Let me start of by saying this thread is not to complain about Halo 4 but, more to give my personal suggestions on some things that could use adjusting. In fact i am having as much fun playing Halo 4 as i did when i first picked up Halo 2 at midnight release. I did leave out weapons, vehicles, ect from my lists because i had no issues with the way they were functioning however, if you believe something that i missed or left out to be important, post and i’ll add it to the original posts. Anyway let’s start off with player traits.
–PLAYER TRAITS–
-This section will look a little different as i currently only have one suggestion to player traits, everything is works fine. The player trait i think that is causing a few problem in the game especially with long range battles is the lack of scope knockout. I believe if scope knockout was to return long range battles wouldn’t always end in a kill as they seem to now, and overall would fix a few issues with gun balance. IF 343 insists on not bringing back scope knockout or it is just impossible to bring back then increasing the scope knockback would also be a viable solution.
–WEAPONS–
- UNSC
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DMR - The DMR is to effective outside, and inside, its intended range which is medium to long range. A small decrease in rate of fire would still keep the weapon functional and effective in it’s intended ranges but, reduce it’s effectiveness as the player gets closer to the target. Making weapons like the BR and AR more viable.
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Mounted Turret - Most times the risk of sitting still on a turret is not worth the firepower. I believe it is powerful enough as is when mobile but, not stationary. Providing greater accuracy or damage protection while mounted with the turret might fix said issue.
- Covenant
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Storm Rifle - As it stands the Storm Rifle in most cases seems like a less effective AR. Increasing shield damage and decreasing health damage would add an interesting contrast between the Storm Rifle and the AR. Making both fit similar roles but each taking a different approach, making each win in different situations.
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Carbine - First, if scope knockout was to return i believe this weapon would be just fine unaltered as it’s faster firing rate and accuracy would provide good team support by keeping the enemy players out of scope easier. However if we are to stick with scope knockback then a slight increase in fire speed would allow the Carbines weaker damage to compete with other weapons in it’s class while keeping a different play style. I know i sounds crazy as the Carbine fires fast already but, it also has weaker damage that puts it at a disadvantage against other guns.
- Promethean
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Scattershot - AS it functions right now, the Scattershot seems to only be a less effective shotgun. Making the light pellets bounce farther and do more damage after they bounce would add an interesting mechanic to the weapon. If used properly it could be used to shoot people around corners in a meaningful way.
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Suppressor - Making the rate of fire increase at a faster rate would make this gun a bit more viable if only in close combat situations. I believe the AR and Storm Rifle should beat the Suppressor at medium to longer ranges but, the Suppressor should have a clear advantage at close combat where it’s lack of accuracy is not hindering it.
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Pulse Grenade - There are a number of interesting ways to make this grenade more effective. First would be to add a gravitational pull in the center of the grenade that would slightly pull enemies players into it’s radius as they get close to it. The gravitational pull would be just strong enough to slow you down slightly as you try and move away from it, This could allow it to be used as a distraction or hindrance to the enemy team or force them own different areas. Another way would be to increase the Damage over time effect of the grenade to the point where staying in it for only a short period would remove one’s shields, making the explosion at the end actually lethal. MY last and final suggestion for this grenade would be to greatly magnify the damage of the explosion at the end. Rarely does one end up in a pulse grenade’s radius as it collapses however, if a person or vehicle should be so unlucky as to be in it’s radius when that happens they should be ionized.
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Binary Rifle - Greater scope knockback or scope knockout combined with the aiming laser would help reduce the dominance of this rifle, which hopefully means we would see it more often. Having played since midnight release i have only seen this weapon once in War Games and it wasn’t even me who acquired it.