Alright community, I’d like to talk about some decisions that really need to be thought about by those high up. These points mostly discuss how to gain a larger community, and truely compete with more popular game series- such as CoD. I will refer to CoD several times in this thread, as it is simply a very succesful franchise.
The first thing I’d like to ask about attracting a larger community is if we, the community, actually want a larger community? Many of the tactics used my CoD that attract a community are manipulative tactics that often attract some… questionable gamers. Personally, I’m fine with the already large Halo fanbase. Obviously, those in the industry want as many players as possible- but what do you want?
One of the major factors that contribute to CoD’s success is the rewards for playing. Whether you just picked up the game, or have been playing 24/7 for the last week, you will constantly be recieving “new” items in-game. These items can be anything from a new weapon, to a simple aesthetic option. The game also shows you these options as you unlock them, and shows any points you gain from kills/ actions right in the center of your screen. These get the player excited everytime they do something.
With unlocking items, we really need to know where to draw the line with customization. As a long-time Halo fan, I feel we need to draw a hard line at performance modifiers. Halo has a history of putting any two players on an even field, and this should be kept in the next trilogy. Unfortunatly, this drastically reduces the customization options- meaning time between unlocks will be much longer.
Customization, as it is commonly viewed as on the internet, is not simply “dressing up your spartan doll.” Personally, I’ve always liked customizing your actual spartan. As a competetive player, I find myslef targeting players that need my wrath. Having every player wearing a unique helmet, I can easily remember and find the player I want. Emblem customization helps players show off thier clan, if they find it necessary. While its never made it to Halo, weapon skins can show off a players dedication.
Another thing we need to consider is the possibility of a “prestige” system. While it would likely be considered a direct rip-off from CoD, its a very creative solution to a common problem. With such a system, players can always unlock more items- even with a very limited number of unlocks. Players can also continue to “level up” for a much longer period of time, without losing all thier previous progress.
So, where do you think we should daw the line? All these point will almost certainly bring along a large chunk of players, but may sacrifise some of what we consider “HALO.”