Let me start by saying i’m probably not going to get a good response to this because most people on here are big halo lore fans, my opinion is based on someone who doesn’t follow the lore or reads the books.
I remember playing halo ce and being blown away by the story, it was so far ahead of any other games at the time. It was the simplest story of the series but that was just fine. It gave a sense overwhelming odds and humanity being on their last legs after a long war with an alien race who’s only objective was to wipe out the humanity. Stumbling across an ancient civilization who had gone extinct and releasing the flood which had made them extinct, then learning about the rings ect. Halo 2 also had quite straight forward story which was great and i knew what was going on at all times. Halo 3 is where the storytelling started to take a decline (although the campaign was the best for scale and variety). the covenant attack earth again? the only reason given “to finish what we started” but i think it was a plot device to create a feeling of the last stand of humanity. they started digging it was explained, and some ancient alien object was found on earth which created a portal, this was never explained why this was here. As far i was concerned up to this point it was just covenant vs humans and the flood had escaped again. Overall though halo 3 was a very good campaign and i followed the story pretty much but the whole forerunner aspect is never really explained it’s just thrown in.
Halo 4’s storytelling was awful. For people like me and the majority of halo players who have a loose idea of the halo universe nothing is explained at all. Up until this game my general idea of halo was covenant and humans have been in a long war, they are in this war because it disagrees with their religious ideas. Humans are losing. Forerunners were just an ancient civilization not connected to anything and they had a super weapon which kills all life to eradicate the flood.
In halo 4 there are covenant again? why we are fighting them is never made clear. Prometheans are thrown in the mix, what are they? never really explained. What planet are we on and what does it do? then the didact is released and i’m still not sure if that refers to the circle ship or the guy. His motives aren’t really explained but he wants to kill humans. the composer, again never really explained what it does but it turns people to dust.
I’m sure at this point some people will want to cry out all the answers and explain that i should read the terminals or listen to certain phrases in the cut scenes but i think you are missing my point. Most people who buy halo play the campaign 2 or 3 times and that’s it for 3 years till the next game. Halo 4’s story was based around people with a good knowledge of the halo story and they went from the very simple story arc as i described to humans are foerunners, master chief is somehow special, its all been planed out ect ect. LOTR is a great example, LOTR has a massive amount of lore and depth yet in the first movie you are told everything you need to know to understand what’s going on, so everyone even people who had never heard of LOTR before the film knows what’s going on. That’s good storytelling i can only hope halo 5 is much better
> 2586218893182442;1:
> Let me start by saying i’m probably not going to get a good response to this because most people on here are big halo lore fans, my opinion is based on someone who doesn’t follow the lore or reads the books.
>
> I remember playing halo ce and being blown away by the story, it was so far ahead of any other games at the time. It was the simplest story of the series but that was just fine. It gave a sense overwhelming odds and humanity being on their last legs after a long war with an alien race who’s only objective was to wipe out the humanity. Stumbling across an ancient civilization who had gone extinct and releasing the flood which had made them extinct, then learning about the rings ect. Halo 2 also had quite straight forward story which was great and i knew what was going on at all times. Halo 3 is where the storytelling started to take a decline (although the campaign was the best for scale and variety). the covenant attack earth again? the only reason given “to finish what we started” but i think it was a plot device to create a feeling of the last stand of humanity. they started digging it was explained, and some ancient alien object was found on earth which created a portal, this was never explained why this was here. As far i was concerned up to this point it was just covenant vs humans and the flood had escaped again. Overall though halo 3 was a very good campaign and i followed the story pretty much but the whole forerunner aspect is never really explained it’s just thrown in.
>
> Halo 4’s storytelling was awful. For people like me and the majority of halo players who have a loose idea of the halo universe nothing is explained at all. Up until this game my general idea of halo was covenant and humans have been in a long war, they are in this war because it disagrees with their religious ideas. Humans are losing. Forerunners were just an ancient civilization not connected to anything and they had a super weapon which kills all life to eradicate the flood.
>
> In halo 4 there are covenant again? why we are fighting them is never made clear. Prometheans are thrown in the mix, what are they? never really explained. What planet are we on and what does it do? then the didact is released and i’m still not sure if that refers to the circle ship or the guy. His motives aren’t really explained but he wants to kill humans. the composer, again never really explained what it does but it turns people to dust.
