> The same thing I thought about Reach using the Halo 3 engine, Halo 3 using the Halo 2 engine, and Halo 2 using the Combat Evolved engine. It’s a heavily modified version, it’s pretty much a new engine.
Halo 4 is using the same engine coding as Halo Reach, which is using the same engine coding as Halo 3, which is using the same engine coding as Halo 2, which is using the same engine coding as Halo CE, and I think even Halo Wars is using a version of Halo’s engine.
And to be honest, just because the game was bad, doesn’t mean the engine is a steaming pile of crap, You can have the world’s greatest game engine, and still have the world’s crappiest game.
> The data size of a game has absolutely nothing to do with it’s graphics.
Yes, and no.
The the graphics engine it’s self may not be that big, coding still takes up a lot of space, and then there’s models, bump maps, lighting maps, textures, all of those vary in size, the more detail of a model, the larger the file size. The larger the texture, bump map, lighting map resolution, the larger the file size, and all of that takes up space.
Everything that makes up the game takes up space, just like every little bit of what makes up your body has mass.