Halo 4 vs Halo: Reach

I am here to discuss how halo reach is better than Halo 4. I will begin to point out that Halo: Reach’s graphics are great for a game released in 2010, the environment is awesome in the campaign, and the weapon animations are just like the origional halo. Halo: Reach stuck to its roots by having pretty much the same weapons from halo 3 with a few exceptions with the covenant guns.

Halo 4 weapons are sometimes underpowered and overpowered and are really in most cases, not your typical halo weapon. I.e. Prometheun guns. Unlike on halo reach, we can determine which weapon is which, how to use it, and we won’t have to worry about OP weapons.

The population of halo 4 isn’t that great, I see like less than a couple thousand people on everyday, and this probably has to do with the gameplay, sort of like call of duty gameplay which turned a lot of people off from halo 4. The game did release in 2012, and it is unlike a game to release in that time period and have such a low population. Whereas Halo reach released in 2010 , and has easily close to 20,000 online everyday with great playlists.

I really do like the playlists on reach, it stuck with the traditional BigTeamBattle, Team Slayer, and Team snipers. Grifball is amazing also. One of the things that many people don’t like about halo 4 is that you have a chance to call in an ordinance drop which is really stupid because if you are on a spree, you can get more kills and it’s just like call of duty too. This also turned people away from Halo 4, which is why the population is low.

The DMR on reach is balanced pretty well, the bloom shot require more accuracy whereas on Halo 4 it’s more overpowered than anything. To conclude, I believe if 343i made halo 5 just like reach, they would have a better population that will actively play years later and would not dwindle in population like Halo 4.

Thanks for reading.

I don’t see why Halo 5 needs to be just like Halo: Reach. I say this because as the game story goes on, the advancement of the game needs to improve as well. I’m sorry but some of the things you mentioned didn’t really “click” with me, what were you trying to explain?

i take both reach and 4 a wrong direction for halo.

reach was a really polished game but still a wrong step for halo, the graphics were ok for 2010

halo 4 was a unpolished and a step in the wrong direction and i will not say anymore about that, since already so many before me has critized it.

halo 5 should learn from 1-3 something it looks like they are doing

Halo Reach had a good campaign, but annoying multiplayer.
Halo 4 had a great campaign, but annoying multiplayer.

Gotta side with Halo 4, though I like them both. I’m more of a campaign guy.

Armour Lock and OP Jetpack?
No thanks.

Both games took a step or two in the wrong direction.

Also, I’m not sure what game you have been playing, but Halo 4 has 12k + per day, this is not including Campaign, Customs, and SpOps like Reach.

PODs also sucked, but I can bear Halo 4’s gameplay much better than Halo Reach’s.

I don’t quite understand why you are talking about graphics in Halo Reach.

So what you are saying is that new weapons and animations are bad? You can’t really go wrong with a new weapon that works in the sandbox and plays in tandem with the current set up. The problem was spawning with the Boltshot. What you are saying is like saying adding the BR or the Brute Shot was horrible.

Also, bloom is quite possibly one of the worst additions in the Halo games. Having to miss because of luck when you are aiming directly for the headshot is very frustrating and is one of the most illogical reactions a weapons could have.

You have to realize that Reach killed the population first, then Halo 4 inherited the loss as it didn’t live up to Halo 3 either. In short, Halo 4 did suck, but I personally think that Reach sucked even more.

I only liked the Armoury.

I played Halo: Reach a lot longer than I played Halo 4, however I enjoy Halo 4 more. I had a lot more laughs in Halo 4 than Reach, I liked the campaign more, and I liked the multiplayer more. Yeah, Halo 4 is still my favorite.

Reach felt more in line with the other games than 4, probably because bungie.

I prefer reach to 4. Its one thing to make a mistake while trying something new. Another to just be wrong for the wrong reasons.

If you take out AA’s, fix movement and jump reach feels a lot better. H4 still suffers from mandatory sprint, missing traits like descope and being able to pick up nades, and lack luster maps.