>
> I’m sure at this point some people will want to cry out all the answers and explain that i should read the terminals or listen to certain phrases in the cut scenes but i think you are missing my point. Most people who buy halo play the campaign 2 or 3 times and that’s it for 3 years till the next game. Halo 4’s story was based around people with a good knowledge of the halo story and they went from the very simple story arc as i described to humans are foerunners, master chief is somehow special, its all been planed out ect ect. LOTR is a great example, LOTR has a massive amount of lore and depth yet in the first movie you are told everything you need to know to understand what’s going on, so everyone even people who had never heard of LOTR before the film knows what’s going on. That’s good storytelling i can only hope halo 5 is much better
Not to mention stereotypical or over the top characters. Del Rio would never have ever made Captain since he has complete disregard for his personel and is generally a word I can’t say here. Chief and Cortana were borderline romantic (bleh) “Chief… I’ve waited so long to do this” touches his chest plate Me: “Seriously!?! No!” turns off Xbox and just generally poorly programmed AI. The campaign gameplay wise is so god awful boring it’s a chore to go through. The Bionicles cough sorry, Prometheans are probably the most random out of place enemies to fight ever in Halo. If they were such a key defense of the forerunners why are they never seen before!? They were thrown together and thrown in for the sake of being a new enemy. They could have stuck to using Sentinals and even expanded on that by having us fight Onyx Sentinals if they are determined to make forerunners and forerunner tech evil. And the Didact!? Seriously!?! I’m sorry but in my book all the forerunners are long dead and buried and for being this almighty warrior he was a push over. He was such a bad character that 343 even saw fit to have him destroyed or “composed” off screen in a freaking comic so they didn’t have to keep him in the games. Everything about Halo 4’s story in my opinion was beyond poor. Don’t even get me started on the “multiplayer”. OP you are not alone.
> 2586218893182442;1:
> Let me start by saying i’m probably not going to get a good response to this because most people on here are big halo lore fans, my opinion is based on someone who doesn’t follow the lore or reads the books.
>
> I remember playing halo ce and being blown away by the story, it was so far ahead of any other games at the time. It was the simplest story of the series but that was just fine. It gave a sense overwhelming odds and humanity being on their last legs after a long war with an alien race who’s only objective was to wipe out the humanity. Stumbling across an ancient civilization who had gone extinct and releasing the flood which had made them extinct, then learning about the rings ect. Halo 2 also had quite straight forward story which was great and i knew what was going on at all times. Halo 3 is where the storytelling started to take a decline (although the campaign was the best for scale and variety). the covenant attack earth again? the only reason given “to finish what we started” but i think it was a plot device to create a feeling of the last stand of humanity. they started digging it was explained, and some ancient alien object was found on earth which created a portal, this was never explained why this was here. As far i was concerned up to this point it was just covenant vs humans and the flood had escaped again. Overall though halo 3 was a very good campaign and i followed the story pretty much but the whole forerunner aspect is never really explained it’s just thrown in.
>
> Halo 4’s storytelling was awful. For people like me and the majority of halo players who have a loose idea of the halo universe nothing is explained at all. Up until this game my general idea of halo was covenant and humans have been in a long war, they are in this war because it disagrees with their religious ideas. Humans are losing. Forerunners were just an ancient civilization not connected to anything and they had a super weapon which kills all life to eradicate the flood.
>
> In halo 4 there are covenant again? why we are fighting them is never made clear. Prometheans are thrown in the mix, what are they? never really explained. What planet are we on and what does it do? then the didact is released and i’m still not sure if that refers to the circle ship or the guy. His motives aren’t really explained but he wants to kill humans. the composer, again never really explained what it does but it turns people to dust.
>
> I’m sure at this point some people will want to cry out all the answers and explain that i should read the terminals or listen to certain phrases in the cut scenes but i think you are missing my point. Most people who buy halo play the campaign 2 or 3 times and that’s it for 3 years till the next game. Halo 4’s story was based around people with a good knowledge of the halo story and they went from the very simple story arc as i described to humans are foerunners, master chief is somehow special, its all been planed out ect ect. LOTR is a great example, LOTR has a massive amount of lore and depth yet in the first movie you are told everything you need to know to understand what’s going on, so everyone even people who had never heard of LOTR before the film knows what’s going on. That’s good storytelling i can only hope halo 5 is much better
Also, even people who have a good knowledge of the Halo story it didn’t make a lot of logical sense. Almost all flash, not much effort.
