Hello, I posted a similar topic about multiplayer bots being in custom games and whatnot but recently I have found something of interest. Its not a link but more of a speculation because I dont know how credible we can take this source. Its pretty old though, about a month, but I haven’t seen anyone post about it.
Bots could be fun. Perfect Dark had many and I had fun making a team of like two hardbots vs me and a bunch of easy bots. Felt awesome at the time and can add a new layer to custom games.
> > It could be bots for Firefight. Firefight is multiplayer too.
>
> Multiplayer is mainly focused on custom games. Firefight bots are the same as campaign bots. So lets hope its not only firefight.
Firefight and campaign enemies are not the exact same. They have the same behaviours, but individual pathing is done for all the enemies regardless. Gaming has not come to the point where dynamic A.I. can be created on the fly. So a bot designer could easily be working on just the A.I. in firefight.
> > > It could be bots for Firefight. Firefight is multiplayer too.
> >
> > Multiplayer is mainly focused on custom games. Firefight bots are the same as campaign bots. So lets hope its not only firefight.
>
> Firefight and campaign enemies are not the exact same. They have the same behaviours, but individual pathing is done for all the enemies regardless. Gaming has not come to the point where dynamic A.I. can be created on the fly. So a bot designer could easily be working on just the A.I. in firefight.
AI scripting is different for their purpose. Call of Duty: Black Ops used bots in their games and from that, the AI was different for the story than the multiplayer. The AI in the story was scripted for each level on each difficulty while in the Training Mode had more of a dynamic scripting. It would instead use the whole map than a scripted path and encounter.
> Bots in Multiplayer?
>
> Hell no.
>
> Bots in Forge and Customs?
>
> Hell yes.
You meant matchmaking right? Multiplayer. Multiple Players.
But yeah, as long as thats what you meant, couldn’t agree more. I <3 bot matches, always have. Even then I see no harm in having bots in social playlists. It would help a lot with all the d-bag rage quitters in Halo.
> AI scripting is different for their purpose. Call of Duty: Black Ops used bots in their games and from that, the AI was different for the story than the multiplayer. The AI in the story was scripted for each level on each difficulty while in the Training Mode had more of a dynamic scripting. It would instead use the whole map than a scripted path and encounter.
If you want to have A.I. act smarter than a zombie in minecraft you simply must create individual pathing sections. If you’ve ever opened up a pc game in debug mode you can often make pathing visible. It pretty much represents all the different places where A.I. is capable of functioning. Even with this A.I. is easily lost. In Halo CE and Halo 2 A.I. often stops functioning on a lot of the moving geometry due to pathing issues. My point here is, if multiplayer components of Halo 4 have any type of A.I. at all, a bot programmer would come in use.