> I am here to discuss how halo reach is better than Halo 4.
>
> And presumably I will disagree with you, at least once I figure out exactly what your points are supposed to mean.
>
> I will begin to point out that Halo: Reach’s graphics are great for a game released in 2010, the environment is awesome in the campaign, and the weapon animations are just like the origional halo.
>
> Explain how your claim is relevant to your argument.
>
> Halo: Reach stuck to its roots by having pretty much the same weapons from halo 3 with a few exceptions with the covenant guns.
>
> Support your claim, and explain how it is relevant to your argument.
>
> Halo 4 weapons are sometimes underpowered and overpowered
>
> Support your claim.
>
> and are really in most cases, not your typical halo weapon. I.e. Prometheun guns.
>
> Support your claim and explain how it is relevant to your argument.
>
> The population of halo 4 isn’t that great, I see like less than a couple thousand people on everyday, and this probably has to do with the gameplay, sort of like call of duty gameplay which turned a lot of people off from halo 4. The game did release in 2012, and it is unlike a game to release in that time period and have such a low population. Whereas Halo reach released in 2010 , and has easily close to 20,000 online everyday with great playlists.
>
> Support your claim.
>
> I really do like the playlists on reach, it stuck with the traditional BigTeamBattle, Team Slayer, and Team snipers. Grifball is amazing also.
>
> Explain how your claim is relevant to your argument.
>
> The DMR on reach is balanced pretty well,
>
> Support your claim.
>
> the bloom shot require more accuracy
>
> Support your claim.
>
> whereas on Halo 4 it’s more overpowered than anything.
>
> Support your claim.

halo reach is far and away my least favorite halo, but that’s just an opinion.
Not so different from this thread (or any like it) in that regard, that said the fact that Sprint, AAs, and loadouts all being optional is probably a huge reason for it being more well received. Hopefully halo 5 takes the hint and makes any hold outs from 4-reach optional. so people like me can enjoy the best of both worlds and to appease the belligerent competitives.

Campaign was close to equal for me.

4’s multiplayer is overall better. Though if Reach didn’t have the OP jetpack and armor lock, it’d be better, as it’d be far less chaotic and random.

Well, I don’t think you could actually put the two against each other. Well, you could, but I don’t see what good it would do. They’re just discs. Might not be an eventful fight. It’ll be very anticlima…

I personally believe that Halo Reach was more enjoyable than Halo Four.

Both experimented with new things… the distinction is Reach kept it relatively small and delivered cleanly. Halo 4 was sprawling and not well put together. Halo should always keep that combat evolving, but they should take a cue from Reach and not Halo 4 going forward. For example:

For Reach, Loadouts and AAs were the 2 big new things. But the loadouts were mostly just a selection of AAs, so the downside was limited. The AA’s might not have been great, but only a few were fundamentally flawed for the type of game reach tried to be (I’m looking at you, Armor Lock.)

For halo 4, they tried a whole bunch of stuff, not a lot of which fit well together or was polished into a finished product. They took the loadout concept and went from Reach’s 1 variable (AAs) to 6 variables. Including 2 kinds of perks for some unconscionable reason. That’s a lot of variety and change. And there were bugs… so many bugs. Some were superficial like the resetting player stances, others affected gameplay like the Active Camo crouch.

For weapons, Reach might have had a questionable DMR but the other weapons were truly inspired. Halo 4, however, had something like a dozen 1sk capable weapons, including starting weapons like the boltshot and plasma grenade. And we al know how well that experiment turned out.

Overall, I say Reach was far superior. It might not have been the community’s favorite, but it was a favorite of this veteran. I’ll miss not being able to play it on the XB1… I’d play it far more often than H4 if it were included in MCC.

Both games have amazing Campaigns as I expect from a Halo game. I couldn’t choose between them in that regard.
Multiplayer Reach was a lot smoother than 4 yet I prefer 4 as it gave the player more options and the Mantis/ love that thing.

> The DMR on reach is balanced pretty well, the bloom shot require more accuracy whereas on Halo 4 it’s more overpowered than anything. To conclude, I believe if 343i made halo 5 just like reach, they would have a better population that will actively play years later and would not dwindle in population like Halo 4.
>
> Thanks for reading.

The bloom shot doesn’t require accuracy, it requires waiting. And while you are waiting for the reticule to shrink to get that finishing head-shot, your
opponent is spamming his and gets the kill while being less skilled than you. So that “requires more accuracy” argument can go right out the window.

IMO this will be why Reach will always be my least favorite Halo. It takes the most satisfying part of Halo to me, “the four shot kill”, and makes it a random number generator. :frowning:

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Never posted in these forums before but I signed up just to agree with the OP. Halo Reach is way better than Halo 4 and it’s pretty obvious from the population vs. time of release.

Anybody who says 4 is better is a fool.

>

In that logic your opinion is worth absolutely nothing, since anyone who sticks up for both games is a “fool” now. That’s a popular hyperbole, as is the internet being the internet.