You speak as if you only rely on game play to tell the story. Did you not watch the cut scenes at all? And yes you should pay attention to the terminals in all the games. Halo has a very diverse and can be difficult story to follow if you aren’t paying attention. Yes you miss a lot if you don’t read the books and other lore in Halo. But all that said I can agree that the H4 campaign was probably the worse to some. I liked it. I think it gets a lot of unwarranted hate. I will admit fighting Prometheans wasn’t very fun. They were just tedious to fight, the knights were just bullet sponges and the crawlers, a dog like thing that shoots a gun from its face… give me a break… I also didn’t like the way they changed grunts from giant bug like to gummie bear like… But other than fighting the tedious prometheans I liked the campaign. No I really didn’t get into the whole chief/cortana “love story” But whatever. All Halo campaigns had some stuff I didn’t like though. I never liked fighting flood, that was just tedious as well, the cortana/gravemind hallucinations of H3 brought that whole campaign down IMO as well, that was sooooo LAME… heck even H5 campaign going team based has me a bit worried. To me Halo was about the Master Chief kicking covie -Yoink!-, but I understand the story and game has to evolve into just more than that.
> 2586218893182442;1:
> Let me start by saying i’m probably not going to get a good response to this because most people on here are big halo lore fans, my opinion is based on someone who doesn’t follow the lore or reads the books.
> 2533274816788253;4:
> You speak as if you only rely on game play to tell the story. Did you not watch the cut scenes at all? And yes you should pay attention to the terminals in all the games. Halo has a very diverse and can be difficult story to follow if you aren’t paying attention.
terminals should add to the story or provide more detail for people who want to go out their way to get it, it should not be needed to explain the characters or the story.
for normal gamers who may only pick up the campaign every 3 years or are delving into halo for the first time the cut scenes make no sense it went from a very basic story to what the f*** is going on? when was halo this complex? remember you are seeing it through a “lore fans” eyes.
@trgger happy m
so are so right it hurts me ha. yea overly aggressive characters to create conflict, sarah palmer is the worst, no depth just shouting, put downs and aggression. doctor halsey was brillant though! depth and a bitterness to the character that was very believable
> 2533274819939761;7:
> > 2533274792068284;6:
> > Plot and storytelling aside, H4s dialogue and voice acting was second only to ODST.
>
>
> “ARREST THAT MAN! ARREST HIM!” lol I personally disagree.
I had no problem with the storytelling in Halo 4. I thought it was executed masterfully. Now, if you want cringe-worthy dialogue, I’ll quote you some Halo 3 lines.
“To war.”
“Cough cough What did Truth just do? Did he activate the rings?”
> 2533274991067213;11:
> I had no problem with the storytelling in Halo 4. I thought it was executed masterfully. Now, if you want cringe-worthy dialogue, I’ll quote you some Halo 3 lines.
>
> “To war.”
>
> “Cough cough What did Truth just do? Did he activate the rings?”
The “poetry” in H3 kills me. Like real physical pain.
> 2811398874529013;14:
> H3’s “to war” line was pretty atrociously written, but at least it was delivered better than, “I… am… ordering you… TOSURRENDERTHATA.I.”
That’s just Del Rio’s character, not the writing or delivery.
I still think H4 told a better story and actually explained things better sure you had to put effort into watching cut scenes and what not but they still did a good job. H4 is what got me to go further into the Halo lore more.
I started with H2 on original Xbox and honestly I never even finished the campaign on it because I was all about multiplayer. I did the whole campaign on H3 but didn’t even play that much attention to it because again I was more about the multiplayer.
I was disappointed in the lack of humor in H4. I’m very glad to hear Grunts speaking English in the H5 Campaign video from about a month ago. Hopefully Buck will bring some of his levity from ODST also.
Personally, I think Halo 4 had the best campaign so far. It dwelled much further into the Forerunner lore than any of the other games. But that’s just my opinion, and everyone has a right to their own opinion
You realize CE’s story and Halo 4’s story parallel each other right? It was done on purpose. Waking in cryo on a UNSC ship under covenant invasion. Crash landing on mysterious Forerunner installation with the covenant. Waking an ancient & terrifying alien threat. Dealing with a psychotic bond-villain of a … villain.