Hello! I’m slightly concerned about the weapon potential of the weapons in Halo 4.
What I mean by weapon potential is difficult for me to explain. The issue that I’m worried about is that many default weapons can only get a player 1-2 kills at most.
For example, if one looks at the BR, it takes 5 shots to kill a player. The magazine only has the ability to pull of 12 shots. This means that the BR will only allow a player to achieve a maximum of 2 kills per magazine.
I’m concerned about the weapon potential because I believe it decreases the skill gap between skilled players and average players. Both a skilled and an average player will achieve a max of 1-2 kills per magazine with many weapons.
In Halo Reach, the DMR was a 5 shot kill and it had 15 bullets. This means that a player could potentially obtain 3 kills per magazine. Skilled players are more likely to achieve that, but an average player would normally obtain 1-2 kills per mag.
I was wondering if this should be something that 343 Industries should look into. I’m slightly confused on why there is a decrease in weapon potential in Halo 4. Do any of you players believe this is something to be addressed? Why or why not?