This community sometimes.

>

I could say the same about Reach. Or COD. Or any PS4 game. It’s all biased.

4 was a great game, and they attempted to make it better by listening to feedback time and time again.

What? Reach was an abomination that broke canon inexcusably and was a broken game. Halo 4 is fantastic and Cortana’s big booty is proof enough of that.

Halo 4 was a “failure” only in player retention. It had the best story of any Halo title, the best production values by miles, and the best core gameplay mechanics since Halo:CE and Halo 2.

Halo 4’s multiplayer problem was/is multifaceted.

  • Sub-par multiplayer maps that do not support the classical arena style gameplay the series has always been based around
  • Some dubious decisions for loudout options for players. Like the Bolt Shot & Plasma Pistol - While excluding other options that should be standard mechanics (like picking up grenades from dead players)
  • DMR/Light Rifle’s as starting weapons outside of Big Team Battle
  • Fileshare & outside systems not being available until several weeks after launch
  • Lack of in-game competitive ranking system(s) to motivate players.

This is what comes to mind off the top of my head after playing Halo for the last 12-13 years. Sprinting was just fine, 343i just didn’t make good small scale 4v4 maps that could support it and have that arena styling. Haven is fine, but I was already sick of playing on it two weeks after launch. The Ordinance Drop system is great for public matchmaking, since you don’t get totally screwed over when you play with randoms against a team of four… But it’s a very bad system for any type of competitive play due to it’s extremely random nature. Fighting for map & weapon control in past Halo’s was a much more exciting and competitive experience.

The loadout system is fine in theory, but there implementation was off. Some of them are worthless, while others can be abused (‘Ammo’). The majority of Support Upgrades & Tactical Packages should/could be just normal player traits. Some are obvious offenders (Dexterity, Ammo, Firepower, Grenadier, Awareness, Explosives, Nemesis, and Sensor) that should remain “perks”, but the rest could all be normal mechanics without upsetting the sandbox in the slightest.

DMR & Lightrifles should be loadout options only on the larger maps. I have nothing against these weapons, but they should be pick-ups on smaller maps. At Halo 4’s launch the game just devolved into everyone using the DMR/LR to shoot across the map at each other. It really screwed up map movement and the game wasn’t better off for it. The pocket-shotty should have never been an option, and having everyone packing plasma pistols really made most vehicles more of a liability than an asset.

The in-game ranking system has always been there, and it motivated a lot of players to continue to play. It was a reward system in itself, without the need for a hundred armor permutations and unlockable abilities and whatnot. I’ve outgrown the super-competitive scene now (26), but I definitly felt it’s absence in Halo 4. The CSR system is not ‘enough’, because it’s outside the game.

My opinion on Halo: Reach is… Well… I hated the multiplayer with a fiery passion of a thousand suns. It was bad. The campaign was fine, and they made some huge improvements to the Covenant AI. Noble Team is no replacement for Master Chief though, I felt like I was playing second-rate protagonists while the real story was being told somewhere else.

P.S. - My opinion, been around since the beginning. Take it for what it’s worth. Halo 4 is my personal favorite in story sound & aesthetic. 343i merged there extended universe with there game and the game really felt like it ‘grew up’ some in the transition. It’s (In my opinion) far better than Reach and I enjoy it much more than 3. None of these games however come close to the multiplayer in Halo 2 and Combat Evolved.

Halo 4 has the best population of all HALO games.

It has the best graphics & the way the weapons are droped by the Infinity is very cool =)

If you don’t like weapons droping, you can play other selections, there are plainty of selections for HAlo 3 fans for exemple, with no help, just your BR & your grenades. Curiously, nobody is playing to it!!! Evrybody is crying about the same thing, now there’s a selection for Halo 3 fans, but nobody’s playing it!

The new weapons are very cool too, SAW, Light Rifle & Forerunner Rocket Launcher is very bad -Yoink-.

Now, when you said Halo Reach is near to first Halo games, I did’nt agree at all! Remember the special abilities like Sprint, shield, jet pack, etc… Remember the DMR!!! Created in Reach!! Remember the fact you must shoot very slowly to be accurate and that you must crounch!!! It’s the only HAlo which force you to do that!!
I think Halo 4 is the best Halo. You can play Infinity selections if you like the new updates like weapon droping or you can play original selecttions if you’re a Halo 3 fan…
I believe in 343 & I think that Halo 5 will be the best Halo ever.
Hope they will put all previous weapons in it!!!