Halo 4 was designed to kill you.

When you watch this video I want you to think about your expectations of Halo 4 and how you currently feel about it.

Special - Modern Warfare 3

I know some of you won’t want to take the whole time to watch this video, so please just listen to Boo’s statement at 5:18 and compare it Halo 4.

I was a die-hard fan of Halo 3, but then tried out Modern Warfare 3, because Reach just didn’t satisfy me all that much. Once Halo 4 came out I was so excited for Halo to return to Halo and instead got stuck with something that was closer to MW3 than Halo. If I’m going to play a game that more resembles Call of Duty then why not just go back and play MW3?

I know I may get some heat from this, but please watch the video and tell me if you agree that Halo 4 is also meant to kill you.

Everyone here knows Halo 4 was made to be more like CoD, even 343i practically said it at GDC.

Many people JUST joined the Halo franchise without playing ANY of the previous Halo games. I know of a few of my friends that are part of that…

343i wanted to give all these new players, many of which are Call of Duty fans, that same familiar feel from Call of Duty when they came over to Halo. They wanted it to feel like home, while keeping many of the veteran Halo players like myself.

Such a blatant exaggeration. Halo 4 is miles closer to halo 3 than MW3. What a thing to say. MW3 is nothing like halo 4 you completely lost me.

Sammy, he’s talking about:
Custom loadouts.
Killcams.
And pretty much everything else that was in this game that WASN’T in Reach. As I said, they added it for the new audience that was joining the Halo franchise without previous Halo experience.

> Such a blatant exaggeration. Halo 4 is miles closer to halo 3 than MW3. What a thing to say. MW3 is nothing like halo 4 you completely lost me.

Halo 4 has a fast pace, killstreaks, perks, sprint and loadouts.

MW3 has a fast pace, killstreaks, perks, sprint, and loadouts.

Halo 3 is slow, spawns everyone with the same traits, revolves around map-item control, and is designed without sprint in mind.

It’s not an exaggeration, I do not care about your heavily biased, heavily flawed views to the contrary.

> They wanted it to feel like home, while keeping many of the veteran Halo players like myself.

It’s flawed logic that was doomed from the start.

Most people appreciate games for being different from other games.
The imitator rarely beats the thing it is imitating.
And it just serves to alienate the people who traditionally enjoyed the game.

> Many people JUST joined the Halo franchise without playing ANY of the previous Halo games. I know of a few of my friends that are part of that…
>
> 343i wanted to give all these new players, many of which are Call of Duty fans, that same familiar feel from Call of Duty when they came over to Halo. They wanted it to feel like home, while keeping many of the veteran Halo players like myself.

This is the second Halo game one of my friends has ever played online, and he’s already tired of the game. That isn’t a good thing, especially since he always played Reach when he could.

As for the CoD fans, most of them are sticking to CoD which shouldn’t be a surprise to anyone. A very simple hint to go by for game developers is, you can’t be CoD at being CoD. Did CoD get popular when it didn’t have loadouts and everything that it does now? Nope. Did Minecraft copy CoD which lead to it’s success? Nope. Being different and innovating by adding things to your game is what keeps you a winner in this market.

It goes without saying that your statement is the matter of single opinions. The general populace that played Halo: 4 after coming from Call of Duty felt partially at home with the features that were added. They were reminded with the killcams, custom loadouts, and everything else. They could identify with it, and so it increased their likelihood to continue playing.

As the old saying goes, “There’s no place like home…” Eventually, people make their own way to play either Halo, Call of Duty, or both.

As stated, this is all opinion, and 343i went off what the general populace would want. They wanted more people to play the game, so they added some features from Call of Duty to make it, as stated, feel like home to them.

> > Such a blatant exaggeration. Halo 4 is miles closer to halo 3 than MW3. What a thing to say. MW3 is nothing like halo 4 you completely lost me.
>
> Halo 4 has a fast pace, killstreaks, perks, sprint and loadouts.
>
> MW3 has a fast pace, killstreaks, perks, sprint, and loadouts.
>
> Halo 3 is slow, spawns everyone with the same traits, revolves around map-item control, and is designed without sprint in mind.
>
> It’s not an exaggeration, I do not care about your heavily biased, heavily flawed views to the contrary.
>
>
>
> > They wanted it to feel like home, while keeping many of the veteran Halo players like myself.
>
> It’s flawed logic that was doomed from the start.
>
> Most people appreciate games for being different from other games.
> The imitator rarely beats the thing it is imitating.
> And it just serves to alienate the people who traditionally enjoyed the game.

You are out of your mind. Halo 3 and halo 4 both are halo games! They are nothing like call of duty! Halo has always and still does emphasize positioning, teamwork, strategy, and steady prolonged shooting. Cod is about knowing where enemies are coming from and a fast trigger finger. I don’t care if they added a perk or two and a killcam. Halo 3 and 4 are still the same game. At least a heck of a lot more similar that MW3

> positioning,

Jetpack, Sprint, Ordnance.

