Halo 4's Birthday - Your Thoughts on Halo 4?

NOTE: There is a bit where I refer to Halo 3 as “not being spectacular.” That’s in reference to its Campaign, which, imo, wasn’t too amazing. The Multiplayer, on the other hand, basically put the Xbox 360 on the map. I won’t deny it; it was amazing. This is just to clarify some confusion people have in my little ramble.


OK, guys. Please, PLEASE don’t turn this into a flame topic, because that’s not what I want. My pure intention is simply a retrospective on Halo 4. Is it gonna contain some hate on Halo 4? Yes. This game had problems. This game HAS problems. You need to address that. However, it does some things really well, which I think we need to also point out. This isn’t gonna celebrate Halo 4 or hate Halo 4 or anything - these are just my thoughts on Halo 4, having played it since roughly Christmas back in 2012, and stopping around September of this year (having gone to college).

Now, I’m gonna start with how I started Halo 4: with the Campaign. Yes, I know many people play Halo now for the Multiplayer (since Halo 3’s wasn’t that spectacular and Halo Reach’s was either really middling or absolutely abysmal, depending on who in the community you ask), but beside that point, the Campaign. Now, I’m kinda disappointed that they put back the Covies (even though it’s explained in the lore), because I thought the whole point of Halo 3 (especially the last Covenant level, appropriately title The Covenant) was about the fall of the Covenant, killing off the rest of their theocratic leadership and leaving them in tatters, left to completely die off on the Ark. Aside from the Easter Egg Grunt, the only Covenant left in the game are Infected, showing that whatever remained of the once great Covenant force was either dead or fled following Truth’s death. However, I do admit that Elites and Grunts are a bit of a mainstay in the Campaign, and it’d be hard to create enemies that were like them without just directly copying the formula, so 343i just said “-Yoink- it.” and brought them back.

My real issue here is with the Prometheans. OK, I’m gonna level with you guys. imo, the Prometheans are NOT FUN. The Knights are like the Brutes from Halo 2 - bullet sponges that don’t die and kill you because you used up all your ammo killing them. The Crawlers are modeled after those “crawling dog things that every FPS player hates because they’re annoying to kill and chip away at your health.” The Watchers commit the grevious sin of all FPSs, shielding the bullet shields (like they need help) and REVIVING stuff you kill. The Prometheans are not challenging - they’re designed to be as hard as possible. Now, depending on who you are, a challenge is gratifying. Nintendo Hard is something that exists, and there are plenty of people that play games because they’re unbearably difficult (Demon’s Souls, Touhou (which I’m a fan of), etc.), but the Prometheans are hard simply because they don’t play by Halo rules. In Halo, all the enemies were susceptible to the Plasma Pistol Headshot combo, and higher difficulty play practically REVOLVED around this like a religion. The Knights have added head armor, which just makes them annoying, and their shields recharge faster than the Elites (I think; it always feels like that to me). Now, aesthetically speaking, the Prometheans are FANTASTIC, and I do think that their weapons are both awesome and fill nice niches in the power weapons (being more visually noticable, but tending to do a lot more damage as a result), but I don’t care for the Prometheans as enemies.

From a story standpoint, someone on the Bungie forum already explained to me how the Halo 4 storyline could work as a huge expansion into Human-Covenant relations and picking apart John’s character, and I’m simply not qualified to even paraphrase what he said, so here it is, roughly (Ctrl+F Lord of Unicorns and just read the replies from there), so I’m convinced that the lore could work. I’m kinda still bitter about having to bring back the Forerunners from the dead to serve as antagonists instead of just letting them remain an enigma and finding some other opponents to fight (rebels, guys), but otherwise I can see the Halo story working.

Now, Multiplayer. Oh boy… Multiplayer, where do I begin?

OK, I’m gonna make this quite clear here. I share plenty of the complaints people have and have voiced them. DLC’s distribution is abysmal. The JIP system is abhorrent. The ordinance is downright broken. The new sprint mechanic makes games too slow. Perks are stupid (although tbh I’m fine with armor abilities, since they got rid of Armor Lock).

