Halo 4 "Tron" Runner Architecture

http://cache.gawkerassets.com/assets/images/9/2010/05/tron_evolution_07-800.jpg

The resemblance is uncanny. 343, Forerunners have not been to The Grid. What happened to the unique Forerunner architecture? Before the Forerunners seemed advanced, but not futuristic, but in Halo 4, it looks like very futuristic humans built Requiem. What happened to this:

or this:

or this:

or this:

http://www.bungie.net/images/Games/Halo2/screenshots/H2_mp_containment.jpg

I think I’ve made my point.

I honestly hope that the architectural style of the Forerunners in Halo 4 are native to Requiem because it doesn’t look like Halo.

(I’ll just put this here for good measure.) http://images1.wikia.nocookie.net/__cb20090512045120/halo/images/d/dd/Big360chief.jpg

I prefer what we had in the older games. To 343i, Forerunner means neon lights and highly polished metal everywhere. Would it have killed them to show more natural overgrowth on Forerunner environments or older-looking ruins like on Delta Halo?

I’m gonna put delta halo ruins just for you bbz.

These structures are not intert. On the halos, they were not very decorated with hard light. They were more inert. These structures are more alive.


On the sides, lights.

I hope to god you’re right because I’m not digging this Tron-y style. I like the more ancient but advanced looked better.

> These structures are not intert. On the halos, they were not very decorated with hard light. They were more inert. These structures are more alive.
>
> http://www.halopedia.org/images/a/af/Relic_main.png
> On the sides, lights.

Still could’ve shown more variety in Halo 4.

I really don’t see much resemblance between your picture of Tron and your picture of Halo 4.

Just when you thought waypoint didn’t have anything left to complain about. OP, requiem is a sealed forerunner structure that has a strong forerunner presence that is being taken care of. It’s without a doubt that everything is shiny and in working order because its being maintained. Why delta halo has relics, I don’t know.

Maybe in future halo games you can see your relics.

Side note: forerunners are tier 1 civilizations. They are futuristc and advancd.

> Just when you thought waypoint didn’t have anything left to complain about. OP, requiem is a sealed forerunner structure that has a strong forerunner presence that is being taken care of. It’s without a doubt that everything is shiny and in working order because its being maintained. Why delta halo has relics, I don’t know.
>
> Maybe in future halo games you can see your relics.
>
> Side note: forerunners are tier 1 civilizations. <mark>They are futuristc and advancd.</mark>

Yeah well, Halo 4 makes it seem like they took Spongebob’s word that everything is chrome in the future too seriously.

> These structures are not intert. On the halos, they were not very decorated with hard light. They were more inert. These structures are more alive.
>
> http://www.halopedia.org/images/a/af/Relic_main.png
> On the sides, lights.

Also I think you make a good point, but even the style of the structures is different. Before, there were many engravings and symbols on walls and whatnot. Halo 4’s buildings are kind of just silvery and plain with more protruding pieces than engravings. It seems like humans built it. I guess what I’m trying to say is that it doesn’t feel very alien.

Apparently, shield worlds are actually taken care of, unlike Halo Rings.

Forerunner building used to be ancient and foreboding. Old, tarnished metal. Dim lights. Engravings and blocky shapes.

This also fits the theme of the game, as the ancient looking ‘relics’ do have an occultist look to them, and seem more worship worthy of the covenant.

And no, I’m not just bringing this up now for the sake of it. I’ve had an issue with the art direction of the game since day one.

I don’t hate the new style, but I preferred the old one and feel it is more fitting. The old style wasn’t as cliche either, it was fairly original.

> Side note: forerunners are tier 1 civilizations. They are futuristc and advancd.

I don’t see how that is relevant to how they design their architecture. Flashy lights doesn’t necessarily mean futurism.

I took it more as a design difference between the builders and the warriors. The Halos were built to last without maintenance and designed for use by sentinels/machines (no use for shifting structures or reliable lighting), while Requiem (and other shield worlds) were built with a contained, maintained environment designed for Forerunners to use as a versatile bunker.

So Halos had static architecture for reliability and longetivity.
Requiem had shifting structures for flexibility and ergonomics (and was never finished, hence all the bare foundation metal and lack of decoration).

> I took it more as a design difference between the builders and the warriors. The Halos were built to last without maintenance and designed for use by sentinels/machines (no use for shifting structures or reliable lighting), while Requiem (and other shield worlds) were built with a contained, maintained environment designed for Forerunners to use as a versatile bunker.
>
> So Halos had static architecture for reliability and longetivity.
> Requiem had shifting structures for flexibility and ergonomics (and was never finished, hence all the bare foundation metal and lack of decoration).

Great point there! Canonically it seems reasonable too!

> 2533274812652989;2:
> I prefer what we had in the older games. To 343i, Forerunner means neon lights and highly polished metal everywhere. Would it have killed them to show more natural overgrowth on Forerunner environments or older-looking ruins like on Delta Halo?

Well think about the fact that Reqiuem is an Always Activate installation because of its primary use as storage for Prometean forces. And that there is difference between the builders of the Halo rings and builders for Ships and other Installations.
The rings we know were built within a short time after the original array. (zeta halo is a part of this first array) the time the forerunners needed to built the Halo Rings was One Third of a shield world.
Rings lay dorment among the stars. And the monitors on it can lose interest in keeping the Installation 100% proper. As seen with 343 Guilty Spark monitor of installation 04 aka alpha Halo.

Don’t revive <mark>8 year old</mark> topics please