As time goes on, I find myself perusing the waypoint forums yet again ( I stopped because I found myself disgusted with the contemptable opinions of overly priveledged teenagers), and I am pleased to see that a large chunk of the fearful haters are no longer present. There are still a small amount of lingering nay-sayers, but the overall attitudes on the waypoint forums have improved, thus my return.
Let me get to the point of my title for this thread topic.
As with all new incarnations of the Halo franchise, you will have your skeptics, your haters, those who blindly worship the software producer, die hard fans, “casuals” and “try hards”, and everybody in between. All groups will spew forth their opinions, ideas, fears, and interpretations of content being slowly released to us, and all seem to forget one thing, and that is that the current title being released will not be like previous titles.
Allow me to go into further detail.
Halo 2 was different from Halo CE. Halo 3 was different from H2 and CE, and Reach…weeeell…Reach was different from EVERYTHING. Each title stood out on it’s own differences whether they be large or small.
H3’s brute shot did not behave in the same way that H2’s brute shot did. H2’s weapons behaved differently then CE’s weapons. Reach implemented a lot of different idea’s that either did or did not work.
I watched cursedlemon’s hour long “rant” about how he feels towards Halo 4, and while I agree with a large majority of his opinions, there were some things that were just a little off. In my mind, he represents a portion of the competitive community, and he does it well.
My point is that each title played as it’s own. Each were memorable for their own reasons, and to some extent each borrowed concepts from previous titles. The same will be said about Halo 4. The difference, and this is really the only difference that I can see, is that Bungie is not behind the wheel. Whether that is a good thing or a bad thing, I cannot discern, because some would argue that they created awesome games, and some would argue that they closed out on a sour note with Reach. I do not like or dislike Reach, for the record. It has it’s flaws, and it has it’s pro’s.
Some are afraid that 343 is making this title to be too much like Call of Duty. I would argue that all FPS’s are alike in some respect, so it’s impossible to say that one title borrowed from another title. They all have borrowed from one another, and to say that that trend won’t continue is foolish.
So Halo 4 will be like Halo 4, because it’s not only borrowing from other shooters, but from other Halo titles, INCLUDING REACH. Honestly, I pray that H4 will borrow from Reach’s netcode, because H3’s was absolutely horrid, and H2 was what it was because it was brand new for xbox live.
So relax, folks. If you have expectations to play any other title when you sit down to play H4, then you are only setting yourself up for dissapointment. Yes, it’s the next chapter. Yes it will have elements from H3. No, it doesn’t cater to either casuals or try hards. It caters to GAMERS.
I’m a 10 year vet of Halo, I’ve seen the ins and outs of these titles. You don’t have to have faith to understand that Halo 4 will be a good title.
Thanks for your time.

