.:Before voting, make sure you watch the clips listed below:.
If anyone can supply videos of previous aim-assist/magnetism comparisons and tests from previous Halo games, that would be great!
I found this video on youtube earlier today that showed the amount of magnetism the UNSC weapons have.
Frankly, I think it’s rididiculous.
UPDATE: I will now also post videos comparing previous Halo games and their mangnetism/weapons.
First is the reach DMR:
Reach DMR isn’t quite as bad as the Halo 4 version. You still have almost half of the reticle placed on the opponents head, meaning that the center of the reticle must be touching the player for the shot to connect.
This is not the case with the Halo 4 DMR. Only the outside of your reticle has to touch now. This is absolutely apalling.
Weapons:
DMR - Your kidding, right? More details below once all the weapons are hre.
Battle Rifle - The lesser of two evils if you compare it to the DMR.
Detached Turret - Ok, what on earth is this supposed to be. He’s not even aiming near the person!
Assualt Rifle - You’re joking, right?
Sticky Detonator - He’s not even aiming anywhere near him. You can watch the grenade curve into the guy.
Now, my thoughts:
This is completely ridiculous. I would have posted the sniper here to, but at least with the Sniper (which by the way you can see at the beggining of the video of you so choose) you had to have the reticle on the person.
I don’t even have to have my reticle on the person with any of these weapons to actually register a hit. The detached turret is by far the biggest culprit in this, aiming almost a warthog length off of the person and still killing him.
DMR: For such a highly accurate, long range weapon, that absolutely destroys any other starter weapon when in the right hands, there is no reason it should have this much aim assist and magnetism. It is the most accurate, therefore you should actually have to have you reticle on the person to hit them, so that it is actually difficult to use and so that other starters may be a more viable option.
Battle Rifle: It looks to have less magnetism than the DMR. What gives on that? There should at least be a reason for me to use the battle rifle, but it looks utterly pointless to use something other than the DMR at this point.
Detached turret: What. The. Hell. I mean, I know the turret has always had a largeish amount of bullet magnetism, but this borders “Revenant Sniping” in terms of aim assist and magnetism. Could you imagine if you were allowed to hold one of these on the back of a mongoose?
Way, way overpowered.
Assualt Rifle: Don’t get my wrong, my brother and I are very happy that an automatic is actually decently usefull for once (the AR is his favourite weapon) but the aim assist and the amount of magnetism this thign has… Jeepers creepers, I can see why people are complaining.
Sticky Detonator: I for one am laughing at this thing. This is the Grenade launcher (aka, pro pipe) replacement in a manner of speaking, but the reason the pro pipe got it’s nickname was because, well, it was difficult to use.
But look at the blast radius and magnetism this spiritual successor has. You can watch the explosive piece curve into his body.
Final thoughts: I for one, can’t stand the amount of magnetism and the aim assist in this game. I should actually have to have decent aim, and be able to keep my reticle on the person.
I know there are reasons for this amount of magnetism and such (just like there are reasons for ordinance) but I just can’t stand that. I don’t want to feel like I’m being rewarded for kills I shouldn’t get. I’ve had enough of that with reach.
Now, I would have put the rest of the weapons from the video in here (Splaser, Railgun, Sniper, Rocket, Shotgun) but they were actually pretty moderate as far as this goes (save for sniper.)
This is only the human weapons, meaning there are two entire sets of weapons to bring into account here still.
I thought getting shot through/around walls and corners was bad in reach, but this is crazy.
I’m at a loss of words for how much magnetism there is.
343i, if you plan on implementing a Classic and or Competitive playlist in the future, I strongly recommend that for those playlists, you tune down magnetism and aim assist.
-Thanks for reading, give feedback below.
Silent