> teamwork,

Ordnance again.

> strategy,

Ordnance yet again, perks.

> steady prolonged shooting.

Sprint again.

> Halo 3 and 4 are still the same game.

One is an arena shooter.
The other is…something.

Pretty much the only thing separating Halo from CoD is the killtimes.

Holy cow Ramirez (I’m not going to type in those ridiculous numbers…), you’ve made some erroneous posts before, but this one takes the cake. I’m only commenting on it b/c your last post deserves it.

You are wrong on pretty much every account minus Jetpack providing superior positioning. I’m with Sammy on this one. You can take a team of Halo players and put them in CoD (Ogre’s team) and they go all the way to a million dollar semi-finals. The same cannot be said for a CoD team going to Halo.

This game (however reluctant some stubborn people are) does not play like CoD, nor does it even require the same mindset especially after the update and the speed of the game increase.

Did 343i try to “modernize” Halo by adding CoD-like elements? Sure I’ll accept that. Is the game essentially CoD with slower killtimes?

No way.

> > Such a blatant exaggeration. Halo 4 is miles closer to halo 3 than MW3. What a thing to say. MW3 is nothing like halo 4 you completely lost me.
>
> Halo 4 has a fast pace, killstreaks, perks, sprint and loadouts.
>
> MW3 has a fast pace, killstreaks, perks, sprint, and loadouts.
>
> Halo 3 is slow, spawns everyone with the same traits, revolves around map-item control, and is designed without sprint in mind.
>
> It’s not an exaggeration, I do not care about your heavily biased, heavily flawed views to the contrary.

Ordnance and Killstreaks are not the same thing. Killstreaks give you free kills. Ordnance doesn’t, just makes it easier, and even then, only gives you one or two kills. Killstreaks give you loads of kills and you don’t even have to do anything. With Killstreaks, you can leave, use the restroom, come back, and your kills have jumped up 5. With Ordnance, you have to be playing.

Perks. Sure, they’re the same. But Halo 4’s barely effect gameplay. The only ones that really effect gameplay are Dexterity and Grenadier (both of which I believe shouldn’t have been in the game in the first place).

Custom Loadouts. Halo 4’s are way more balanced. There’s no advantage (except for the Boltshot, which shouldn’t exist anyways). In fact, Halo 4’s Custom Loadouts makes the game predictable, fair, and overall positive to gameplay. I’ve explained this multiple times, and I’ll say it again:
If you’re at close range, expect a close range weapon.
If you’re at mid-range, expect a mid-range weapon.
If you’re at long-range, expect a long-range weapon.
Not that hard to figure out. This also makes the game more strategic.

But Custom Classes in CoD give players shotguns, sniper rifles, rocket launchers, claymores, silencers, noob tubes, etc…

As for Halo 3 and Halo 4 paceness… It’s really funny. This Forum cracks me up too much, too many times.
Before the weapon tuning, it was said Halo 4 was the slowest Halo game while Halo 2/3 were fast paced. After the weapon tuning, Halo 4 is now said to be too fast/CoD-like and that Halo 2/3 were slow paced. Which we all know is a load of Yoink. Halo 4 is just as fast as Halo 2/3 were. At the least, kill time-wise, it’s as fast as Halo 2’s is.

People on this Forum say Halo 4 plays like CoD. And I don’t see that. Not even in the slightest. Sure, there’s some similarities, but they play nothing alike. If that was true, I sure as Yoink would not have already playing 30 days of Halo 4. Halo 4 plays like Halo. It reminds me of Halo 2/3. It is not Reach, at the least. And it sure as Yoink isn’t CoD.

And before you say “you must be a Reach player, or new to Halo”, I played Halo 2 a year before Halo 3 came out (yes, it’s not CE veteran, but close enough), and I played the Yoink out of Halo 3. I thoroughly love both. And before you say “oh, you must be a casual player”, I played more than enough Halo 3 MLG (400 XP in the playlist), and have a 50 in Lone Wolves (yeah, I’m the 5% that have that). So, I have an idea of what I’m talking about. I hated Reach. But I freaking love Halo 4, and it is definitely a Halo game.

> Many people JUST joined the Halo franchise without playing ANY of the previous Halo games. I know of a few of my friends that are part of that…
>
> 343i wanted to give all these new players, many of which are Call of Duty fans, that same familiar feel from Call of Duty when they came over to Halo. They wanted it to feel like home, while keeping many of the veteran Halo players like myself.

Yes, well they failed miserably there didn’t they?
Most COD fans went back to COD, and veteran players simply left Halo 4…
Population count says that, although Weapon TU did bring a few back…