Halo 4- three simple ideas i would love to see.

Hello, and i’ll just say it now- thank you for reading my thread. I like it when people read my threads :3
lol anyways…the following three ideas/re-implementations I think would make the game much more innovative, funner to play, and important to good game-play.


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>In Halo: Combat Evolved and Ann., we saw the inclusion of a Health bar for the vehicle you were driving in the top left corner, and Health bar(s) for whatever passengers you may have had. The rest of the series, this was absent for the most part. I would like too see it brought back- but please, not copy/pastes from Ann. edition to Halo 4, that would totally ruin it (I hope there are no copy/pastes in general, as it would make the game sub-standard almost instantly, remaking everything should be a great task and it should look visually different but mentally similar, etc etc). The benefits of having such a system would be the following: Instead of watching how much of your vehicle has broken off, your Health bar indicates it. Not sure if your passenger is almost dead? Health bar.

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~~~~~2. Re-skinning/Re-purposing in Cartographer~~~~~
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>In the upcoming Cartographer, it would be a very nice inclusion if for, let's say, we have a Wraith tank, but the ark-bombard just isn't going to work against Aero-vehicles. So- in an options menu, you should be able to switch it between variants- such as the "Classic" Wraith, the "AA" Wraith, and the "Modern" Wraith. "Classic" could be the regular Wraith we're accustomed too (or maybe the smaller Wraith from the original CE? :D lol) and the "Modern" a more beat-up/rugged one from the time spent in use on Sigma-7, if the rumors of Covenant being stranded on the world are true. Re-skinning, would be the act of selecting an object or land, and switching between different available skins that could be earned by getting achievements. This could be very innovative and could lessen lagg, as you would have to have "Sandy 2x2 block" "Giger 2x2 block" etc, you could just have "2x2 block" with different skins.

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~~~~~3. Achievements awarding the user with more~~~~~
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>In Halo 3 and Halo 3: ODST, getting an Achievement also earned you a piece of armor. In Reach, this was phased out by credits. I honestly didn't like credits very much in the long run, but it could still be a worth-while usable system (though honestly, in Halo 3 when someone had Recon or Hayabusa, I was scared of there mightiness. In Reach, someone with Legendary flames or the Mark V helmet, wasn't so scary, because everyone could get those easily- you weren't as "epic" in other words).

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What do you all think? I would love a response from 343 on this if it is ever possible...hehe :)
Thanks for reading :D

Good ideas, I’m going to put them in the ‘Best Ideas Around The Forums - IMHO’ thread.

Cartographer? That menu is fake, you know that, right?

> Cartographer? That menu is fake, you know that, right?

Cartograhper means map maker. We don’t know what it will be called, so he just labeled it map maker in a form that resembles Halo. He wasn’t neccesarliy claiming that menu was real.

> Cartographer? That menu is fake, you know that, right?

I called it “Cartographer” because I thought Bungie llc. held the rights to the term “Forge” for Halo, but it was only a rumor I heard, so wasn’t sure. I have seen that menu though, I knew it was fake from the start because it uses Halo: Combat Evolved Ann.s start up :wink:

> ----------------------------------------------------------------------------------
> ~~~1. Active health bars for vehicle and passengers ~~~
> ----------------------------------------------------------------------------------
> >In Halo: Combat Evolved and Ann., we saw the inclusion of a Health bar for the vehicle you were driving in the top left corner, and Health bar(s) for whatever passengers you may have had. The rest of the series, this was absent for the most part. I would like too see it brought back- but please, not copy/pastes from Ann. edition to Halo 4, that would totally ruin it (I hope there are no copy/pastes in general, as it would make the game sub-standard almost instantly, remaking everything should be a great task and it should look visually different but mentally similar, etc etc). The benefits of having such a system would be the following: Instead of watching how much of your vehicle has broken off, your Health bar indicates it. Not sure if your passenger is almost dead? Health bar.

I too would like to see this return. It was a good feature and I have no idea why it was taken out.

