Halo 4 Weapons

Obviously, Halo 4 will a handfull of new weapons. But what weapons would you like to see brought back from the Halo series? Post them here.

Personally, I would like to see these:

Missle Pod, perhaps my all time favorite
Grenade Launcher, fun to use and very skillful
Flamethrower, intensely satisfying
Focus Rifle, I think it has potential
SMG, Halo 3-like that’s devastating up close

Battle Rifle or CE pistol.

BR
Beam Rifle

Halo 2 BR with a Halo 2 scoped pistol.

> Battle Rifle or CE pistol.

I’d love to see the CE pistol

BR
BR
Pro Pipe
Brute Shot
SMG

The sandbox of Halo has always been a controversial topic, perhaps more so with primary weapons like the BR and DMR. As a result, these guns have resulted in countless debates whether it be spread or bloom. But with such focus on these “go-to” guns, many other weapons seem to be forgotten. Here’s a list of those other weapons I’d like to see in Halo: Reach and their characteristics. No gun here will be a gun on par with the DMR and BR (which means I’m omitting the Needle Rifle and Carbine). Also, campaign only guns won’t be featured.

Human

-Magnum:
The ever famous magnum has changed every game, sometimes a rapid fire 3 shot kill, or a rapid firing menace. This weapon has changed its corresponding roles as well - sometimes a support gun and sometimes the utility role. But nevertheless, I would like to see the magnum something similar to Halo 3: ODST, but damage weakened just a tiny bit, and range reduced just a tiny bit. This would allow for a gun that would be useful on start, but would be destroyed by stronger guns by whatever gun is the utility weapon in Halo 4.

-SMG:
The SMG made its debut in Halo 2, and remained an standard UNSC weapon. However, in Reach, due to the removal of dual-wielding, its presence was deemed unnecessary and thus removed. If dual-wielding makes a return in Halo 4, the SMG should be similar to its Halo 2 and 3 counter parts. If dual-wielding does not return, perhaps a version more similar to ODST’s silenced SMG should be featured. This could either be a starting weapon that would be a great companion to the magnum or a pick up on the map.

-Assault Rifle:
Perhaps the most iconic gun, the Assault Rifle should return to its roots as a spray gun that would annihilate at close range. It should resemble the Halo 1’s Assault Rifle, and role it fulfills in Halo 3 and partly Halo: Reach would replaced by the silenced SMG stated above. With an accurate pistol, the assault rifle could also be another starting weapon to aid the magnum in combat.

-Rocket Launcher:
Who doesn’t love the SPNKR? Nothing is better than blasting a rocket in your opponents face. But what isn’t fun is if the rocket hits far away and kills you. The rocket launcher should be more like it was in Halo 2 and 3 than CE and Reach. When it reaches the power of the latter, a mistimed and poorly shot rocket still gets a kill (although this was also fueled by slow movement and low jump height).

-Shotgun:
Open season! The shotgun is a close-ranged killer - let’s keep it that way. Halo 1’s shotgun was obviously overpowered, and Halo: Reach’s was a bit too strong as well. I always felt as if that Halo 3’s was very weak in close range. Halo 2’s seemed quite good. As a result, I think their should be a balance in the shotgun’s strength somewhere between Halo 2’s and Halo: Reach’s respective shotguns.

-Grenades:
The topic of grenades and also grenades in general seem to get everyone mad. I think I’m just fueling the fire if I say Halo 3’s grenades were the best and should be like that in Halo 4. But then again, I couldn’t care less about petty and jejune arguments.

-Grenade Launcher:
On the other hand, everyone seems to love the grenade launcher, or more informally known as, the pro-pipe. It’s only been seen in Halo: Reach, and its trait should stay the way they are.

-Sniper Rifle:
A gun virtually in every shooter, the Sniper Rifle is a quite popular gun that has lead to many cracked skulls, regardless of game. But in Halo 2 and Halo: Reach, the sniper is a noob weapon and is far too easy to use. Although the Halo 3 sniper is difficult to use but rewarding if mastered, I always seemed to like the Halo 1 sniper. Either one would be fine in Halo 4.

-Spartan Laser:
Although virtually unchanged between Halo 3 and Halo: Reach, the Halo 3 version would be better since it had 5 shots in it (4 shots just seems to little).

-Flamethrower:
Incinerate your enemies to ashes and make Gui Montag proud. The flamethrower needs to, however, not just become another shotgun (given there’s already a sword and gravity hammer as well) and needs to set its self apart. I think it could shoot an accurate but narrow stream of fire or an extremely wide range of fire that would devastate at close range (but fail outside of that range). Also, you shouldn’t move slowly. It was a major pull factor from using the Flamethrower in Halo 3.

