O’CONNOR HAS SAID IT IN AN INTERVIEW! -Yoink- YEAH!
Link to original post here: Watch the best in esports live - MLG
O’CONNOR HAS SAID IT IN AN INTERVIEW! -Yoink- YEAH!
Link to original post here: Watch the best in esports live - MLG
Why is it automatically assumed that Reach is bad?
I personally enjoy Reach a lot, and while I’m excited that Halo 4 will be different, we have yet to see whether that means it will be better or worse than Halo: Reach.
I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
What I’m saying is:
do not expect H4 to be like H3.
Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
I didn’t hear the part where he exactly said “Halo 4 will be nothing like Reach”
He actually says exactly what I was hoping for in my previous post:
H4 will be fresh and do some things in new ways, as they feel this is the point in the series where they need to breathe some new air into the series.
> I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
>
> I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
>
> What I’m saying is:
> do not expect H4 to be like H3.
>
> Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
Why would I want Halo 3? It sucked just as bad as Reach. Second, if they do things too much different Halo will fail. That is why COD, Gears, and Battlefield fans are more loyal. People know what to expect from their games. Halo is not consistent and alienates their players. If H4 even looks like anything other than a sandbox arena fps, I will not buy it. I think millions agree. We want Halo’s roots. Not thei next gen meaningless nothing that millions of Halo fans despise.
> Why is it automatically assumed that Reach is bad?
>
> I personally enjoy Reach a lot, and while I’m excited that Halo 4 will be different, we have yet to see whether that means it will be better or worse than Halo: Reach.
It’s not that Reach is bad, it’s that the original Trilogy (CE, 2, 3, ODST) was better.
> > I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
> >
> > I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
> >
> > What I’m saying is:
> > do not expect H4 to be like H3.
> >
> > Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
>
> Why would I want Halo 3? It sucked just as bad as Reach. Second, if they do things too much different Halo will fail. That is why COD, Gears, and Battlefield fans are more loyal. People know what to expect from their games. Halo is not consistent and alienates their players. If H4 even looks like anything other than a sandbox arena fps, I will not buy it. I think millions agree. We want Halo’s roots. Not thei next gen meaningless nothing that millions of Halo fans despise.
Just because change occurs it does not mean that it is for the worst and to be honest i’m looking forward to a bit of change, a change in music style, story, enemies and game-play but not entire change of game-play.
It’s about time Halo changes style now not completely but enough for people to be in awe and be glad that they change so of it’s style.
And the latest gears of warz game-play is very different from the previous gears of warz game-play and it is amazing.
> > > I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
> > >
> > > I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
> > >
> > > What I’m saying is:
> > > do not expect H4 to be like H3.
> > >
> > > Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
> >
> > Why would I want Halo 3? It sucked just as bad as Reach. Second, if they do things too much different Halo will fail. That is why COD, Gears, and Battlefield fans are more loyal. People know what to expect from their games. Halo is not consistent and alienates their players. If H4 even looks like anything other than a sandbox arena fps, I will not buy it. I think millions agree. We want Halo’s roots. Not thei next gen meaningless nothing that millions of Halo fans despise.
>
> Just because change occurs it does not mean that it is for the worst and to be honest i’m looking forward to a bit of change, a change in music style, story, enemies and game-play but not entire change of game-play.
>
> It’s about time Halo changes style now not completely but enough for people to be in awe and be glad that they change so of it’s style.
>
> And the latest gears of warz game-play is very different from the previous gears of warz game-play and it is amazing.
Yes, but that is because the gameplay is the same. NEW FEATURES is what Halo needs like all of the other games. Not new mechanics or game play. Build from the foundation bungie set with Halo 1 and 2. DO NOT CHANGE THE GAMEPLAY AS A WHOLE!
> Yes, but that is because the gameplay is the same. NEW FEATURES is what Halo needs like all of the other games. Not new mechanics or game play. Build from the foundation bungie set with Halo 1 and 2. DO NOT CHANGE THE GAMEPLAY AS A WHOLE!
Exactly, Halo had a near perfect core gameplay right from the beginning. Why to change something that is near perfect? And having the defined core mechanics does not mean the game will play exactly like the game where the core mechanics are taken from. It merely means that the game has some minor similarities when it comes to things like movement.
> > > I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
> > >
> > > I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
> > >
> > > What I’m saying is:
> > > do not expect H4 to be like H3.
> > >
> > > Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
> >
> > Why would I want Halo 3? It sucked just as bad as Reach. Second, if they do things too much different Halo will fail. That is why COD, Gears, and Battlefield fans are more loyal. People know what to expect from their games. Halo is not consistent and alienates their players. If H4 even looks like anything other than a sandbox arena fps, I will not buy it. I think millions agree. We want Halo’s roots. Not thei next gen meaningless nothing that millions of Halo fans despise.
