps. I disliekd the Reach maps heavily, but I think they were bad for a couple of reasons.
I.) Once they were made for multiplayer Bungie put them into the campaign missions.
II.) They weren’t as great as the Vanilla Halo maps because they had to be built to suit AA’s. This means more up and down and bigger maps.
4.) No incentive to win. In gametypes lots of people just raked up kills and camped to get the most amount of cR. So although H3’s system had flaws atleast everyone had incentive to win.
Conclusion: Firstly I’d like to thank you for reading this thread. Now I believe H4 should add new things to MP but I also believe they should remove AA’s from most playlists as they ruin maps(in some cases) but I think they should be in the game. Whether in specail playlists or map pickups. I enjoyed the Vanilla Halos much more then Reach so I believe 343 should take ideas from them and not so many from Reach. This doesn’t mean I think Reach is a bad game but I do feel it wasn’t as fun. So 343 keep it fun give me incentive to win and I don’t care if you put T’Rexes in multiplayer!