I am here to discuss how halo reach is better than Halo 4. I will begin to point out that Halo: Reach’s graphics are great for a game released in 2010, the environment is awesome in the campaign, and the weapon animations are just like the origional halo. Halo: Reach stuck to its roots by having pretty much the same weapons from halo 3 with a few exceptions with the covenant guns.
Halo 4 weapons are sometimes underpowered and overpowered and are really in most cases, not your typical halo weapon. I.e. Prometheun guns. Unlike on halo reach, we can determine which weapon is which, how to use it, and we won’t have to worry about OP weapons.
The population of halo 4 isn’t that great, I see like less than a couple thousand people on everyday, and this probably has to do with the gameplay, sort of like call of duty gameplay which turned a lot of people off from halo 4. The game did release in 2012, and it is unlike a game to release in that time period and have such a low population. Whereas Halo reach released in 2010 , and has easily close to 20,000 online everyday with great playlists.
I really do like the playlists on reach, it stuck with the traditional BigTeamBattle, Team Slayer, and Team snipers. Grifball is amazing also. One of the things that many people don’t like about halo 4 is that you have a chance to call in an ordinance drop which is really stupid because if you are on a spree, you can get more kills and it’s just like call of duty too. This also turned people away from Halo 4, which is why the population is low.
The DMR on reach is balanced pretty well, the bloom shot require more accuracy whereas on Halo 4 it’s more overpowered than anything. To conclude, I believe if 343i made halo 5 just like reach, they would have a better population that will actively play years later and would not dwindle in population like Halo 4.
Thanks for reading.
