"Halo 4 Wasn't Halo" People Said. "Halo 5 Wasn't Halo" People Said. "Oh Infinite Is Halo! Make It Like Halo 4 And 5!" The Same People Said

Still looking for BS excuse for their deliberate poor actions is not going to work. So why even bother trying when their deliberate poor actions are literally in plain sight :man_facepalming:

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You didn’t pay for the steak.

But if I didn’t enjoy the steak I’d eat it. If it was something else not cooked I’d tell them, then I’d keep going to different restaurants. I’d come back to this restaurant one day to see how it is. If it’s bad, then I wouldn’t go back. Plenty of great restaurants about.

Is time free?

If time is money then that must mean time is not free

Therfore halo infinite multiplayer isn’t free

True, I didn’t pay for the steak, but let’s look at reality. Players did buy the campaign/BP based off of lies this company presented prior to the game being released.

Now that’s on them for not looking into things before buying, but the poor state this game is actually in is 100% on Microsoft/343.

So how long you going to give it to change?

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People compare it to 4 and 5, because 4 had a lot of content, and 5 had Forge by now. 343 hasn’t done jack in 4 months, except keep breaking the game more, when previously, a new Halo title came out every 3 years. 343 needs 3x the time, 10x the staff, and 500x the budget, to make some of the worst decisions they could have made in a Halo game yet

Are people saying this? Most of the complaints I have seen are around lack of content/maps/modes, desync and network issues, the mmr system, lack of communication, etc. Sure, there is the ubiquitous discussion of weapon balance and sprint/slide/clamber, but I have yet to see consistent desire to return to H4/5 mechanics.

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Gotta love the complainers about complainers.

First they criticised the complainers about wanting the game to be like bungie era games.

So the complainers instead compare infinite to 343’s own offerings in the past.

But apparently people aren’t allowed to do that either. Because people aren’t allowed to complain, just consume content and be excited for future content.

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There are those who wish Halo 5’s mechanics to stay, that 343 should do their own thing, and to continue the reclaimer saga.

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I don’t expect anyone to fight for Halo 4. But I do see some people saying that like Halo 5 for various reasons.

To me the abilites are more fun. More competitive and it offers a lot of custom game options.

A lot of people that like Halo 5 are not on this fourm. Many in the YouTube comments. Many on Facebook. Many litterally else where have stated to me that Halo 5 is more fun.

Yes a lot of people like Halo infinites gameplay. To some it’s what the game has going for it but it’s not like EVERYONE shares this opinion. Even some say they don’t like Halo 5 OR infinite simply because it has Sprint.

I don’t know what people expected out of Halo 4. Story wise, Bungie was leaning more into lore and Halo 4 felt like a natural extension. Expanding on humanity’s role in becoming the new forerunners and explore MAster Chief’s place in a galaxy that didn’t need him anymore. It was a solid beginning. But the artstyle was too much too soon without explanation. The covenant in 4 are okay, so long as they took the appropriate time to explain why everyone looked weird in-game. Then chief dealing with the Halo 3 classic UNSC stuff up until the Infinity. The sandbox was fun, if simple. Loudouts were controversial, but we all know not all of it was useful and people gravitated toward the same items. They had to rebalance it post launch anyway. Disgust toward equipment drops felt a little overblown.

Then in Halo 5 the story kind of fell apart and went further with the changes. (After Halo 4 came to PC and cut dialogue came to light, it seems the Halo 5 stuff was originally set up in 4 then cut, but they chose to keep that direction in Halo 5 instead of following the themes that grew from those cut concepts. As a writer, this interests me!) And the gameplay wasn’t Halo, but I wouldn’t say it was bad. But it was obvious trend chasing after Titanfall blew up with parkour and every game needed parkour and advanced movement without realizing why Titanfall had it (to balance players vs mechs.) Then the campaign AI couldn’t handle the new speed and glitched out their own models to function. I still stand by my dislike of Halo 5, but I still want a true PC port of it.

Halo Infinite is a great return to form! I’ll applaud the return to the fundamental gameplay and work toward balancing. But man, Halo Infinite has problems. I haven’t played the campaign and won’t until co-op is out, but I don’t want the game more like Halo 4 and 5. Heck, I don’t want it to be like previous Halo’s either and Infinite so far walks that line well.
My issue with Infinite is they need to finish the dang game.

It’s almost like the Halo community has lots of different people with different preferences…

Nah, can’t be. Must be the same people contradicting themselves.

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There is something to be said about each launch of each halo game.

There has been people saying, “innovate halo it’s too stale” and others saying “don’t innovatte. Just make halo 3.5”.

Are they the same people? Probably not. Do opinions change as time goes on? Most definitely.

There are also loud majoritys and quiet majoritys. As well as loud minoritys and quiet minoritys. There is a lot of cross reference when it comes to these four groups which leads to a lot of confusion to what the Halo community actually wants

Why shouldn’t games have parkour? Video games should innovate and become cooler. Not limited.

These are also Spartans we’re talking about. Parkour should be natural to Spartans

Halo 5 custom games were great with its parkour maps. You truly felt like a Spartan.

Mirror’s Edge did parkour first, and Shogo did mechs in a fps.

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No. Prince of Persia did. But that’s neither here nor there because there are parkour games even before that game.

Advanced mobility was never a trend.

Every Halo game is different so of course there will be people advocating for Halo to be like the Halo they like the most.