>
> Just because change occurs it does not mean that it is for the worst and to be honest i’m looking forward to a bit of change, a change in music style, story, enemies and game-play but not entire change of game-play.
>
> It’s about time Halo changes style now not completely but enough for people to be in awe and be glad that they change so of it’s style.
>
> And the latest gears of warz game-play is very different from the previous gears of warz game-play and it is amazing.
I don’t know what you mean by “style”. I would like the mechanics of the game to stay the same while adding new features and different situations maybe. Mechanics should stay the same as the previous titles (with the exception of reach). Like others have said, neither COD or GoW have change their core mechanics. Its what gives the different identity to their games. Halo’s identity is somewhat fizzy with reach. Why add realism (bloom) to a science fiction 2000lb super soldier? If you securely mount a battle rifle to a car, it would hit the same spot every time unless there is a certain spread the comes into affect at different ranges.
Not once did Frank O’Connor say anything close to “Halo 4 will be nothing like Halo: Reach”.
In fact, he implied even more change if anything.
> > > > I see where you’re going and I’m going to shoot that down: that still doesn’t mean it’s like the original Trilogy…
> > > >
> > > > I know the Halo Community is made out of huge conservatists, and that all you guys want is H4 to be a carbon copy of H3, but I think most of you guys should understand that this is a new developer working on a new trilogy with new enemies, weapons, locations, music and story who is probably taking the core of Halo that everybody loves and leave their own distinct mark on it.
> > > >
> > > > What I’m saying is:
> > > > do not expect H4 to be like H3.
> > > >
> > > > Personally I like the “oddballs” in the Halo series (ODST and Reach) because they broke the staleness the series showed with H3. No: I’m no fan of Bloom and AA’s. No: I don’t consider Reach to be the best Halo (neither do I consider it to be the “worst”…that “honor” goes to the incredibly lackluster H3 in my opinion). And yes: I like the classic gameplay a lot. But I definatly hope (and think) 343i is not going the simple path of just copying what H3 did. There are plenty of things ODST and Reach did right for instance that should be taken in account. And most of all: they should leave their own mark with this game, without breaking away from what defines Halo and what makes Halo fun.
> > >
> > > Why would I want Halo 3? It sucked just as bad as Reach. Second, if they do things too much different Halo will fail. That is why COD, Gears, and Battlefield fans are more loyal. People know what to expect from their games. Halo is not consistent and alienates their players. If H4 even looks like anything other than a sandbox arena fps, I will not buy it. I think millions agree. We want Halo’s roots. Not thei next gen meaningless nothing that millions of Halo fans despise.
> >
> > Just because change occurs it does not mean that it is for the worst and to be honest i’m looking forward to a bit of change, a change in music style, story, enemies and game-play but not entire change of game-play.
> >
> > It’s about time Halo changes style now not completely but enough for people to be in awe and be glad that they change so of it’s style.
> >
> > And the latest gears of warz game-play is very different from the previous gears of warz game-play and it is amazing.
>
> Yes, but that is because the gameplay is the same. NEW FEATURES is what Halo needs like all of the other games. Not new mechanics or game play. Build from the foundation bungie set with Halo 1 and 2. DO NOT CHANGE THE GAMEPLAY AS A WHOLE!
See I don’t agree with that, maybe some basic mechanics should stay the same like natural run speed, jump height etc.
But things like the way shields work, the way you melee, use weapons the mechanics of weapons and many more, should all be innovated to make game-play more enjoyable and a hell of a lot more interesting.
Things do not need to replicate the past in order to be great or revolutional, change needs to take place for that to happen and change for the better, not an exaggeration of stupid ideas for example armor lock.
This post has been edited by a moderator. Please do not post spam.
>
dont be a -Yoink-, he has a diffrent opinion than you, deal with it
This post has been edited by a moderator. Please do not flame or attack other users.
>
Lol I don’t know if your trying to insult me or just making a friendly joke but in any case I never said an entire change just change for the better, I even said " not an exaggeration of stupid ideas for example Halo Reach".
I’m just interested to see how Halo can be changed to better the experiences and enhance the in game story and by what I have see, my hopes are sky high for Halo 4 I can’t wait any longer.
>
No. It was not a personal attack. I am not one for story so that part can be as crap as it wants to be. I could care less. I just want Halo’s competitive multilayer to feel like an arena fps again with no BS and gimmicks. Change is good, but only to a point.
This post has been edited by a moderator. Please do not flame or attack other users.
>
Ok then fair enough, there is no point trying to convince you change is good because you are only for multi-player by the sound of things and every conversation that I have had with someone who rejects changed has always ended the same way …