OK, if you’re here to say adapt, it’s 343i’s first game, or anything of the like, please leave. This isn’t for you. This is for people who want to play something other than the norm. This is for people who want Halo to play like Halo. Now that that’s out of the way, let’s get started.
Halo 4’s campaign. What a mess. Corridor after corridor only to press a button. What happened to the grandeur of campaign for Halo? Halo to many campaign players meant having options. No, not what weapon you have to kill enemies x, y, and z, real options. Like where you go and what you want to see on the journey. Halo 4 didn’t have that. We had tiny areas that gave a bit of freedom, and the rest was all corridors leading to buttons. That’s a generic shooter’s formula for an intro to multiplayer, not Halo.
343i, if you want Halo 5 and 6 to succeed in the campaign, not just story wise (Still, a fail which I’ll touch on later), you have to make large areas that give the player a sense of awe and freedom. Something to sink your teeth into. Not just small areas clustered with enemies to get past. No, an area with battles far and wide. Think back to Halo CE. Those are the areas we need. Large, open canyons, islands, we need freedom to move.
Enemies were also a flop. I don’t know if it was because of the space issue that I touched on above or the colors of the area. Halo 4 started off pretty colorful, then we turned to brown, grey, and that lovely shade of orange real quick. Boring. Halo has color to it, save for Reach, but that was also a flop, so don’t draw your Halo inspiration from that anymore. Halo needs some greenery, some beauty, large beauty, not a dense forest where you can barely breath. Looking at you mission 4. No, we need space and color. We also need enemies with some life to them. There were what, three types of Promethean enemies? Well no wonder the campaign was a bore. No variety. It was the same corridor to button run throughout when those guys were around.
Story. It has to have answers in the campaign. The missions were lengthy, sure, but they had no tug to them. They were long to be long. No flesh to them. Sure, playing through some areas could have used some length, but more often than not, I was left wondering when the damn mission would end so I can move on and get some story pumping.
Also, mission endings and openings. Please, please have cutscenes for these that have a good transition between missions, and change the color in between. The only way I knew I was moving to a new mission was by the little numbers on the bottom right. That’s not too great of a way to know I get to press different buttons. I’m half tempted to start calling Halo 4, Button Press 4. Change it up for Halo 5 and 6.
Starting to feel lengthy now so I’ll end it here. There’s more to say, sure, but I’m feeling tired.
In short - Halo 4’s campaign was a poor showing of 343i’s work and for Halo to be born again, Halo 5 and 6 will have to go back to having enemy variety, large areas, and something other than buttons to press. Please and thank you, I’d like the campaign for Halo to feel more like Halo and less than Button Press 4.