> -----------------------------------------------------------------------------------
> ~2. Re-skinning/Re-purposing in Cartographer~
> -----------------------------------------------------------------------------------
> >In the upcoming Cartographer, it would be a very nice inclusion if for, let’s say, we have a Wraith tank, but the ark-bombard just isn’t going to work against Aero-vehicles. So- in an options menu, you should be able to switch it between variants- such as the “Classic” Wraith, the “AA” Wraith, and the “Modern” Wraith. “Classic” could be the regular Wraith we’re accustomed too (or maybe the smaller Wraith from the original CE? :smiley: lol) and the “Modern” a more beat-up/rugged one from the time spent in use on Sigma-7, if the rumors of Covenant being stranded on the world are true. Re-skinning, would be the act of selecting an object or land, and switching between different available skins that could be earned by getting achievements. This could be very innovative and could lessen lagg, as you would have to have “Sandy 2x2 block” “Giger 2x2 block” etc, you could just have “2x2 block” with different skins.

This is a good idea. It would be nice to have different skins to add some more variety. The vehicle idea is good but in some ways it’s already there. I suppose this is a natural evolution. I think the “Classic” version of the Wraith and Scorpion should be the Halo 2 style with the turret controlled by the driver. The “Modern” version would be the Halo 3/Reach versions with a separate turret.

> -------------------------------------------------------------------------------------
> ~3. Achievements awarding the user with more~
> -------------------------------------------------------------------------------------
> >In Halo 3 and Halo 3: ODST, getting an Achievement also earned you a piece of armor. In Reach, this was phased out by credits. I honestly didn’t like credits very much in the long run, but it could still be a worth-while usable system (though honestly, in Halo 3 when someone had Recon or Hayabusa, I was scared of there mightiness. In Reach, someone with Legendary flames or the Mark V helmet, wasn’t so scary, because everyone could get those easily- you weren’t as “epic” in other words).

I both agree and disagree. My thinking is that a difficult achievement should award an amount of credits equal to an expensive piece of armour. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.

Love all of these ideas man and I definately agree with number 3 getting that Commando and Recon armour sets was the best feeling in the world!

> I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.

This.

> > I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.
>
> This.

Well, think of it like this- earning credits really gives no incentive to playing the game…does it? Halo 3 was popular because you were determined to win, if you didn’t, you’d lose your hard earned XP. In Reach, people just camp with a shotty or a sniper and rack up Cr. If there is a credits system, it should be a lot different with unlocking armor and everything else. I mean, do you feel strong and powerful wearing the haunted helmet? No. Do you feel strong and powerful wearing Halo 3 Recon? -Yoink-. Yes. It makes the game more enjoyable giving you a goal is what i’m trying to say. Sure, there’s less customization options, but at least you end up enjoying the game. Another way to do this, is that cheevos’ unlock “armor sets”, were you may purchase base armor and upgrades (aesthetic) afterwards.

> > > I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.
> >
> > This.
>
> Well, think of it like this- earning credits really gives no incentive to playing the game…does it? Halo 3 was popular because you were determined to win, if you didn’t, you’d lose your hard earned XP. In Reach, people just camp with a shotty or a sniper and rack up Cr. If there is a credits system, it should be a lot different with unlocking armor and everything else. I mean, do you feel strong and powerful wearing the haunted helmet? No. Do you feel strong and powerful wearing Halo 3 Recon? Yoink!. Yes. It makes the game more enjoyable giving you a goal is what i’m trying to say. Sure, there’s less customization options, but at least you end up enjoying the game. Another way to do this, is that cheevos’ unlock “armor sets”, were you may purchase base armor and upgrades (aesthetic) afterwards.

If they have to give you an incentive to play the game then they’ve made a poor game. The incentive to play the game should be the game itself. Tying credits to achievements so strictly means that it may be inaccessible to some people or they may be forced to play a part of the game they don’t enjoy just to get a piece of armour they really want. If they use a refined version of the credits system then people can play the game the way they want while still unlocking the armour they want. Does wearing any individual piece of armour from Reach make me feel strong and powerful? No. Then again, neither do the Halo 3 pieces. I feel good when I have a Spartan that looks good in my eyes, regardless of what method I used to get those pieces.