However, 343i has, albeit slowly, been fixing things. They introduced Team Throwdown (which lost its support… -Yoink-). They introduced One Flag. They tuned the weapons so that the DMR wasn’t the end-all be-all weapon (but buffed autos, which I don’t agree with, since I feel that precision weapons are THE POINT of Halo). They fixed the File Sharing debacle back in the beginning.

There are some issues, though. People have flat-out shown that the capability to record in Campaign is there, despite some excuses to the contrary. 343i refuses to put in a dedicated DLC playlist despite everyone -Yoinking!- wanting one. The Boltshot still exists (OK, that’s probably just me ranting).

So, Multiplayer isn’t perfect, and definitely still has issues, but overall they’ve been trying to improve. It’s just been pretty slow, which is probably a reason for a lot of Halo 4’s population dip.

But as a whole, guys, what do you think? Has it been a good year for Halo 4? A bad year? Mixed? Share your thoughts on Halo 4, and if you think it will stand up for another year. Personally speaking… I don’t see Halo 4 having much longevity until Halo 5. Hell, it’ll be lucky if it still has a population when it gets there, given how Battlefield 4 and CoD Ghosts are against it.

Heh, funny thing about that…

Today is also the birth of cod ghosts, and right now it’s considered to be the halo 4 of the cod multiplayer scene…

Looks like halo 4 is pretty influential after all… Hats off to the ones. Who ruined the very same thing they ripped off…

Hallelujah!!!

Now if you excuse. Me! I gotta get the drinks

That’s all,Beam me up Scotty!

Obviously its been a bad year. 343 took too long with weapon tuning and most of the features people loved about Halo are gone. Dont forget Championship Bundle introduces MORE PERKS that reset loadouts every other day. Halo 4 is the WORST loadout shooter ever and the worst arena style shooter ever. Simply because it isnt good at either style of FPS.

I’m almost certain Halo 4 is the nail in the coffin for Halo. It will never be an arena shooter at its core again. I’m saying this because every action 343 has made points to them chasing other franchises rather than listening and learning about what made halo great. Perfect example is Legendary Slayer. They ignored every suggestion(magnum secondary, BR/DMR/LR/CC variants) and “merge” it with Infinity garbage. Its more than a bad year, its a bad sign for Halo MP.

> Heh, funny thing about that…
>
> Today is also the birth of cod ghosts, and right now it’s considered to be the halo 4 of the cod multiplayer scene…
>
>
> Looks like halo 4 is pretty influential after all… Hats off to the ones. Who ruined the very same thing they ripped off…
>
>
> Hallelujah!!!
>
> Now if you excuse. Me! I gotta get the drinks
>
> That’s all,Beam me up Scotty!

Hey, if it turns out to the CoDkiller of legend, that’s something isn’t it?

Campaign was great. Top 3 of the franchise IMO. Would like more replay value in future titles, and at least 3 hours longer with more open world levels that include multiple routes and objectives. Neil Davidge is the man for the job as far as the soundtrack goes. But it seemed like the music took a back seat this time around. Just background noise. Nothing really got stuck in my head by the time i was finished. Even still 9.5/10.

Multiplayer was a mess at launch. But once they added new playlists, maps, and the weapon TU the game improved drastically. You could still argue that the new features ruined any chance at a tried and true Halo online experience. But taking the game for what it is without comparing it to its predecessors… its still pretty fun. The customization options were awesome. Player cards, stances, weapon skins… all great. Needs more Invasion and a competitive RANKED Arena rumble and team playlist. If loadouts and ordinance drops stay then they need to be tuned, alot. And the fact that i cant play any of the DLC maps(some of the best in the game) isnt helping either. 7/10.

Spartan Ops was the biggest disappointment for me without a doubt. Recycled maps from the Campaign and Wargames replayed every other week. The second half of the season was an improvement, but it didnt take long before the new environments got stale. Of course the weekly cinematic was nice and interesting, but that doesnt make up for the lackluster experience as a whole. 5/10.

Forge didnt really improve much in my eyes since Reach. We can still make functioning multiplayer spaces, but what Forge really needs is to give the player the tools to bridge the gap between the visual quality in the developer created maps and the user created ones. Such as textures and lighting and some sort of terrain altering. But the magnets and the real time shadows were nice additions. 6/10.

