One thing I haven’t been able to locate in regards to Halo 4, is any technical publications or presentations written by 343 developers/artists. Bungie didn’t produce massive quantities of these type of publications, but they were always available: Bungie Publications
The only in-depth articles I’ve read were about how “343 hired people who hated halo” (Gamasutra Article), and there was a great art production article describing the light mapping and compression technique used in Halo 4 (Unable to locate the original).
I also found that the Havok Physics, AI, and Animation Engines were all licensed for use in Halo 4 (Havok Games: Halo 4).
Back to my original question, where are the 343 publications concerning Halo 4? As a multiplayer game engineer, I find that articles or presentations that highlight a specific game mechanic in technical way can not only be educational, but also give me a sense of respect towards what was put into the game. There is a lot of talk about how Halo 4 has made a “turn for the worse” and “Halo is dead,” and I think that if there is any merit behind the mechanics added/removed in Halo 4, they should be documented and published (at least at a mid-high level). Just my opinion of course.
It’s documented that Bungie spent millions testing multiplayer (with real players from all corners of the world via open beta) and collected data over 4 installments of the series. From playing Halo 4, it seems that the entire multiplayer core was re-written to something that performed much worse than it’s predecessors. Not to mention, there are noticeable issues with host selection and join-in-progress seems mostly broken to me. Of course, none of it is explained, at any level. The visual aspects of the Halo engine; however, have increased tremendously, and being that the hardware is pretty much the same, that’s quite an impressive accomplishment.
Microsoft has never been that good at being “open” in terms of their software, and while in some sense, I can understand being closed. However, being open doesn’t hurt the success of a title or series (look at what Steam has done over the last few years).
If someone has more sources to technical articles concerning Halo 4, please let me know.