As you can see, I’ve omitted weapons like the turret, BR, and the target locator.

What guns did I miss? What guns do you want to add?

Covenant (if the Covenant are in Halo 4)
-Plasma Pistol: This is standard Covenant deployment, and if the Covenant are in game, it will obviously return. It should be more like the Halo 3 plasma pistol in terms of tracking and more like Halo: CE or Reach in terms of damage.

-Plasma Rifle: If we see Elites, this will also return. I liked Halo 1’s and Halo: Reach’s plasma rifles the most because they did more damage.

-Plasma Repeater: The plasma repeater was nerfed so hard from the beta that it became a useless gun. If it it returns, it should feature more damage and a slightly less battery drain.

-Beam Rifle: Great gun and had different uses from the Sniper. I didn’t really notice any difference between the Halo 2 and Halo 3 versions besides things that affected everything in the whole game (i.e. auto-aim, leading, etc.)

-Needler: Fear the pink mist. This weapon, although somewhat nooby, can easily be beat if you are skilled enough. It should be more like the Halo: Reach needler (Halo 3’s killed to fast), but aesthetics wise, the needles should explode like they did Halo 1. Nothing more satisfying than a huge explosion of pink needles.

-Plasma Launcher: This gun should be like it was in the beta. Right now it’s a useless weapon…

-Focus Rifle: Quite strong, it should return more as a support weapon or a shield draining weapon. The beam rifle should replace its current role.

-Gravity Hammer: I feel this weapon is kind of redundant when there’s already a sword and a shotgun. But Grifball would otherwise be impossible and who would want that?! In terms of power it should be more like Halo: Reach’s gravity hammer.

-Energy Sword: Slice n’ Dice! I don’t care if the Covenant aren’t in Halo 4, but the sword needs to return. An awesome weapon and so fun to cut your enemies up. The sword is in every Halo game and how could tradition be broke? In terms of gameplay, the Halo 2 or Halo 3 sword mechanics should return. Sword-blocking makes no sense - how could you block something that would cut right through your arm? Also, the slight resistance that one feels in Reach when they swing is also extremely annoying.

-Fuel Rod Cannon: I love the FRC and the destruction it does. Great fun to shoot it. The weapon should be like the Halo: PC in terms of firing, but more like later games when it comes to aesthetics.

-Concussion Rifle: This gun is a great successor to the Brute Shot and allows for a lot of trick jumps as well. Right now in its current iteration, it’s perfect.

-Plasma Grenade: They have to stick this one in too!

What guns did I miss? What guns do you want to add?

[Reserved space if needed]

I completely agree with you on the assault rifle topic. Make it feel like H1. And dont forget the sound. (incomparable difference between H1 and H3, the latter obviously failed miserably.)

Brute weapons are also preferable, especially if we get flood firefight.

Also, we, the community, have been waiting for a brute javelin. (spear/needle thrower)

Remove the Beam rifle and the Plasma Repeater

The Beam rifle is cool but we already have the sniper rifle

Plasma Repeater it’s super weak and annoying to use
because it overheats very fast

I am not concerned about the Beam Rifle since it has its differences, but not very different. The plasma repeater would be amazing if there was no bloom on it and had a damage buff. Although, if it was left to me, I would leave the plasma repeater out and make the plasma rifle much stronger like it originally was in Halo 1.

why would you want to remove the grenade launcher? it takes skill and is really useful but very limited to its niche.

there is not a single argument that can be made to remove it. its one of the best weapon adds in the game franchise history. Unique, useful, yet not OP.

The h2 br for one. I want my beloved h3 beta carbine back. that thing was nasty

> why would you want to remove the grenade launcher? it takes skill and is really useful but very limited to its niche.
>
> there is not a single argument that can be made to remove it. its one of the best weapon adds in the game franchise history. Unique, useful, yet not OP.

I realize that was a mistake. When I said, “The grenade launcher was first seen in Reach, and should stay that way,” I was referring to its traits and characteristics. I love the grenade launcher and I’d love to see it in Halo 4. Let me edit my post to make it clear.

MISSILE POD!!!
One of my all time favorite weapons to use.

Also you forgot the machine gun that thing’s a tank.

I for one think its a shield world with something waiting to rip us up into tiny bits, how could you possibly have a human armory when there are no humans so its like hmmm.

brute shot?

How about the Flamethrower?? I thoroughly enjoyed flaming people on Construct. Halo PC version…I think I liked it, but I don’t remember.