Custom Games and Theater mode not only received zero improvements, but they were far more restrictive than before. No bueno. But i believe 343 will not only do better, but provide us with one of the best Halos yet across the board. They have shown signs of being more than capable. I cant say enough good things about the Campaign, and even though multiplayer was a -Yoink-, the weapons and physics have never felt better, period. Bring on Halo 5, 60frames, and dedicated servers please.

“Halo 3’s wasn’t that spectacular”

Are you referring to the multiplayer? Cause Halo 3 and Halo 2 had the best online multiplayer. The population of these games never really dropped and were almost number 1 every week.

The campaign was still better than halo 4 and halo reaches.

What worries me the most is that the vast majority of the things that piss us off the most can be fixed, yet for some odd reason that I am sure has baffled the majority of us, 343i refuses to acknowledge most of these things, tells us they’re “looking into” the remainder, then joyously releases stuff no one really cares for and tells us they did it because they’re “listening to the community.”

At this point, it’s not the game that’s driving us away.

I dislike people that ask for Halo 4 to “die already”. If you don’t enjoy the game, don’t play it. Why ask for a game to die purely because you didn’t enjoy it?

I think the start to the year was pretty horrendous. However the game has done nothing but improve since the weapon tuning and the game now has a solid multiplayer and for me is the most enjoyable yet.

> Yes, I know many people play Halo now for the Multiplayer (<mark>since Halo 3’s wasn’t that spectacular</mark> and Halo Reach’s was either really middling or absolutely abysmal, depending on who in the community you ask)

What? I had much more fun in Halo 3 than I ever had in Halo 4, especially in MM. Halo 3 was perfect and players had to use map control to get weapons, especially armor abilities. Reach was okay but it still was better than 4’s in some respects.

Here is where Halo 4 went wrong:

  • Terrible custom game support (no infection customization options)
  • Minimal advancements to forge (same as Reach almost)
  • Forced sprint and AAs in MM and some custom games (like infection)
  • Killstreaks in multiplayer
  • kill cams

Halo 4 didn’t really feel like Halo game, it went against the Halo formula and had a lot of kind of cheap gimmicks to appeal to the “cod crowd”. Halo 3 had it perfect and Reach should have been a sign of where NOT to go with Halo.

Halo 4 started out on the right foot but where I feel 343 went wrong is simply community management. As in they tried to respond to the feedback provided by our equivalent of the tea-party.

“Let’s neuter the “newb supporting” features, lets focus on grinding very conservative gametypes and maps, let’s simply do more of the same because when faced with the dire need to change and renovate hiding in the past is by far the most self-satisfying solution.”

And while 343 didn’t go so far as to sack all loadouts and AA’s from Halo 4, they didn’t exactly focus on delivering new content. We have forge island, but nothing to really utilize its grand space (just a lot of the same). We have a map that takes place in -Yoinking!- space, but all its used for is dull “arena” maps that I thought were played out (as a concept) in 2001. No bording action 2.0, no island hopping super BTB, just -Yoink!- wizard knockoffs of one sort or the other. Everywhere between forge, Spartan Ops, and DLC we have wasted potential because the people 343 were trying to please post-launch (and perhaps pre-launch as well) were interested in nothing of the sort, just a return to the “glory days” in the guise of a “new” game.

That leaves the campaign as just about the only lasting feature of Halo 4, even though its not very replayable, which I hope 343 recognizes so they can build Halo 5 in such a way that best satisfies Halo new niche.

Ie. A campaign-based shooter.

I feel I should point out that the “Halo 3’s wasn’t that spectacular” was in reference to its Campaign, and not its Multiplayer. Halo 3’s -Yoinking!- Multiplayer kept it in the Top 3 up until Reach, guys. The Campaign, on the other hand, was OK, but not too great.

I voted mixed. Halo 4 has had both it’s up and downs. The state of the franchise could be a whole lot worse but also could be a whole lot better.

While I do find myself enjoying the game, I always think about how much better the game could have been. This standard is not what 343i should settle for. The updates have significantly improved Halo 4 as a title, however. They put a lot of work into this game and I appreciate them for that.

