> > Such a blatant exaggeration. Halo 4 is miles closer to halo 3 than MW3. What a thing to say. MW3 is nothing like halo 4 you completely lost me.
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> Halo 4 has a fast pace, killstreaks, perks, sprint and loadouts.
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> MW3 has a fast pace, killstreaks, perks, sprint, and loadouts.
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> Halo 3 is slow, spawns everyone with the same traits, revolves around map-item control, and is designed without sprint in mind.
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> It’s not an exaggeration, I do not care about your heavily biased, heavily flawed views to the contrary.
Ordnance and Killstreaks are not the same thing. Killstreaks give you free kills. Ordnance doesn’t, just makes it easier, and even then, only gives you one or two kills. Killstreaks give you loads of kills and you don’t even have to do anything. With Killstreaks, you can leave, use the restroom, come back, and your kills have jumped up 5. With Ordnance, you have to be playing.
Perks. Sure, they’re the same. But Halo 4’s barely effect gameplay. The only ones that really effect gameplay are Dexterity and Grenadier (both of which I believe shouldn’t have been in the game in the first place).
Custom Loadouts. Halo 4’s are way more balanced. There’s no advantage (except for the Boltshot, which shouldn’t exist anyways). In fact, Halo 4’s Custom Loadouts makes the game predictable, fair, and overall positive to gameplay. I’ve explained this multiple times, and I’ll say it again:
If you’re at close range, expect a close range weapon.
If you’re at mid-range, expect a mid-range weapon.
If you’re at long-range, expect a long-range weapon.
Not that hard to figure out. This also makes the game more strategic.
But Custom Classes in CoD give players shotguns, sniper rifles, rocket launchers, claymores, silencers, noob tubes, etc…
As for Halo 3 and Halo 4 paceness… It’s really funny. This Forum cracks me up too much, too many times.
Before the weapon tuning, it was said Halo 4 was the slowest Halo game while Halo 2/3 were fast paced. After the weapon tuning, Halo 4 is now said to be too fast/CoD-like and that Halo 2/3 were slow paced. Which we all know is a load of Yoink. Halo 4 is just as fast as Halo 2/3 were. At the least, kill time-wise, it’s as fast as Halo 2’s is.
People on this Forum say Halo 4 plays like CoD. And I don’t see that. Not even in the slightest. Sure, there’s some similarities, but they play nothing alike. If that was true, I sure as Yoink would not have already playing 30 days of Halo 4. Halo 4 plays like Halo. It reminds me of Halo 2/3. It is not Reach, at the least. And it sure as Yoink isn’t CoD.
And before you say “you must be a Reach player, or new to Halo”, I played Halo 2 a year before Halo 3 came out (yes, it’s not CE veteran, but close enough), and I played the Yoink out of Halo 3. I thoroughly love both. And before you say “oh, you must be a casual player”, I played more than enough Halo 3 MLG (400 XP in the playlist), and have a 50 in Lone Wolves (yeah, I’m the 5% that have that). So, I have an idea of what I’m talking about. I hated Reach. But I freaking love Halo 4, and it is definitely a Halo game.