The sandbox of Halo has always been a controversial topic, perhaps more so with primary weapons like the BR and DMR. As a result, these guns have resulted in countless debates whether it be spread or bloom. But with such focus on these “go-to” guns, many other weapons seem to be forgotten. Here’s a list of those other weapons I’d like to see in Halo: Reach and their characteristics. No gun here will be a gun on par with the DMR and BR (which means I’m omitting the Needle Rifle and Carbine). Also, campaign only guns won’t be featured.
Human
-Magnum:
The ever famous magnum has changed every game, sometimes a rapid fire 3 shot kill, or a rapid firing menace. This weapon has changed its corresponding roles as well - sometimes a support gun and sometimes the utility role. But nevertheless, I would like to see the magnum something similar to Halo 3: ODST, but damage weakened just a tiny bit, and range reduced just a tiny bit. This would allow for a gun that would be useful on start, but would be destroyed by stronger guns by whatever gun is the utility weapon in Halo 4.
-SMG:
The SMG made its debut in Halo 2, and remained an standard UNSC weapon. However, in Reach, due to the removal of dual-wielding, its presence was deemed unnecessary and thus removed. If dual-wielding makes a return in Halo 4, the SMG should be similar to its Halo 2 and 3 counter parts. If dual-wielding does not return, perhaps a version more similar to ODST’s silenced SMG should be featured. This could either be a starting weapon that would be a great companion to the magnum or a pick up on the map.
-Assault Rifle:
Perhaps the most iconic gun, the Assault Rifle should return to its roots as a spray gun that would annihilate at close range. It should resemble the Halo 1’s Assault Rifle, and role it fulfills in Halo 3 and partly Halo: Reach would replaced by the silenced SMG stated above. With an accurate pistol, the assault rifle could also be another starting weapon to aid the magnum in combat.
-Rocket Launcher:
Who doesn’t love the SPNKR? Nothing is better than blasting a rocket in your opponents face. But what isn’t fun is if the rocket hits far away and kills you. The rocket launcher should be more like it was in Halo 2 and 3 than CE and Reach. When it reaches the power of the latter, a mistimed and poorly shot rocket still gets a kill (although this was also fueled by slow movement and low jump height).
-Shotgun:
Open season! The shotgun is a close-ranged killer - let’s keep it that way. Halo 1’s shotgun was obviously overpowered, and Halo: Reach’s was a bit too strong as well. I always felt as if that Halo 3’s was very weak in close range. Halo 2’s seemed quite good. As a result, I think their should be a balance in the shotgun’s strength somewhere between Halo 2’s and Halo: Reach’s respective shotguns.
-Grenades:
The topic of grenades and also grenades in general seem to get everyone mad. I think I’m just fueling the fire if I say Halo 3’s grenades were the best and should be like that in Halo 4. But then again, I couldn’t care less about petty and jejune arguments.
-Grenade Launcher:
On the other hand, everyone seems to love the grenade launcher, or more informally known as, the pro-pipe. It’s only been seen in Halo: Reach, and its trait should stay the way they are.
-Sniper Rifle:
A gun virtually in every shooter, the Sniper Rifle is a quite popular gun that has lead to many cracked skulls, regardless of game. But in Halo 2 and Halo: Reach, the sniper is a noob weapon and is far too easy to use. Although the Halo 3 sniper is difficult to use but rewarding if mastered, I always seemed to like the Halo 1 sniper. Either one would be fine in Halo 4.
-Spartan Laser:
Although virtually unchanged between Halo 3 and Halo: Reach, the Halo 3 version would be better since it had 5 shots in it (4 shots just seems to little).
-Flamethrower:
Incinerate your enemies to ashes and make Gui Montag proud. The flamethrower needs to, however, not just become another shotgun (given there’s already a sword and gravity hammer as well) and needs to set its self apart. I think it could shoot an accurate but narrow stream of fire or an extremely wide range of fire that would devastate at close range (but fail outside of that range). Also, you shouldn’t move slowly. It was a major pull factor from using the Flamethrower in Halo 3.
As you can see, I’ve omitted weapons like the turret, BR, and the target locator.
What guns did I miss? What guns do you want to add?