> > > > I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.
> > >
> > > This.
> >
> > Well, think of it like this- earning credits really gives no incentive to playing the game…does it? Halo 3 was popular because you were determined to win, if you didn’t, you’d lose your hard earned XP. In Reach, people just camp with a shotty or a sniper and rack up Cr. If there is a credits system, it should be a lot different with unlocking armor and everything else. I mean, do you feel strong and powerful wearing the haunted helmet? No. Do you feel strong and powerful wearing Halo 3 Recon? Yoink!. Yes. It makes the game more enjoyable giving you a goal is what i’m trying to say. Sure, there’s less customization options, but at least you end up enjoying the game. Another way to do this, is that cheevos’ unlock “armor sets”, were you may purchase base armor and upgrades (aesthetic) afterwards.
>
> If they have to give you an incentive to play the game then they’ve made a poor game. The incentive to play the game should be the game itself. Tying credits to achievements so strictly means that it may be inaccessible to some people or they may be forced to play a part of the game they don’t enjoy just to get a piece of armour they really want. If they use a refined version of the credits system then people can play the game the way they want while still unlocking the armour they want. Does wearing any individual piece of armour from Reach make me feel strong and powerful? No. Then again, neither do the Halo 3 pieces. I feel good when I have a Spartan that looks good in my eyes, regardless of what method I used to get those pieces.

Then why bother even having a credit system? Why not make everything 100cr if they are all the same thing, and not special at all? Because people lose interest. Look at Reach, it died quickly, and people still play Halo 3, 5 years later! Look at Halo 2, people are STILL playing that using different services, 8 years later! they both had incentive’s too play! People play CoD because they want to Prestiege. People play Halo 3 because they want to get a better rank. Halo Reach introduced many things, but above all it was too casual- and may I mind you, I think of myself as a casual gamer, and I think Reach was too plush. The credits just don’t work above all. Having a cool armor means nothing now.

> > > > > I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.
> > > >
> > > > This.
> > >
> > > Well, think of it like this- earning credits really gives no incentive to playing the game…does it? Halo 3 was popular because you were determined to win, if you didn’t, you’d lose your hard earned XP. In Reach, people just camp with a shotty or a sniper and rack up Cr. If there is a credits system, it should be a lot different with unlocking armor and everything else. I mean, do you feel strong and powerful wearing the haunted helmet? No. Do you feel strong and powerful wearing Halo 3 Recon? Yoink!. Yes. It makes the game more enjoyable giving you a goal is what i’m trying to say. Sure, there’s less customization options, but at least you end up enjoying the game. Another way to do this, is that cheevos’ unlock “armor sets”, were you may purchase base armor and upgrades (aesthetic) afterwards.
> >
> > If they have to give you an incentive to play the game then they’ve made a poor game. The incentive to play the game should be the game itself. Tying credits to achievements so strictly means that it may be inaccessible to some people or they may be forced to play a part of the game they don’t enjoy just to get a piece of armour they really want. If they use a refined version of the credits system then people can play the game the way they want while still unlocking the armour they want. Does wearing any individual piece of armour from Reach make me feel strong and powerful? No. Then again, neither do the Halo 3 pieces. I feel good when I have a Spartan that looks good in my eyes, regardless of what method I used to get those pieces.
>
> Then why bother even having a credit system? Why not make everything 100cr if they are all the same thing, and not special at all? Because people lose interest. Look at Reach, it died quickly, and people still play Halo 3, 5 years later! Look at Halo 2, people are STILL playing that using different services, 8 years later! they both had incentive’s too play! People play CoD because they want to Prestiege. People play Halo 3 because they want to get a better rank. Halo Reach introduced many things, but above all it was too casual- and may I mind you, I think of myself as a casual gamer, and I think Reach was too plush. The credits just don’t work above all. Having a cool armor means nothing now.

You just proved my point with your Halo 2 example. That had no armour to unlock and yet retained a huge population until the servers were shut down and even then, people still find ways to play it. The credits in Reach had problems but the core concept behind them was good. Using credits allows players to play the game in a way they enjoy while still being rewarded. Achievements should also reward credits; a small amount for easy achievements, a large amount for difficult ones. You said “People play Halo 3 because they want to get a better rank.”, that’s true AND has absolutely nothing to do with the armour. However, if you add a Halo 2 or 3 style ranking system to ranked playlists AND have each rank award the player credits you get the best of both worlds.

