Halo 4: The Phantom Menace of the Halo Story

I’m not horribly bashing it in any way I just figured I can maybe get my opinion across and see whether or not others share the same with myself. I don’t post in forums often and when I do it’s never this long, I’d appreciate it if you guys/gals can read this fully if you’re into the topic since I spent some time on it, but if not there is a tldr version at the bottom which includes zero spoilers, but be warned the long version has MAJOR SPOILERS!!<<< Lets begin. Remember only my opinion.

Don’t get me wrong the set pieces, the action, the beginning of the last level, and gameplay is all awesome but the way the story unfolds just isn’t. Everything takes a back seat to Chief and Cortana’s relationship and her impending decent into rampancy, which is done well and isn’t totally a bad thing but literally nothing else is elaborated on. The character of the Didact is wasted, the story of requiem is wasted and The Covenant is wasted.

The Didact could have been made the best villain in the halo franchise but he’s only on screen for about five minutes in the whole game and the rest he’s just riding around in his ball. Besides barely seeing him we seldom ever hear him talk we just hear the unsc (mainly cortana) just keep on telling his motives like they magically know the intent of his every twitch, it grants him zero character development, not to mention his death and the whole way you defeat him in the last level had to be the most disappointing thing in the whole game.

The covenant is another problem, they’re just emptily there. We never see their leader, or ever hear an elite or a grunt speak. In previous games, even during gameplay, you can hear them say things pertaining to the objective like “Don’t let them bla bla bla so and so” “Protect this whatever from these vile humans” and so on. Stuff like that just adds more weight and understanding to the mission and motives, and we never any of that in this game, The Covenant seemingly lost their personality. The relationship of the alliance between the prometheans and the storm covenant we also never grow. Didact just appears and then all of a sudden the covenant go from fighting him to being his pawns, theirs just no personality between either of them, and yes I know they were a separate fraction from the treaty (that covenant is non existent too, why couldn’t the unsc call the arbiter or half jaw’s forces to come help?) but even that isn’t elaborated on, it would have been better to introduce a storm covie leader, have him meet the didact and actually see an alliance form, the covie leader would take backseat then and act as the didacts inferior foil character. While this is happening we know the didact can care less about the covies and is just using them to make acquiring the “composer” easier.

Speaking about the composer, they wouldn’t have to leave requiem to retrieve it either, the game became a mess in the last three levels (climax) they jumped from requiem (which we were just getting warmed up to), to a random -Yoink- halo instillation space base, and then to earth. IMO the composer should have been hidden on requiem and since the didact was an -blam!- when the forerunners were alive (hence his imprisonment, not even the forerunners liked him, he was a crazy general headcase, but the game makes it seem like every forerunner shared his motives which isn’t true) the didact wouldn’t be able to activate the composer with his prometheans or his own hands, that will make him have a better reason with joining with the covenant since he needs an other species to activate it since he cannot himself (kind of like how only human hands could fire Delta Halo in Halo 2), then there becomes a point to having the covenant. All while the unsc -Yoink!- captain that yells at chief the whole game could have got a personality comparison between the didact and himself, since they were both crazy -Yoink!- leaders.

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The weapon side of the composer was awesome too but again I felt like it was wasted. It was wasted on characters that were just introduced, and though it was really cool to see them disintegrate like that I think it would have hit home more if we were to see it happen to characters we already know, like maybe lasky, the -Yoink!- captain palmer or any of the other spartans(which I also feel like their role could have been better). They really needed more emphasis on what the librarian did to chief, she just zapped him and all of a sudden he’s immune and its never mentioned again even though his total cellular structure supposedly changed. Their should have been a bigger emphasis on this, maybe even inroduce a new permanent in game ability, that would have been cool, a story element that actually changes gameplay! But once again it seems like it was forgotten once the climax hit, another story element that was quickly thrown at the player and never elaborated on.

Going to Earth and having to save it AGAIN was another big mistake, you can only have earth in crisis so many times in the series before it starts to get bland, I mean they just saved it in the last two halo games, and passively aggressively in Halo CE! Having another new threat return to it so quickly and easily just doesn’t mesh well this early on in the new trilogy, because you know this isn’t the last time we’re going to have to save earth before the series is over, they should have saved seeing, going, and saving Earth in it entirety for the sixth game.