I didn’t say games shouldn’t have parkour, I’m saying most popular games of the 2010’s didn’t understand why Titanfall did it. Titanfall didn’t invent it, but it brought parkour into temporary popularity. Maybe not on its own, but when it was announced and revealed, dev studios were quick to try their own hands. It was a trend, that’s why there was heavy push-back against it and now most Triple-A games don’t have it anymore. When games are built around parkour and advanced movement they’re fun! Ghostrunner is amazing! That’s because the game was built around it. My issue is when companies take a mechanic like that, pop it into an engine that it isn’t made for, and the gameplay literally breaks.

Let me use Halo and Call of Duty as another, albeit successful, example. Halo set the stage for how console FPS games should be. I’m not saying everything copied Halo nor they invented everything they have, but it’s popularity was a large factor in why most games went to regenerating health and 2 weapon limits.
With regenerating health the halo sandbox had inter-play against what’s better for shields vs health, and what weapons on what enemies. This turned the seemingly limited 2 weapon slots into a dynamic of what works best for what situation, and improvising with what you had.
However, this trend led to games like Call of Duty(while good, had its own drawbacks) taking that regenerating health and miss the whole point because all their guns didn’t have these effects, and you’re mostly fighting the same foot-soldier type enemies. An M4 was functionally the same as an AK. While realistic, it made the health feel like it was padding out the game’s runtime instead of being strategic and guns were just personal preference, not strategic either.

So bringing it back to titanfall, its popularity is what made people copy it. I love mirror’s edge, but it was a niche audience. Titanfall probably took alot of its code from Mirror’s Edge because both are owned by EA. Titanfall was popular, so COD and other games tried to copy it but missed the point again. Parkour was important because it was to help balance against the titans so it wasn’t a one-sided fight half the match.
COD copied it and yes, made the game more vertical, but since most of the guns were hitscan anyway, didn’t offer much more than the gameplay before.

Halo 5 kept themselves restrained with spartan abilities, but they still had to change how many of the weapons worked to stand a chance. I don’t have as much of an issue with the parkour itself, but rather how the game reacted around the fundamental change. And with all the production issues Halo 5 went through, they put a band-aid on a gaping slash.

The Needler always had tracking because it was a slow projectile, giving the player the chance to find cover before they explode. High risk, high reward. Same with the plasma pistol. Once Halo 5 came around, putting tracking on the boltshot just made it an easy to use tracking pistol. And same with the suppressor. It made it better for the AI to keep up with the player because they literally could not snap their weapons onto the player fast enough. Then when that weapon was given to another player, they had a game-approved aimbot. (I’m being hyperbolic, it wasn’t that bad on pvp) But then the AI that was left untouched (covenant) after Halo 4, and as a result were glitched out by this change. There were too many times a grunt, elite, or jackal were facing the wrong way and still killed the player. Their AI was working faster than their models allowed. Additionally that’s why hunters gained tracking shots too. Because their base AI was slow, they needed tracking to keep up with 4+ fast moving players to be a challenge.
Multiplayer was much better, but they had to make every map much bigger than they should be, because again, the gameplay wasn’t built with advanced movement in mind. This problem is at its worst in the remade maps. However, forge and customs is different, because those were made with advanced movement in mind.

Advanced movement in Halo isn’t inherently bad, as you pointed out it was awesome in customs, and the power-fantasy is amazing! But its all about why it works in some situations, and not in others. The game mechanics needed to be rebuilt from the ground-up to account for advanced movement. However, Halo 5 didn’t account for that most of the time. Brand new maps, custom games, forge, Warden Eternal, Grunt Mech, Hydra, they fit perfectly. The stuff that was imported from previous Halo games was like trying to fit a square block in a round hole. It literally didn’t work most of the time.

And yes, advanced movement was a trend, just like Open World games. EA, Activision, and Microsoft were all trying to shoe-horn it into their most popular series in one way or another. I’m not saying every game had it, or it was all bad, but the Triple-A companies tried to do it where they could. Its no wonder that the same year Titanfall came out, so did Advanced Warfare and Sunset Overdrive, then later Mass Effect Andromeda, Doom 2016 (one of my favorite games) has clambering, even niche little Mirror’s Edge got Catalyst because people were reminded of it. Between 2014 and 2018 It was hard to escape something that didn’t have some mechanic of advanced movement in it.

A trend is not a bad thing, its just something that is popular for a little bit. In terms of video games, that tends to also mean a new mechanic just hasn’t found its place yet. Open World games, season passes, loot boxes, advanced movement, zombies/horde modes. They are normal now, but they were trends. They each found their own place.

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I love Infinite aside from armor unlocks, it feels like the sequel to Halo 3 I have been waiting for. I really hated the campaign in 4, 5 was bad but didn’t ruin many of the characters like 4 did. The gameplay of both while fun didnt feel like the Halo I knew. infinite finally does ans i am very happy to see them return to the more classic art style.

Really hope they never return to how H4 and H5 did things…

I ain’t gonna lie, I was part of the camp saying Halo 4 and 5 weren’t Halo, but I don’t view Infinite as Halo either. I simply just don’t think 343 makes good Halo games. I prefer Bungie’s style over 343’s.

Now, that’s not to say Bungie could have done better if they kept making Halo, because they most certainly wouldn’t have, because let’s not forget Reach was made by Bungie. But I don’t think 343 is any better tbh.