Halo 4: Too Much Like Call of Duty?

Before I say anything, I want people to know that I’m just wondering if people agree with my opinions. I personally think that Halo 4 is too much like the Call of Duty franchise. Here is a list of similarities (copied material):

  1. Weapon Skins

  2. Perks

  3. 9 vs. 9 (BTB)

  4. Points instead of kills

  5. Copy and paste perks from CoD. For example, Dexterity = Sleight of Hand.

  6. Ordnance Drops (Care Packages in CoD)

  7. Fully customizable Loadouts

Oh look, another “Halo is CoD” thread.

Like we needed another one of those.

Let’s just hold off on the blind CoD hate bashing. CoD certainly deserves it’s hate for how it’s handling it’s franchise (copypasta) and for it’s gameplay (twitch shooter with solo lone wolf and overpowered perks) but some of the things you’ve listed are perfectly fine.

“Modern Shooters” would have been a more respectable approach, and even though I agree, the defense force will probably disect your post line for line or say there isnt enough backing for each point to even bother with it. Sorry, dude.

What I’m trying to say is that I like the “old” Halo more.

> What I’m trying to say is that I like the “old” Halo more.

Totally agree!!! :slight_smile:

> Before I say anything, I want people to know that I’m just wondering if people agree with my opinions. I personally think that Halo 4 is too much like the Call of Duty franchise. Here is a list of similarities (copied material):
>
>
> 1. Weapon Skins
>
> 2. Perks
>
> 3. 9 vs. 9 (BTB)
>
> 4. Points instead of kills
>
> 5. Copy and paste perks from CoD. For example, Dexterity = Sleight of Hand.
>
> 6. Ordnance Drops (Care Packages in CoD)
>
> 7. Fully customizable Loadouts

1.Thats a good thing
2.perks hardly affect gameplay(they are still bad though(
3.BTB is 8v8
4.In slayer you get points, and the number next to that is kills.
5.look at number 2
6.IMO ordnance drops should’ve been in an action sack gamtype, and in firefight if we ever get that back
7.not sure how to respond to this except by saying that the loudout system in halo is different from cod since you don’t spawn with a rocket launcher or a sniper.

> What I’m trying to say is that I like the “old” Halo more.

Okay.

You are not everyone. Copying and pasting of the same gameplay mechanics may work for you, but for critics, for everyone else? That doesn’t work.

Look at MW3, finally getting points off from critics for feeling samey and rehashed, look at the fan backlash against the copy and paste, literal copy and paste level design.

I agree that in some things, the Halo 4 is much like COD.

For example, when i saw the weapon skins for first time i was like “are you kidding me? that’s the same BS as in COD…”

But i have no complaints against the big team battles, customizable loadouts and other stuff.

I got used to the weapon skins in time, too. They could look much worse than they do now, all things considered.

It’s not the “old Halo” anymore. It’s the new trilogy with all good and bad that goes with it and we just have to learn to live with it.

Halo is just making a slight movement towards advancement. Trust me… I’ve been a Halo Player for quite a while and not too much has changed. The call for ordinances is to prevent players camping near power weapon spawns and vehicle spawns. Unlike Reach where you would be able to camp in one spot, Halo 4 makes you move around because I can’t sit in that Banshee nest forever in Exile before someone ordinances a Spartan Laser. I GOTTA MOVE before he takes me out. Halo 4’s ordinances is much more foolproof.

The colorization does nothing to affect gameplay… I don’t see your complaining in that.

The perks are only slight, they hardly effect gameplay (except for dexterity, that I can see as advantage and disadvantage.)

And the loadouts are made for people so you are not standardized. You can be unique, different and pick the gameplay that suits you. If you want to bash head on with someone else, an assault rifle/suppressor will fill you in just right. Want to keep your distance? DMR and Battle Rifle are all on the way. Its all personal preference, its not like CoD where you KNOW there’s a weapon in a section that’s OP. Although in Halo 4’s case, I find DMR a bit unfair compared to the other guns.

Halo 4 doesn’t need to be bashed. Stop being so negative and enjoy what Halo 4 has done to its game. This was truly made to better the game from my POV.

My only concern with Halo 4 is its matchmaking system and some unbalanced weapons. Otherwise, there’s no need to compare this game to CoD. There’s a HUGE difference believe me.

  1. Weapon Skins

I don’t have a problem with it. What’s the big deal? It was in GoW too (I think someone said it once, never played it, had no interest to play it), and maybe some other games…

  1. Perks

I like being unique, and they don’t affect the gameplay that much…

  1. 9 vs. 9 (BTB)

It’s 8v8, and besides, it’s always been in Halo.

  1. Points instead of kills

Doesn’t affect me, and you can still see your kill count.

  1. Copy and paste perks from CoD. For example, Dexterity = Sleight of Hand.

Atleast theres no “perk” that lets you kill the guy that killed you when you die, and I think that was the martydom perk I heard about.

  1. Ordnance Drops (Care Packages in CoD)

That’s only in Infinity gametypes, SWAT, Slayer Pro, and Objectives don’t have that.

  1. Fully customizable Loadouts

Atleast I don’t have to get stuck with an AR because a bunch of people voted for Slayer AR’s for some reason. Besides, you don’t get to spawn with a Rocket Launcher or a Sniper, or any other power weapon for that matter, except the Boltshot seems like a power weapon from time to time…

/Thread

Nothing is wrong with COD. In fact, COD does things the right way. They keep the core gameplay mechanics sound and simply refine and add new maps. That’s a successful business that keeps their customers coming back time and time again. Then word gets around and attracts even more people.

Halo keeps closing down shop and reopening as an entirely new store. Were left with unrefined gameplay, lousy maps, and copycat perks and features from other games.

I don’t go to my favorite sushi restaurant because they sell burgers one year and tacos the next. I go there for the SUSHI, because they’ve been doing it excellent there for years and the quality never lacks.

Only thing in there that bothers me is ordnance drops (even though they work significantly differently) and ordnance only bothers me because we dont have a normal non-ordnanc version of slayer. Its a fun idea, just frustrating only because we are forced into it.

> Nothing is wrong with COD. In fact, COD does things the right way. They keep the core gameplay mechanics sound and simply refine and add new maps. That’s a successful business that keeps their customers coming back time and time again. Then word gets around and attracts even more people.
>
> Halo keeps closing down shop and reopening as an entirely new store. Were left with unrefined gameplay, lousy maps, and copycat perks and features from other games.
>
> I don’t go to my favorite sushi restaurant because they sell burgers one year and tacos the next. I go there for the SUSHI, because they’ve been doing it excellent there for years and the quality never lacks.

Ewww @ this. CoD is terrible

This thread: Too much like all the other worthless CoD/Halo 4 comparison threads?

Halo is not Call of Duty. They are 2 completely separate games. Enough said.

The similarities to CoD doesn’t mean that Halo will play anything like it. The personal loadouts and the lack of weapons on the map does make Halo 4 more of a class-based shooter with a few remnants of its arena-based roots, but the core gameplay of shooting and movement is there, and it’s still better than Reach’s mechanics.

While some of the personal loadout weapons and AAs need tweaking, I would rather have that than dealing with AR/BR/DMR start voting in matchmaking. At least players don’t spawn with power weapons. Personal ordinances do need balance since the randomness of weapons isn’t fit for competitive play.

The only thing I wish for is more smaller maps!

> Before I say anything, I want people to know that I’m just wondering if people agree with my opinions. I personally think that Halo 4 is too much like the Call of Duty franchise. Here is a list of similarities (copied material):
>
>
> 1. Weapon Skins
>
> 2. Perks
>
> 3. 9 vs. 9 (BTB)
>
> 4. Points instead of kills
>
> 5. Copy and paste perks from CoD. For example, Dexterity = Sleight of Hand.
>
> 6. Ordnance Drops (Care Packages in CoD)
>
> 7. Fully customizable Loadouts

  1. Only a few. Some for preorders, some for Specs.

  2. This is something I have a few problems with.

  3. I thought it was only 8v8? Oh well, who cares. BTB is meant to have large teams. So what if there’s similarities in gametypes.

  4. Small issue. Made a custom where 1 kill is 1 point. Simple.

  5. That’s really the only “copy and paste CoD perk” in the game.

  6. Wrong. Ordinance drops drop weapons and stuff like overshields, speed boost, and damage boost. No helicopters, dogs or air strikes here.

  7. I wouldn’t say “fully customizable” the weapons are limited. No snipers, shotguns, or launchers in the loadouts, even though the Boltshot is pretty much a shotgun secondary. Doesn’t belong in the loadout choices.

All in all, only a couple of your points are valid. The stuff like team size in BTB and points are just silly things. You know, I noticed it’s like CoD and Halo switched. Halo 4 uses points to add to the team or person score in Team Slayer or FFA Slayer. Now, Black Ops II uses kills instead of points. Each kill ands one to the team or person score.

Why not widen your sight. Yeah, Halo and CoD have some similarities, but in my sight that’s okay in some ways. They are both phenomenal games. I finished the BOII campaign last night and started playing MM and it’s very entertaining minus the scrubs that you always seem to find nestled up in a corner. I like both. I, personally, am just taking a break from Halo 4 and playing Black Ops II for 2 reasons. 1. I got it for Christmas and it’s new to me. Really cool. 2. I’ve been playing Halo 4 so much since November 6. Believe it or not, but there IS such a thing as too much Halo.

How can you judge if you’ve been playing for 2 days

I’ll agree that Halo 4 is actually similar to CoD, though your list is hardly what makes it so.

1. Weapon Skins
Weapon skins are purely aesthetic, and have no influence over gameplay whatsoever. Beyond this, CoD is hardly the only game that utilizes weapon skins. This is a moot point.

2. Perks
Again, CoD isn’t the only game to utilize perks, they’re actually a very common gameplay feature. Nevertheless, I can see where you’re coming from, and in this instance Halo 4 did indeed get its perk feature from CoD. That said, the perks are quite tame in Halo 4; they’re more akin to convenient bonuses like extra ammo, instead of game changers like Stopping Power.
Still, I’ll give this one to you.

3. 9 vs. 9 (BTB)
BTB has always been a staple of the Halo series. You could just as easily say that Halo is taking a page out of Battlefield, because BF is known for its large maps. What I’m getting at is one did not influence the other.

4. Points instead of kills
Much like perks, points instead of kills is a very common feature, and CoD certainly isn’t defined by this feature. The shift from kills to points was strictly to help balance out gameplay (you are now properly rewarded for getting an Overkill, for example), and its similarity to CoD is purely coincidental.

5. Copy and paste perks from CoD. For example, Dexterity = Sleight of Hand.
This one is… Inconclusive. On one hand, yes, Dexterity is essentially just Sleight of Hand. On the other hand, this similarity could have been a simple lack of originality; there are very few bonuses out there that won’t outright break the game, and thus 343i’s hand may have been forced.

6. Ordnance Drops (Care Packages in CoD)
This is another one that I’ll give to you. Ordnance Drops are, at their core, CoD’s killstreaks (albeit not nearly as powerful). The basic idea is identical: You get enough points, and the game rewards you with power. Of course, Halo rewards you with its iconic power weapons in lieu of CoD’s air support.

7. Fully customizable Loadouts
This is another one that I’ll have to call “inconclusive”.
Of course, CoD is very well known for its custom loadouts. They add that extra bit of flavor to the game by letting you play how you want to play.
That said, you have to consider the fact that any custom loadout builder will be similar to CoD, on the principal that CoD’s builder gives a lot of freedom. “Weapons” and “Perks” are about all will get with any game that offers custom loadouts. You could just as easily say that Mass Effect 3 took a page from CoD wit its custom classes. Of course, you would be wrong; CoD had no influence on ME3 whatsoever, but the resemblance is still uncanny: Select a weapon, give it attachments, choose your perks.

—My own little rant—
Halo 4 is quite similar to CoD, but the similarity comes from its core gameplay. Halo 4 is considerably more “casual-friendly” than previous titles, and this was by design. The game was intentionally made inconsistent and easy to play so that everyone can have a chance at reaching the top of the scoreboard. In Halo 3 I was an average player, but my scores would be consistently average. In Halo 4 I could go 30/3 (kills/deaths) in one match, and then go 4/11 the next. There’s no underline reason for this, it’s just how 343i made the game. The line that separates good players from bad players was blurred in order to attract a broader spectrum of players.
The game also nearly got rid of Halo’s well established aggressive gameplay in favor of defensive gameplay; you’ll notice an increasingly popular tactic (especially in BTB) is to simply lock down an easily defended location and let the kills come to you. There’s no penalty to doing this, in fact everything down to map design encourages it.

It’s this catering to casual players that gives Halo 4 the “CoD feel”. Weapon skins and perks are not responsible. The game guarantees that you will have your moment to shine at the top of the scoreboard, whether you really earned it or not.

> How can you judge if you’ve been playing for 2 days

Well, I have been playing quite a bit. Besides, you can still give it a chance. It’s a good game. Different, which is good.