Lastly the final scene between Cortana and John could have been a little better, it was IMO the best part of the story in the game and I almost shed a tear but I feel like 343 just barely missed hitting the nail full force. Throughout the game it is made apparent that Cortana is wondering who is more human, John or herself. There’s definitely a romance between the two and if anyone tells you otherwise they’re an idiot, she should have told him after she got to touch him in her final moments that she loved him, and after hearing this john just remains quiet, we know he and she knows he loves her too but he doesn’t say it, he’s just too hardened to express himself. At that point we would be like “Oh wow, Cortana really is more human than chief and she just died! holy -blam!-! damn she said she loved him and he didn’t say anything -blam!- f*_k but we know he loves her too…we think?” then we are left wondering that he may be more machine like than human, but there’s a legendary ending. The real legendary ending shows chief’s eyes after he removes his helmet for a split second after the mission in over, what would have been better was if we see dried up tear marks from his eyes or to reveal even less just see a tear rolling down at a close up near his upper nose (lacrimal bone), showing he really did care and that he is human. Then the game ends, maybe even on a little better note since there’s a lot of unhappy people going on about the showing of a good portion of his face. I personally don’t have a problem if they show us only that much since we know he’s white and weathered and stuff, but i hope they just don’t completely reveal it down the line. Mystery and imagination is a dying thing these days when it comes to video games and Master Chief used to be, and still kind of is that embodiment, it needs to stay.

TLDR version

The game just threw too many characters and plot elements at you and never cared to develop any of them fully.

Agree? Disagree? I’d like to hear other intelligent reasoning on this.

> TLDR version
>
> The game just threw too many characters and plot elements at you and never cared to develop any of them fully.
>
> Agree? Disagree? I’d like to hear other intelligent reasoning on this.

A–Yoinking!–men.

As someone who takes the time to read the books and all the expanded universe content, they were nice references, but 343i just threw them at us and basically said “Figure it out”. The Terminals didn’t help whatsoever.

Personally, I thought the Didact was a fantastic villian, but being a huge Lord of the Rings fan, I like the villian that is more of a threat from a distance then necessarily up close and personal. I also don’t think he’s dead at the end, and that we’ll be hearing from him again. As for the Covenant’s being there, if you read through the terminals and some of the other material on Waypoint, you’ll find that there is a faction remaining with the Covenant that is obsessed with finding Forerunner tech for religious reasons.

Yeah I pretty much agree. The thing is, for stuff that’s missing, 343 has a book to sell you or something on Waypoint you have to work to unlock etc. 343 just doesn’t know how to tell a story to be honest. At least the levels looked pretty

Jesus you just can’t be happy with Halo 4 can you? It’s amazing, and i completely understand the story, i’m a major halo fan, and i did not have to read the books, look at terminals or anything out of my way to understand anything with the story of halo 4.

Take it back and go buy Black ops 2 if Halo 4 isn’t good enough for you.

Well, I loved the Phantom Menace and loved Halo 4’s story. However I did feel the plot had gaps and relied heavily on having knowledge from the novels which I have yet to read. I wasn’t sure why the Covenant were there, I assumed they were a raiding/pirate faction split from the original Covenant.

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And Reach is the jar jar binks of halo.

The aesthetics in the game were great, I agree; and i know the storm covie leader is in the terminals, but I think (don’t quote me on this) he’s only in the prologue one, I haven’t watched them all yet but I know they’re about the human forerunner war, which is great! Terminals are an awesome way of telling back story, but to leave out the covie leader from the main game is just a cop-out I feel.

What could be more important than the relationship between the Chief and Cortana? This has been the underpinning of every critical turning point in halo’s history.

After all that has been, in all the other halo’s, the Didact finally managed what no one else could… to really hurt the chief, and he appears to be mortally hurt.

I think the plot was lost on most people, and i feel the same for the previous games.

Ask yourself… what was it the chief was fighting for in halo 4?

1st paragraph: When you get to meet the Librarian, she tells the chief what the Didact planned to do: Find the a way off Requiem, get to the Composer, and screw stuff up. You were informed. If you watched the Terminals, or paid any bit of attention to what he said, he thinks humanity was a threat.

Also, why would the Didact be wasting his time fighting you? Seriously, he technically owned you 3 times: Once when he threw you down a near bottomless pit to die in the crumbling facility. Another when he got the composer and zapped you with it. Finally, when he grabbed you and held you over the machine. If Cortana and the Librarian were not involved, John would die.

The composer wouldn’t make sense for it to be there. Again, goes back to the Librian who was involved in his imprisonment. Why would she leave it right nearby the very dude who would use it for purposes of the mass destructive variety?

I can agree with you on the Covenant. Besides the subtle purposes(They are looking for something), I can agree how they seemed to be slapped on there. I’m hoping Spartan Ops will explain why they are there and what are they doing. It’s episode 2, and not a single reason for their existance has yet to be explained. I’m hoping this is corrected later since the main villian was the Didact and not the Covenant.

I seriously doubt love is involved. Technically, they could be but not in that sort of way.

The only part I could agree with you is the existance of the new Covenant. Otherwise, I don’t think this is “Phantom Menance” level of bad.

> And Reach is the jar jar binks of halo.

Actually, Reach is the Star Wars Cartoon of Halo :stuck_out_tongue:
It’s awesome and has its own style. But different and quickly dismissed by a large group of people.

