Halo 4: The Perks System

Halo 4 will feature loadouts earned on a progression system. As far as im concerned, the game will be horrible. Call of halo modern reach

http://i.joystiq.com/2012/03/05/halo-4-bringing-the-battle-rifle-back-introducing-unlockable-ab/

Have you even played it? no
so you don’t know it will suck, they might make it better and more fair

via Eurogamer.net
Direct Link To Article

> Halo 4’s newly unveiled multiplayer perks - which, for the first time in a Halo game will have an impact on the gameplay - aren’t a result of 343 Industries chasing Call of Duty and Battlefield, the studio has said.
>
> As part of a slim first look at Halo 4, 343 Industries’ first game proper since Bungie departed the series, it’s been revealed that you can change every aspect of your Spartan’s appearance - and that doing so would influence the way that the game plays.
>
> “I’ve never worked for Infinity Ward, or Respawn - for years I bet they were asked similar questions about how it’s like the multiplayer system in Halo 2 or something like that,” franchise director Frank O’Connor told Eurogamer when asked about the new system’s similarity to Call of Duty. “We’re not chasing anybody else’s tail - all the pressure comes from inside.”
>
> “What we do take very seriously is changing player habits. So rather than chasing Call of Duty or Battlefield and trying to do their thing and doing it poorly and doing injustice to it, we’re trying to do our own thing, and do something fairly original but still something that’s completely compatible with the Halo universe.”
>
> “Halo’s not Call of Duty,” O’Connor continued, “Halo’s a sandbox game about really emergent things. A lot of things that worked great about Call of Duty - and don’t get me wrong, I was addicted Black Ops all of last year - they do player rewards really well. We’re not trying to do the same thing, it’s as simple as that. We’re trying to do something else, and to push our game forwards and not theirs.”
>
> Both O’Connor and creative director Josh Holmes acknowledged that the change could prove controversial amongst Halo’s community. “I expect a variety of different reactions,” Holmes told Eurogamer, “One of the great things about Halo is we have the ability to support a variety of different play styles and play lists, create experiences that cater to different player types and community desires.”
>
> “We’ve a tremendous amount of respect for Bungie and for the universe that they created, and yet we do want to take our own unique view on Halo and on where we want to take the franchise is in the future. It’s about finding the balance so it’s still Halo yet still feels fresh.”
>
> Frank O’Connor also warned that what’s been shown of Halo 4 to date - which, at Microsoft’s Spring Showcase, amounted to a run-through of two multiplayer maps alongside a handful of snippets of the game in action - is the more conventional face of 343’s take on the franchise.
>
> “What we showed today is in some ways really traditional,” O’Connor told Eurogamer. “Some of the more revolutionary stuff that we’re going to be doing is going to create more fuss, and I think it’s going to be mostly positive fuss, as it’s all been carefully thought out and considered.”

What do you guys think?

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Keep Crying. :slight_smile:

Question:

You played Halo 4 yet?

No?

Then go sit in a corner.

I don’t care if you like it. I know I like it!

how about u wait till they actually show it off before saying its going to be like cod

> via Eurogamer.net
> Direct Link To Article
>
>
>
>
> > Halo 4’s newly unveiled multiplayer perks - which, for the first time in a Halo game will have an impact on the gameplay - aren’t a result of 343 Industries chasing Call of Duty and Battlefield, the studio has said.
> >
> > As part of a slim first look at Halo 4, 343 Industries’ first game proper since Bungie departed the series, it’s been revealed that you can change every aspect of your Spartan’s appearance - and that doing so would influence the way that the game plays.
> >
> > “I’ve never worked for Infinity Ward, or Respawn - for years I bet they were asked similar questions about how it’s like the multiplayer system in Halo 2 or something like that,” franchise director Frank O’Connor told Eurogamer when asked about the new system’s similarity to Call of Duty. “We’re not chasing anybody else’s tail - all the pressure comes from inside.”
> >
> > “What we do take very seriously is changing player habits. So rather than chasing Call of Duty or Battlefield and trying to do their thing and doing it poorly and doing injustice to it, we’re trying to do our own thing, and do something fairly original but still something that’s completely compatible with the Halo universe.”
> >
> > “Halo’s not Call of Duty,” O’Connor continued, “Halo’s a sandbox game about really emergent things. A lot of things that worked great about Call of Duty - and don’t get me wrong, I was addicted Black Ops all of last year - they do player rewards really well. We’re not trying to do the same thing, it’s as simple as that. We’re trying to do something else, and to push our game forwards and not theirs.”
> >
> > Both O’Connor and creative director Josh Holmes acknowledged that the change could prove controversial amongst Halo’s community. “I expect a variety of different reactions,” Holmes told Eurogamer, “One of the great things about Halo is we have the ability to support a variety of different play styles and play lists, create experiences that cater to different player types and community desires.”
> >
> > “We’ve a tremendous amount of respect for Bungie and for the universe that they created, and yet we do want to take our own unique view on Halo and on where we want to take the franchise is in the future. It’s about finding the balance so it’s still Halo yet still feels fresh.”
> >
> > Frank O’Connor also warned that what’s been shown of Halo 4 to date - which, at Microsoft’s Spring Showcase, amounted to a run-through of two multiplayer maps alongside a handful of snippets of the game in action - is the more conventional face of 343’s take on the franchise.
> >
> > “What we showed today is in some ways really traditional,” O’Connor told Eurogamer. “Some of the more revolutionary stuff that we’re going to be doing is going to create more fuss, and I think it’s going to be mostly positive fuss, as it’s all been carefully thought out and considered.”
>
> What do you guys think?

Seems like i will be playing Halo 3 until Halo 5 …

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Stop changing your thread. take your hate like a man (I doubt you are one).

Well, 343.

You’ve officially made me cancel my pre-order, and now I’m wondering if I’ll even buy the game.

I’m still willing to give you guys a chance, but copying CoDs progression and perk system is utterly a step in the wrong direction for Halo. And we don’t even get a chance to test it?

At least we’ll have something to talk about…

whoever complains doesn’t even know what they are, they should shut their mouths until they know more, from what they’ve showed the game looks very promising.

> > Halo 4 will feature loadouts earned on a progression system. As far as im concerned, the game will be horrible. Call of halo modern reach
> >
> > http://i.joystiq.com/2012/03/05/halo-4-bringing-the-battle-rifle-back-introducing-unlockable-ab/
>
> Stop changing your thread. take your hate like a man (I doubt you are one).

Monitors merged his thread and mine into one. carl crunk didn’t do anything.

Oh joy, 343 chasing player investment to the point of alienating newcomers with abilities that they can’t access by, say, finding them on the map.

Disappoint. Very, very disappoint.

> whoever complains doesn’t even know what they are, they should shut their mouths until they know more, from what they’ve showed the game looks very promising.

Loadouts Return.
AAs Return.
And now Perks and Progression system?

How am I not supposed to be skeptical about this?

No bloom >>>>> anything stupid they might add

I can’t just believe it…

Ranked might not have them, so why do I care.

were in the video did they mention a progression system?

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Shut your mouth punk. There is abilities and they are unlockable regardless of whether or not we have played it. Us gamers know what that’s like and we DONT WANT IT IN HALO 4!!!

Actually, I do not want a progression system.

I think True medals are good.

Damn it…

They have said the “perk” system will be different to COD’s. They have said that they know there are many fans who don’t like these kinds of things. They said they have created a UI that allows customization that will appeal to these players. They have said that they will be able to cater to different groups through different playlists. Sounds to me like they’re putting in something for everyone. It might be crap, it might be brilliant. Wait until you actually have a chance to play it or at least see it in action before committing to an opinion.