Halo 4 - Where everyone can kill! (UPDATED#2)

.:Before voting, make sure you watch the clips listed below:.

If anyone can supply videos of previous aim-assist/magnetism comparisons and tests from previous Halo games, that would be great!

I found this video on youtube earlier today that showed the amount of magnetism the UNSC weapons have.

Frankly, I think it’s rididiculous.

UPDATE: I will now also post videos comparing previous Halo games and their mangnetism/weapons.

First is the reach DMR:

Reach DMR

Reach DMR isn’t quite as bad as the Halo 4 version. You still have almost half of the reticle placed on the opponents head, meaning that the center of the reticle must be touching the player for the shot to connect.

This is not the case with the Halo 4 DMR. Only the outside of your reticle has to touch now. This is absolutely apalling.

Weapons:

DMR - Your kidding, right? More details below once all the weapons are hre.

Battle Rifle - The lesser of two evils if you compare it to the DMR.

Detached Turret - Ok, what on earth is this supposed to be. He’s not even aiming near the person!

Assualt Rifle - You’re joking, right?

Sticky Detonator - He’s not even aiming anywhere near him. You can watch the grenade curve into the guy.

Now, my thoughts:

This is completely ridiculous. I would have posted the sniper here to, but at least with the Sniper (which by the way you can see at the beggining of the video of you so choose) you had to have the reticle on the person.

I don’t even have to have my reticle on the person with any of these weapons to actually register a hit. The detached turret is by far the biggest culprit in this, aiming almost a warthog length off of the person and still killing him.

DMR: For such a highly accurate, long range weapon, that absolutely destroys any other starter weapon when in the right hands, there is no reason it should have this much aim assist and magnetism. It is the most accurate, therefore you should actually have to have you reticle on the person to hit them, so that it is actually difficult to use and so that other starters may be a more viable option.

Battle Rifle: It looks to have less magnetism than the DMR. What gives on that? There should at least be a reason for me to use the battle rifle, but it looks utterly pointless to use something other than the DMR at this point.

Detached turret: What. The. Hell. I mean, I know the turret has always had a largeish amount of bullet magnetism, but this borders “Revenant Sniping” in terms of aim assist and magnetism. Could you imagine if you were allowed to hold one of these on the back of a mongoose?

Way, way overpowered.

Assualt Rifle: Don’t get my wrong, my brother and I are very happy that an automatic is actually decently usefull for once (the AR is his favourite weapon) but the aim assist and the amount of magnetism this thign has… Jeepers creepers, I can see why people are complaining.

Sticky Detonator: I for one am laughing at this thing. This is the Grenade launcher (aka, pro pipe) replacement in a manner of speaking, but the reason the pro pipe got it’s nickname was because, well, it was difficult to use.

But look at the blast radius and magnetism this spiritual successor has. You can watch the explosive piece curve into his body.

Final thoughts: I for one, can’t stand the amount of magnetism and the aim assist in this game. I should actually have to have decent aim, and be able to keep my reticle on the person.

I know there are reasons for this amount of magnetism and such (just like there are reasons for ordinance) but I just can’t stand that. I don’t want to feel like I’m being rewarded for kills I shouldn’t get. I’ve had enough of that with reach.

Now, I would have put the rest of the weapons from the video in here (Splaser, Railgun, Sniper, Rocket, Shotgun) but they were actually pretty moderate as far as this goes (save for sniper.)

This is only the human weapons, meaning there are two entire sets of weapons to bring into account here still.

I thought getting shot through/around walls and corners was bad in reach, but this is crazy.

I’m at a loss of words for how much magnetism there is.

343i, if you plan on implementing a Classic and or Competitive playlist in the future, I strongly recommend that for those playlists, you tune down magnetism and aim assist.

-Thanks for reading, give feedback below.

Silent

There is a ridiculous amount of aim assist in Halo 4. After playing it for a month straight, I went and played Reach for -Yoink- and giggles and I was having such a hard time lining up shots - I was so used to Halo 4’s noob-friendly aim assist…

> There is a ridiculous amount of aim assist in Halo 4. After playing it for a month straight, I went and played Reach for Yoink! and giggles and I was having such a hard time lining up shots - I was so used to Halo 4’s noob-friendly aim assist…

That’s just crazy.

Couldn’t imagine what it would be like to go from Halo 4 to CE.

God forbid someone would actually have to aim at the person directly…

EDIT: I see someone voted that they are fine.

I repsect your opinion, but this is not fine.

Quick question, does this applie to all game type’s(i.e swat) because that just devalues a players skill. I’m not great by any means but I’d at least like to think I earned my wins with skill not some noob space magic.