Just so everybody knows, when Phantom Menace first came out it was reviewed well and recieved well by fans. It wasn’t until later on, after the movie when people gave it some thought did they start finding errors with it. So what he’s saying is that while you may think the campaign was awesome now, you may end up changing your opinion after giving it some thought.

Warning: My post contains major story spoilers.

I am enjoying the heck out of this game, but I have to agree with you. The characters were underdeveloped, the climax was a letdown (seriously? All that build up just to have chief donate a nuke in the Didact’s face?), and there is absolutely no personality behind the covenant. Requiem was a great planet, it just was again, underdeveloped. What really got to me was we never really found out what the Librarian did to Chief, and how it effected him besides making him immune to the composer.

Nevertheless, this is one of my favorite Halo campaigns. Despite the story shortcomings, the gameplay was simply spectacular and makes me want to play it again and again.

> Well, I loved the Phantom Menace

Ok, we need to call the Guinness Book of World Records people over here!

Just playing :slight_smile:

I liked some of the scenery in it.

I agree that they should have explained the Covenant’s role more. But other than that I thought the story was perfect. I really like how the new trilogy seems like it will be themed on humanity’s ascendance in the universe.

> > Well, I loved the Phantom Menace
>
> Ok, we need to call the Guinness Book of World Records people over here!
>
> Just playing :slight_smile:
>
> I liked some of the scenery in it.

Hehe! The OT is still king of course.

Phantom Menace level of bad? No, the story was great. It’s just that if you hadn’t read the books, you wouldn’t know what the hell was going on. No real explanation for the Storm Covenant really got to me. Why the hell didn’t John ask the Infinity what was going on out there for the past four years? Why didn’t he ask what was up with the S-IV’s? Why didn’t he ask about the broken truce with the Covenant?

As someone who reads the books and knows what’s going on, the story made complete sense. However for people who haven’t not a lick of exposition, a quick briefing about what happened, is given.

Menace is special in my heart as-well for what it is lol. Title’s are supposed to POP so i used it as a metaphoric attention grabber. I’m a huuuge star wars fan. The terminals are good too for what they are, they’re great for telling back story like the human forerunner war, but to leave the storm covie leader to only one terminal (at least I’m pretty sure he’s only in one, I haven’t watched them all yet but i know what they’re about) I feel is a major cop-out.

My solution(s) were thought up in about 20 minutes, if I really wanted to go into depth and write a script lol, I would need as much time as 343 did with the story. What I state here is merely just exoskeleton blueprints on what a possible better storyline could have been like.

I know I was going to get crap for saying the composer should be on requiem, fine I just threw that in their. It’s kind of weird that they would hide a super weapon on ANOTHER FREAKING SUPERWEAPON! If anything if the composer absolutely couldn’t be hidden on requiem then at least make instillation 03 or where ever it’s location is, be the last place you go in the game, when characters jump aroun so much so does one’s attention and foot hold on the story. I had no trouble following the story, it just didn’t flow as well as I liked it too, but then there’s my opinion.

I don’t read the books, I have no time. I do however read up a quick synopsis on each one, one can follow the story without reading them though, making it seem like one needs to read the books to understand the story isn’t helping your case in defending the story. It shouldn’t be night and day for a person to get it whether he/she reads the books or not. Even though I know what’s going on there really was no explanation given in the game sorry there just wasn’t.

> Jesus you just can’t be happy with Halo 4 can you? It’s amazing, and i completely understand the story, i’m a major halo fan, and i did not have to read the books, look at terminals or anything out of my way to understand anything with the story of halo 4.
>
> Take it back and go buy Black ops 2 if Halo 4 isn’t good enough for you.

This has nothing to do about not understanding the story this is about not having anything there to understand. The Covenant were just there and you fought them and that’s it, you see the Didact a couple of times and that’s it, his troops have nothing but walking targets so the reveal about the Knights meant nothing, Cortana just goes GRRRR BZZZZT a several times with little effect on the story, hell, her rampancy stuff was handled better in Halo 3. Del Rio was a complete caricature of a a-hole commander whose dialogue should have just been, “I disagree,” said over and over because that’s basically all he did. Lasky was the “good” army man who if you didnt see the live series was just as bland as Del Rio. Palmer appeared… once i think? I dont even remember. I just remember her taller line and that was it.

As an opening to a new trilogy if it wasnt for the terminals it would almost not be consider a complete story but just one long action scene.

> Just so everybody knows, when Phantom Menace first came out it was reviewed well and recieved well by fans. It wasn’t until later on, after the movie when people gave it some thought did they start finding errors with it. So what he’s saying is that while you may think the campaign was awesome now, you may end up changing your opinion after giving it some thought.

I dont know about reviews but fans did not like YIPEEEE! The Jamaican space Bugs Bunny and a whole bunch of other stuff from the very start. I think it was half and half from the very start.