> What worries me the most is that the vast majority of the things that piss us off the most can be fixed, yet for some odd reason that I am sure has baffled the majority of us, 343i refuses to acknowledge most of these things, tells us they’re “looking into” the remainder, then joyously releases stuff no one really cares for and tells us they did it because they’re “listening to the community.”
>
> At this point, it’s not the game that’s driving us away.

This is spot on.

Confusing story, subpar multiplayer and an armless Halsey. Halo 4 isn’t going to be remembered fondly for me.

Halo 4 has had a tough run. Feelings towards it have been undoubtedly mixed. There are those who have loved the way Halo’s combat has evolved (reference intended) and there are those who don’t like how different the game is from previous instalments. However, what can be said is that 343 Industries have done everything they can to provide a great game, to interact with the community, to respond to feedback, and to generally improve the game as best they can. So it’s been a mixed year, but that’s because Halo’s community are a mixed group of people. Halo appeals to a wide variety of individuals, each with their own view on why Halo is great, and whereas Call of Duty can throw in a few maps and please everyone in their small-minded fanbase, when you’re dealing with a franchise that is so widely loved and appreciated it’s difficult to provide a balance that suits everyone. I know I’ve had a great year with Halo 4. It’s not my favourite, as there are some elements that I liked from Reach which were different in Halo 4, but that’s just me. What goes without saying is that Halo 4 is not only a great game. But a great Halo game.

And then there’s this little gem on neogaf.com.

You may or may not get through at the moment, but it’s a detailed analysis of H4’s population over the last year showing key points where population dropped, stabilized, dropped some more, etc. It’s very revealing.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

This game is terrible. I loathe the “CoDification” of this game. It NEEDS to go, and we need to build up on Halo 2’s and 3’s multiplayer. Even Reach has some great stuff that could be used for the next installments. No one can deny this, however. Halo 4 did horrible. It did NOT improve almost at all.

> And then there’s this little gem on neogaf.com.
>
> You may or may not get through at the moment, but it’s a detailed analysis of H4’s population over the last year showing key points where population dropped, stabilized, dropped some more, etc. It’s very revealing.

Wow, very interesting analysis. I still play Halo 4 regularly and will continue to do so. But as a numbers guy, this data is very telling as to where the majority of the community was lost. Many missteps that could have been avoided. I hope 343 and Microsoft can learn from these mistakes and make Halo thrive again.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

It’s almost like 343 just didn’t want to hear it and instead wanted to keep trucking on pretending Halo 4 was actually decent.

Reading absolute garbage in the bulletins every week only made 343’s failure in properly recognising the community more apparent.

“We absolutely know that (we read the thread regularly). We are investigating various options behind the scenes, but we are not at a point where we have anything we can share. Many, many apologies for that.”

“VARIOUS OPTIONS BEHIND THE SCENES”. As time went on it became quite clear that responses from BS Angel must have come with their own ink pad and stamp.

"Hey 343 is there any chance we’ll get back the old Infection?

GADOOSH

WE’RE CURRENTLY LOOKING INTO IT™

“Hey 343 are we able to add a life pool or player selected skulls into Spartan Ops?”

GADOOSH

WE’RE CURRENTLY TESTING THE FEASIBILITY™

“Hey 343 are will we be able to access Campaign film clips in Theatre?”

GADOOSH

WE UNDERSTAND AND THIS IS SOMETHING WE’D LIKE TO DO IN THE FUTURE™

A year on and our flagship custom game thread has crashed much like the hopes for Halo 4.

With respect to multiplayer components of the game,

Halo 4 wiped out the custom community and failed to deliver in Spartan Ops. This made War Games the last epicentre of player congregation and BOY do we know how that turned out.

First of all, your “Can Halo 4 just die yet?” option isn’t a very valid option since, you know, Halo 4 is pretty much already dead. I mean, heck, there were arguments back in the day when Halo: Reach went to #5 on the charts and people considered it dead. I think it was definitely a bad year, and even those with positive things to say about Halo 4 could agree with this notion.

Second, in my own opinion, I don’t think Halo 4 is deserving of a “birthday celebration.” It marks a low point for the franchise.

For those who disagree, I apologize for being so narcissistic in this thread. I’m just posting my opinion is all.