Halo 4 needs to be its own. forget people who say: ‘It needs to be exactly like Halo CE/2/Wars etc.’. However, it needs to be strongly influenced by the previous titles in terms of who it aims at captivating and how it plays.
Personally my favourite innovations of previous Halo’s are as follows:
Halo CE - The AR, the maps (mostly) and the Campaign was generally epic (even if you always got lost in the replicated style corridors)
Halo 2 - Though the pistol in CE was awesome, the BR is the ultimate weapon of the franchise. Matchmaking was also very good and had the most competitive gameplay of all.
Halo 3 - Though Halo 2 brought with it customisation, Forge, Custom Games and Theater came into their own, and as the population reflected a Matchmaking that catered for all!
Halo ODST - Ashamedly, I din’t play this game much due to me going over the disc on a swivel chair and snapping it (accidently I might add!!).
Halo Reach - This once again added new depths into the realms of customisation (most notably the Armoury), though the Multiplayer was somewhat disappointing in my opinion, the amount of social playlists and fun gametypes made it the most Casual-friendly multiplayer of them all.
Halo 4 - So long as it can bring all these elements together and improve upon them, the game will be awesome. Halo doesn’t need to change drastically like some people suggest with killstreaks, aiming down site and so on, if it builds on its foundations. Expand and add new ideas and the game will flourish under 343i.
However… it frustrates me that so many people here idolise Halo’s CE and 2, claiming them to be perfect. Yes, they were amazing games, revolutionary in man ways, but both had flaws and not so good bits. Playing them doesn’t make you the adjudicator of what was right and what wasn’t. Stop with the arrogance fellow Forum members, just because you played Halo 2, CE, the Marathon series, Zelda: Ocarina of Time (best game ever made by the way) etc. doesn’t mean your opinion is any way more important, not is it wrong though.
Please comment on what Halo 4 needs to incorporate from its predecessors to make it great and what innovation it can bring to the series and FPS market in general.
Have a nice Day,
Peng C:
