When I heard that 343i was going to make Halo 4 a faster-paced game, I immediately jumped on the band-wagon. Now that it’s actually here, it seems too fast paced for my liking.
I thought they were referring to Reach when they said they would increase the pace of the game.
I was expecting a pace similar to Halo 2/3’s pace.
I know that there isn’t anything that can be done about it now, but what do you think? Discuss.
Edit: Don’t get me wrong, Halo 4’s pace isn’t SUPER fast, I just wasn’t expecting it like this.
I think it’s fine personally.
It isn’t that fast paced, it just feels that way with instant respawn and default sprint.
If instant respawn was disabled, I feel the game pace would be just about right.
Sprint isn’t a game breaker to me. And it helps when covering large open areas without a vehicle.
I kinda like the fast paced. It keeps you on your feet and not bored, rather than making you bored from not finding any enemies.
Instant respawn has to go on a side note so does Join in Progress.
Halo 4 is at a great pace
I like the pace, I just wish the strafe was a little faster…it’s kind of pointless right now
I’m actually getting sick of fast paced games. To appeal to the ADHD kids who have been brought up on sugar by their parents and will never learn to appreciate anything. Now it just boils down to “who-sees-who-first”, it’s why I got sick of Call of Duty. I could be way better then everybody else in the game, but since someone sees me first, they get a point.
One of the reasons why I liked Reach. Because I actually have battles.
Halo 4 is incredibly slow. There’s no reason to move on the map because ordinance and no weapon spawns, DMR crushes map movement even if you wanted to, vehicles are unusable - slowing the game, they map all of the maps HUGE because of sprint, players can sprint or thrust away and not die, hardlight slows the game.
Play some Halo 2 or watch some old videos - it’s much faster.
It’s just that they tried to speed up the game in the wrong ways, like instant respawns and common power weapons via personal ordinance. The fact that magnetism on certain weapons is a disincentive to strafing (Ahem, DMR) making battles more about who sees who first doesn’t help either. Add to that the fact that certain maps have way too much non-geometric cover. Fix these, and the spawn setups that funnel everyone into the center of maps, and Halo 4 will find a good pace.
On the other hand, the inability to pick up nades off of bodies slows down gameplay, again not in the right way. That little change makes gameplay a bit choppier.
I love it, way faster than the others because much harder to comfort those who like to crouch behind corners with swords and shot guns. Or when teams would all round up in ONE little corner of the map and stay there.
I actually played Halo 3 last night because I was feeling nostalgic. Hilariously enough, I noted that it actually felt really sluggish. I kept reaching for my A button to sprint, being frustrated by how slowly my Spartan was moving. Just to be sure, I loaded up Valhalla (which looks a lot worse than I remember it looking, intriguingly enough) and noted that it takes much longer to get from one base to the other on that map. The movement speed in Halo 3 is a lot slower than it is in Halo 4.
I personally prefer Halo 4’s pace.
I believe this is a case of over-compensation, they responded to Reach’s slow pace with fast pace, when Halo is usually a more mid-paced game. I’m sure they could fix it in the future by removing instant respawn, slowing sprint speed and time, making personal ordnance more difficult to get, lowering bullet magnetism by a large degree and lowering certain weapon efficiencies (DMR and LR scoped are too fast for their range, for example).
I like being a methodical badass but there are times where H4 Campaign can get so slow, it’s unbearable. Even with the improved sandbox, there’s still a strong emphasis on cover like in Halo 2, 3, and Reach.
On the other hand, I don’t like how people are complaining about how the enemies are easy to kill. It’s like their understanding of difficulty was completely shaped by Bungie. The only reason enemies have ever been hard is because of their health, damage, accuracy, and a whole bunch of cheap stuff. Not to mention the severely underpowered Spartan player. Now that Halo 4 has shed some of this bs, it can start introducing real challenging AI. Sadly, it hasn’t made new changes (or some of them are exclusive to Spartan Ops), and I think that’s why I find it weaker than the other Halo games.
> I like being a methodical badass but there are times where H4 Campaign can get so slow, it’s unbearable. Even with the improved sandbox, there’s still a strong emphasis on cover like in Halo 2, 3, and Reach.
With Halo 5 and next generation hardware I’m hoping similar things, that we get a fast paced moving from cover to cover while popping off headshots, noob combos and generally less bogged down bullet sponges. Campaign & SPOPS Kill times should be faster than Halo 4 IMO.
I understand the current generation limitations but I feel this sort of fast moving cover would make a far more visceral and exciting game than having to hide behind cover while fighting. It’s just so prevalent in FPS games these days, use cover then shoot then move to the other corner of that cover and shoot again.
For Halo 4 the current limitation combined with the improved graphics meant the AI and bullet sponge was always going to have issues with available resources in game. I don’t expect those limitations to be around next generation.
The crawlers and watchers were a solid design move in the right direction as are grunts but I’d like to see campaign more like the SPOPS CGI damage of taking elites/prometheans out quickly. This would lend itself to more enemies on screen, more ally AI strategies/usefulness and improve coop with flanking, flooding, swarming, enemies taking cover, enemies backing off or attacking and other group combat tactics.
Sure have moments or missions where you have to take cover or defend certain areas but I want some missions/battles where it’s more stick and move Spartan reflex style.
> I’m actually getting sick of fast paced games. To appeal to the ADHD kids who have been brought up on sugar by their parents and will never learn to appreciate anything. Now it just boils down to “who-sees-who-first”, it’s why I got sick of Call of Duty. I could be way better then everybody else in the game, but since someone sees me first, they get a point.
>
> One of the reasons why I liked Reach. Because I actually have battles.
I can agree with that.
I don’t mind the pace of any of the games, but there’s nothing wrong with slow paced games either, provided they don’t drag out for long periods of time. Reach was pretty good at its pace, except it did get a bit out of hand at times (100 kill limits where you have to scour the entire map for enemies).
Strange as it sounds, Halo CE had a pretty slow pace despite the fast killtimes in the game.
> there’s still a strong emphasis on cover like in Halo 2, 3, and Reach.
Faster shield regeneration time and less delay between damage and regeneration would help. It’s one of the main reasons I use the regeneration field.
> When I heard that 343i was going to make Halo 4 a faster-paced game, I immediately jumped on the band-wagon. Now that it’s actually here, it seems too fast paced for my liking.
>
> I thought they were referring to Reach when they said they would increase the pace of the game.
>
> I was expecting a pace similar to Halo 2/3’s pace.
>
> I know that there isn’t anything that can be done about it now, but what do you think? Discuss.
>
> Edit: Don’t get me wrong, Halo 4’s pace isn’t SUPER fast, I just wasn’t expecting it like this.
Perfect pace. I’m not one to enjoy fast games at all. But Halo 4 nailed it.
> Strange as it sounds, Halo CE had a pretty slow pace despite the fast killtimes in the game.
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> > there’s still a strong emphasis on cover like in Halo 2, 3, and Reach.
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> Faster shield regeneration time and less delay between damage and regeneration would help. It’s one of the main reasons I use the regeneration field.
Well it did have some good sized maps.
Yeah that’s very noticeable. 343 seems to be compensating for nerfing the enemy by nerfing the player too. While this is practical, it’s very annoying, especially when it does not scale with difficulty (when playing CE on Legendary, your shield recharged as fast as the enemy while on Easy, it was pathetically slow).