Halo 4 vehicle system

Right, we all know this is something we’ll be arguing over for months after the game comes out, so I thought I’d get in early and propose my own system. Who knows, maybe 343i will see this and fix any issues before the game launches:

The Hog, Ghost, Revenant, Chopper, et cetera have the CE vehicle system, i.e. they take purely cosmetic damage from light weapons. There’s no skill in hitting such large objects, and you can always shoot the players directly, so there’s no need to give them this unnecessary vulnerability.

The Banshee takes damage 2-3 times as quickly as it does in Reach. However, it begins regenerating if damage isn’t taken for X seconds. This stops the cheap spawn-killing whereby a pilot can fly above the entire enemy team and not be punished, while also stopping equally cheap attrition kills. As additional changes, the bomb should be nerfed so that it only one-shots if it’s a direct hit, and the cannons need a minor buff.

The Scorpion’s main weapon travels far slower and follows more of a loop. Right now it’s horrendously easy to rack up kills with.

There should be two UNSC air vehicles. One plays like BF3’s jet and the other like the same game’s helicopters, because those vehicles are damn fun to fly. These can have the Banshee health system.

Thoughts?

Agree mostly. Honestly I want vehicle health back like it was in Halo 2. Reach ruined vehicles completely for me.

I feel that Halo 3 had the best vehicle damage system as it made vehicles more like a damage resistance buff rather than an explosive overshield. In addition, Covies need a counterpart to the Falcon and the UNSC needs a Hornet.

> I feel that Halo 3 had the best vehicle damage system as it made vehicles more like a damage resistance buff rather than an explosive overshield

I dislike the halo reach vehicles health …

H3 had it right !!!

Vehicles in halo reach are just too easy to kill. You can’t get in a Banshee or Falcon without being targeted by grenades, rockets, plasma pistols and you just die in them. And if you don’t die you get non rechagable vehicle health. Then you get killed by an Assualt rifle. Just speaking from personal experience.

Hornet/Falcon hybrid with BF3 Helicopter playstyle?

> Hornet/Falcon hybrid with BF3 Helicopter playstyle?

Pretty much.

Halo reach is realistic, the vehicles have a fixed “Health” but should be buffed in Halo 4 because they were a bit weak in Reach.

I agree with everything but the banshee health system. A sniper would kill it in 2 shots.

> Thoughts?

Reach’s system.

Vehicles are Power Weapons. Power Weapons have caps on how long you can use them. This is achieved with ammo. Since vehicles don’t have ammo restrictions, they need a different cap on their extended effectiveness. Reach accomplishes this through chip damage.

Chip damage also promotes playing less like Rambo, allows teams to push an aggressor back even if they can’t immediately kill him and rewards better drivers with longer vehicle use.

> > Thoughts?
>
> Reach’s system.
>
> Vehicles are Power Weapons. Power Weapons have caps on how long you can use them. This is achieved with ammo. Since vehicles don’t have ammo restrictions, they need a different cap on their extended effectiveness. Reach accomplishes this through chip damage.

Reach’s vehicles are more like death sentences than power weapons.

> > Reach’s vehicles are more like death sentences than power weapons.
>
> I didn’t say that damage resistance shouldn’t be upped.
>
> Only that vehicles have static health and that small arms fire be able to chip away at that health.
>
> And if they were truly death sentences, I wouldn’t see people using them to get kills.

All I want is the H3 vehicle system. OK. I would like the exploding vehicles we had in the Reach beta. I brought more balance to gameplay. You either had to abandon a flaming vehicle asap or get blowed up. Flaming vehicles post beta can go on forever. For vehicles like tanks, it frustrating.

> Right, we all know this is something we’ll be arguing over for months after the game comes out, so I thought I’d get in early and propose my own system. Who knows, maybe 343i will see this and fix any issues before the game launches:
>
> The Hog, Ghost, Revenant, Chopper, et cetera have the CE vehicle system, i.e. they take purely cosmetic damage from light weapons. There’s no skill in hitting such large objects, and you can always shoot the players directly, so there’s no need to give them this unnecessary vulnerability.
>
> The Banshee takes damage 2-3 times as quickly as it does in Reach. However, it begins regenerating if damage isn’t taken for X seconds. This stops the cheap spawn-killing whereby a pilot can fly above the entire enemy team and not be punished, while also stopping equally cheap attrition kills. As additional changes, the bomb should be nerfed so that it only one-shots if it’s a direct hit, and the cannons need a minor buff.
>
> The Scorpion’s main weapon travels far slower and follows more of a loop. Right now it’s horrendously easy to rack up kills with.
>
> There should be two UNSC air vehicles. One plays like BF3’s jet and the other like the same game’s helicopters, because those vehicles are damn fun to fly. These can have the Banshee health system.
>
> Thoughts?