They Definitely need to fix this, but apparently the sticky detonator grenade sticks via magnetism, so that would make sense on why it curves. But now i see why everyone uses the DMR. That, and the fact that its 5 shot kill.

> Quick question, does this applie to all game type’s(i.e swat) because that just devalues a players skill. I’m not great by any means but I’d at least like to think I earned my wins with skill not some noob space magic.

Yup, it applies to all gametypes.

On another note, try using the magnum in SWAT. You barely have to aim at the person, and it’s almost always a headshot so long as you have the reticle on him.

It’s just… wow.

> They Definitely need to fix this, but apparently the sticky detonator grenade sticks via magnetism, so that would make sense on why it curves. But now i see why everyone uses the DMR. That, and the fact that its 5 shot kill.

That’s understandable (sticky detonator) then, I suppose.

But the DMR… It has higher fire rate, range, accuracy, and magnetism than the BR.

I’m questioning why people keep trying to say the BR is better at cose range…

If you KNOW that the game has large hitboxed or magnatism, STRAFE the -Yoink- out of them.

Wow that is hirrible, i think the magnum was hilarious… LOL It was blue and still head shotting lol

PLEASE 343 fix it!

> Wow that is hirrible, i think the magnum was hilarious… LOL It was blue and still head shotting lol
>
> PLEASE 343 fix it!

Lol, you’re wearing a horn, so I can’t imagine the SWAT games you have.

I’m honestly incredibly surprised at the amount of people that think this is fine.

Thats almost as bad as revenant sniping… almost.

Well well well. Bet Truth didn’t see this one coming!

I thought my positive K/D ratio was down to my fast reactions and good accuracy… I watched the DMR clip and just had to comment, it’s crazy O:

It’s crying out to be amended somehow

And for the good of all thinsg good, don’t let the COD world see this.

Ta.

Haha wow!

This is why almost everyone takes you out with perfect shoots. Rarley happend in Reach or H3…

Good work 343i!

> Haha wow!
>
> This is why almost everyone takes you out with perfect shoots. Rarley happend in Reach or H3…

Now now, no dev bashing :stuck_out_tongue:

But, yes, it was hard to do in previous games. In 3, you did have to have most of the reticle on the head (if I’m wrong, correct me) to land all 3 bullets, and a 4 shot was near impossible (but felt great when you got it).

Reach’s DMR was pretty… iffy too, what with the bloom. The MLG ZB DMR was pretty accurate, but due to magnetism it was still significantly easier than Halo 3 or 2.

Halo 4 on the other hand, is handing people kills. I can’t imagine what SWAT must play like…

> Sticky Detonator: I for one am laughing at this thing. This is the Grenade launcher (aka, pro pipe) replacement in a manner of speaking, but the reason the pro pipe got it’s nickname was because, well, it was difficult to use.

Not to mention that if you try to place a grenade on the floor at some point or through a small window, if someone sprints through the crosshair just as you fire it, the grenade will land nowhere near where you aimed.

Twice have I meant to place a nade on the floor near a camper and someone ran across just as I pulled the trigger. The grenade hit a wall.

I am ok with Aim Assist that’s not bad, but the bullet magnetism is just bad I hope they fix that.

One more thing keep rocking 343i.

I say the BR is better at close range because it feels that way for me. I like the feel of the gun. The DMR IMO feels so off for me anything outside of medium and long range. While i do agree that some of this is just crazy i don’t see kills being landed that often a long these lines.

In my personnel experience ive shot just above or just to the side of people and i never got the assist im seeing in these clips. I suspect that might be due to lag. Atleast the snipers arn’t horrid.

> > Sticky Detonator: I for one am laughing at this thing. This is the Grenade launcher (aka, pro pipe) replacement in a manner of speaking, but the reason the pro pipe got it’s nickname was because, well, it was difficult to use.
>
> Not to mention that if you try to place a grenade on the floor at some point or through a small window, if someone sprints through the crosshair just as you fire it, the grenade will land nowhere near where you aimed.
>
> Twice have I meant to place a nade on the floor near a camper and someone ran across just as I pulled the trigger. The grenade hit a wall.

I’ve never seen that happen…

Thats… thats crazy. It’s like the one shotgun in Blops 2 where if you crouch your shot can practically go backwards…

Isn’t that great… Now, do you mean an enemy ran by, or a friendly, because I’m assuming here that it’s the auto aim pulling it off…

he also needs to show the Heat Seeking Plasma nade. I watch that thing take 90 degree turns to hit me many times.

Hope you keep this thread active