I love all these ideas.

> > > > > > I both agree and disagree. My thinking is that a <mark>difficult achievement should award an amount of credits equal to an expensive piece of armour</mark>. This way you are still rewarded for getting the achievement but you can still unlock the pieces you want by playing the game how you want.
> > > > >
> > > > > This.
> > > >
> > > > Well, think of it like this- earning credits really gives no incentive to playing the game…does it? Halo 3 was popular because you were determined to win, if you didn’t, you’d lose your hard earned XP. In Reach, people just camp with a shotty or a sniper and rack up Cr. If there is a credits system, it should be a lot different with unlocking armor and everything else. I mean, do you feel strong and powerful wearing the haunted helmet? No. Do you feel strong and powerful wearing Halo 3 Recon? Yoink!. Yes. It makes the game more enjoyable giving you a goal is what i’m trying to say. Sure, there’s less customization options, but at least you end up enjoying the game. Another way to do this, is that cheevos’ unlock “armor sets”, were you may purchase base armor and upgrades (aesthetic) afterwards.
> > >
> > > If they have to give you an incentive to play the game then they’ve made a poor game. The incentive to play the game should be the game itself. Tying credits to achievements so strictly means that it may be inaccessible to some people or they may be forced to play a part of the game they don’t enjoy just to get a piece of armour they really want. If they use a refined version of the credits system then people can play the game the way they want while still unlocking the armour they want. Does wearing any individual piece of armour from Reach make me feel strong and powerful? No. Then again, neither do the Halo 3 pieces. I feel good when I have a Spartan that looks good in my eyes, regardless of what method I used to get those pieces.
> >
> > Then why bother even having a credit system? Why not make everything 100cr if they are all the same thing, and not special at all? Because people lose interest. Look at Reach, it died quickly, and people still play Halo 3, 5 years later! Look at Halo 2, people are STILL playing that using different services, 8 years later! they both had incentive’s too play! People play CoD because they want to Prestiege. People play Halo 3 because they want to get a better rank. Halo Reach introduced many things, but above all it was too casual- and may I mind you, I think of myself as a casual gamer, and I think Reach was too plush. The credits just don’t work above all. Having a cool armor means nothing now.
>
> You just proved my point with your Halo 2 example. That had no armour to unlock and yet retained a huge population until the servers were shut down and even then, people still find ways to play it. The credits in Reach had problems but the core concept behind them was good. Using credits allows players to play the game in a way they enjoy while still being rewarded. Achievements should also reward credits; a small amount for easy achievements, a large amount for difficult ones. You said “People play Halo 3 because they want to get a better rank.”, that’s true AND has absolutely nothing to do with the armour. However, if you add a Halo 2 or 3 style ranking system to ranked playlists AND have each rank award the player credits you get the best of both worlds.

I think i’m misunderstanding your posts, sorry for my bad English. What I am trying too say, is that people want to earn something, in REACH you just bought what you want, it’s like going to a trophy store after a competition and spending your earnings on a couple of trophies. You’re not really getting awarded there, huh? And about the “gaining credits for ach.” thing, I like the idea, but think about it; would ach.s really be so special if they did that?

I like the achievement idea. Maybe put exp back in and you only get it if you win. Have a few sets of armor for getting to higher levels. Like halo 3 did.

I have nothing… because all your ideas are 100% on the money.

They are things that shouldn’t take long (no.2 could take a bit of work) and will add much to the game.

I really hope to see the small things been added into Halo 4.

On my way!

I think that achievements should allow armor unlocks by itself, and the XP system is back.
However, a revamped credit system might allow for some customization, not of armor, but of other things.
My idea is this:
250 credits for full game completion
75 per kill
400 for winning
0 for loosing
350 for MVP.

Then you can get skins for vehicles and maybe get a different menu background or something…
I don’t really like weapon skins ( i actually hate them), but that’s just me.
Credits could be a side thing, unnecessary but cool.