On a personal level I next to completely disagree with you, here are my reasons.

  1. Halo isn’t battlefield that’s what makes its vehicle battles unique.
  2. Vehicles being powerful adds just that much interesting gameplay when playing, like say the enemy team has a scorpion then you have to work cooperatively with your team to destroy it or if your not able to communicate with the rest of your team, be tactical grab a power weapon or flank it.
  3. Taking away power from vehicles is just going to make halo fell alot less halo vehicles are a BIG thing about halo and they should continue to be a big thing that’s what fuels the fun of the game when your playing campaign in a warthog tearin up all of these crazy aliens, or even when you and your buddy jump on a whathog and get one of those just amazing runs where you get a running riot on the gun and hes got a road rage, the both of you hollering as you barely dodge wraith mortars and lazer shots.
  4. Banshees are incredibly vulnerable to EVERYTHING even if your spartan took of his “space diaper” in reach or 3 and threw it at the banshee theyr’s a 30% chance you could take the wing off of a banshee 'cause it’s so weak… seriously.

Halo 2 had the best vehicle engine, by far.

> I agree with everything but the banshee health system. A sniper would kill it in 2 shots.

Sniper damage would be nerfed, though you’d be able to do high damage if you could it an engine. Good point, I’ll clarify that in the OP.

> > > Reach’s vehicles are more like death sentences than power weapons.
> >
> > I didn’t say that damage resistance shouldn’t be upped.
> >
> > Only that vehicles have static health and that small arms fire be able to chip away at that health.
> >
> > And if they were truly death sentences, I wouldn’t see people using them to get kills.
>
> I never get into warthogs or even consider them a threat anymore.

I’d prefer something like the Halo 2 vehicle system, for the Ghost at least. An overpowered underpowered death machine (that goes both ways).

> 1. Halo isn’t battlefield that’s what makes its vehicle battles unique.

Please clarify, no idea what you’re on about.

> 2. Vehicles being powerful adds just that much interesting gameplay when playing, like say the enemy team has a scorpion then you have to work cooperatively with your team to destroy it or if your not able to communicate with the rest of your team, be tactical grab a power weapon or flank it.

Vehicles are being changed, not nerfed. The Scorpion is now immune to small-arms fire and still has that one-shotting, rapid-reload cannon. The only ‘nerf’ is that you can no longer kill people off spawn from the other side of Blood Gulch s easily. It’s not like this weakens the vehicle, all it’s doing is adding to the skill gap.

> 3. Taking away power from vehicles is just going to make halo fell alot less halo vehicles are a BIG thing about halo and they should continue to be a big thing that’s what fuels the fun of the game when your playing campaign in a warthog tearin up all of these crazy aliens, or even when you and your buddy jump on a whathog and get one of those just amazing runs where you get a running riot on the gun and hes got a road rage, the both of you hollering as you barely dodge wraith mortars and lazer shots.

Yeah… again, please clarify. I’m making vehicles such as Hogs immune to small arms fire, that’s the only difference for them. Nothing but a buff. How the -blam!- did you work that round into me “taking away power from vehicles”?

> 4. Banshees are incredibly vulnerable to EVERYTHING even if your spartan took of his “space diaper” in reach or 3 and threw it at the banshee theyr’s a 30% chance you could take the wing off of a banshee 'cause it’s so weak… seriously.

For any individual fight, the Reach Banshee has easily sufficient health. There’s no way you’d even come close to shooting it down. The problem comes with multiple fights in succession - health doesn’t regenerate, so damage just keeps adding up. This is what I mean by cheap attrition kills, and it’s something the regeneration system would fix.

/your arguments

i kinda thought that the phantom was an equivalent to the falcon and the hornet was equal to the banshee.that would be fair as far as i think?