Halo 4 "Super Forge"?

As all of you may know of Forge, it is where players can use their imagination, and create maps, or just mess around for an endless amount of time.

One problem is, we want more. Every time a new Halo game comes out, we want a bigger and better Forge. Having limited objects, and especially, a budget, is now beyond the worse case scenario. It’s time we have near enough, or even unlimited objects, but there should be a “recommendation” amount, just so we know when lag is rare. The budget has just been a killjoy since it started. We need also need more customization.

Vehicles. We’re lacking good ones. We all have a tank for each alliance, but we should take that a step further, either with a future Halo 4 update, on a add-on for the game. I’m talking about a huge scale of items, possibly introducing objects/weapons/vehicles from previous games. Who doesn’t want a grizzly? Or an ODST SMG, or ODST magnum with a ‘night-time’ customization?

Just saying, you should put a tremendous amount of effort into Forge, so it shall be with the Halo community forever, and is by far one of the best features of Halo, you can just revisit it, over and over, and it can (potentially) always be different.

@ vehicles
YES

i was dissapointed by the lack of vehicles in Reach forge
i was even MORE dissapointed that you couldn’t use the Easter egg vehicles (forky, cart, spade Ect.)

i WAS happy though, that they added the shade for forge
ima talk about some vehicle that could make an apperance…

they have to limit the vehicles somewhere
and here’s some exampes:

Grizzly- even though they won’t put them into MM, it’s still overpowered as crap, it’s basically TWO scorpions combined into one vehicle

Scarab- first off, on the lore basis, the H3/Reach scarab is driven by the same worms that constitue hunters, and therefore cannot be driven by elite/spartan hands, second off, the thing’s too damn big, even if they made a big map, it would take up a lot of space…(i wouldn’t mind a mission in the campaign where you get to control a scarab though)

and now there are vehicles that could work, but can be hard to make work:

Locust- the main problem is the walking animation and the patterns, not the vehicle itself, or the weapons

Vulture- pretty overpowered, but it can be leveled by the fact that it is:
a- slow as crap
b- has a bad turning speed
c- cannot fire above itself when the target it over the cockpit, or under the rear stabilization thrusters (the engines from the bottom)
:stuck_out_tongue:

now some vehicles that most people want:

Pelican/Phantom- why not, you made it work for the egg on new Alexandra (Spoilers), so why not let players MAKE one on their own, in forge…it’s great for michinimas, and good for coustom games

Troop hog- it doesn’t belong in MM under cirtan circumstances, but it’s about time you let us use those warthogs AND let us ride in them

Other Halo wars vehicles:
-Cobra: balanced, as its weakely armored, slow and poorly responsive, equaled by its powerful gun

-wolverine: weak armor, and not very useful against ground units (no volleys)

-Locust: as i said before, the problem lies in it’s legs, but if 343 can handle that, then it will be a balanced vehicle, as it is VERY weak, and slow, but it has a powerful and long ranged weapon

my opinions…
:stuck_out_tongue:

I like threads like these. Keep it up, fellas.

> @ vehicles
> YES
>
> i was dissapointed by the lack of vehicles in Reach forge
> i was even MORE dissapointed that you couldn’t use the Easter egg vehicles (forky, cart, spade Ect.)
>
> i WAS happy though, that they added the shade for forge
> ima talk about some vehicle that could make an apperance…
>
>
> they have to limit the vehicles somewhere
> and here’s some exampes:
>
> Grizzly- even though they won’t put them into MM, it’s still overpowered as crap, it’s basically TWO scorpions combined into one vehicle
>
> <mark>Scarab- first off, on the lore basis, the H3/Reach scarab is driven by the same worms that constitue hunters, and therefore cannot be driven by elite/spartan hands,</mark> second off, the thing’s too damn big, even if they made a big map, it would take up a lot of space…(i wouldn’t mind a mission in the campaign where you get to control a scarab though)
>
>
> and now there are vehicles that could work, but can be hard to make work:
>
> Locust- the main problem is the walking animation and the patterns, not the vehicle itself, or the weapons
>
> Vulture- pretty overpowered, but it can be leveled by the fact that it is:
> a- slow as crap
> b- has a bad turning speed
> c- cannot fire above itself when the target it over the cockpit, or under the rear stabilization thrusters (the engines from the bottom)
> :stuck_out_tongue:
>
> now some vehicles that most people want:
>
> Pelican/Phantom- why not, you made it work for the egg on new Alexandra (Spoilers), so why not let players MAKE one on their own, in forge…it’s great for michinimas, and good for coustom games
>
> Troop hog- it doesn’t belong in MM under cirtan circumstances, but it’s about time you let us use those warthogs AND let us ride in them
>
> Other Halo wars vehicles:
> -Cobra: balanced, as its weakely armored, slow and poorly responsive, equaled by its powerful gun
>
> -wolverine: weak armor, and not very useful against ground units (no volleys)
>
> -Locust: as i said before, the problem lies in it’s legs, but if 343 can handle that, then it will be a balanced vehicle, as it is VERY weak, and slow, but it has a powerful and long ranged weapon
>
>
>
> my opinions…
> :stuck_out_tongue:

If anything the Elites or whoever is in control of the scarab just tells the scarab what to do.

They sould introduce a lot more vehicles.

The only way I could see a completely detailed and unlimited budget forge working is that each forge map you make, instead of having a memory limit per map, have an over all limit.

What I mean is instead of having 20 of your own forge made maps each with the same max limit, you can spend a lot of time on one map, adding so much detail it takes up the memory amount of 5 maps. So you could have 15 more simple maps, or make any combination of complication.

20 is just an example number, I am sure It would be able to have more maps.

> @ vehicles
> YES
>
> i was dissapointed by the lack of vehicles in Reach forge
> i was even MORE dissapointed that you couldn’t use the Easter egg vehicles (forky, cart, spade Ect.)
>
> i WAS happy though, that they added the shade for forge
> ima talk about some vehicle that could make an apperance…
>
>
> they have to limit the vehicles somewhere
> and here’s some exampes:
>
> Grizzly- even though they won’t put them into MM, it’s still overpowered as crap, it’s basically TWO scorpions combined into one vehicle
>
> Scarab- first off, on the lore basis, the H3/Reach scarab is driven by the same worms that constitue hunters, and therefore cannot be driven by elite/spartan hands, second off, the thing’s too damn big, even if they made a big map, it would take up a lot of space…(i wouldn’t mind a mission in the campaign where you get to control a scarab though)
>
>
> and now there are vehicles that could work, but can be hard to make work:
>
> Locust- the main problem is the walking animation and the patterns, not the vehicle itself, or the weapons
>
> Vulture- pretty overpowered, but it can be leveled by the fact that it is:
> a- slow as crap
> b- has a bad turning speed
> c- cannot fire above itself when the target it over the cockpit, or under the rear stabilization thrusters (the engines from the bottom)
> :stuck_out_tongue:
>
> now some vehicles that most people want:
>
> Pelican/Phantom- why not, you made it work for the egg on new Alexandra (Spoilers), so why not let players MAKE one on their own, in forge…it’s great for michinimas, and good for coustom games
>
> Troop hog- it doesn’t belong in MM under cirtan circumstances, but it’s about time you let us use those warthogs AND let us ride in them
>
> Other Halo wars vehicles:
> -Cobra: balanced, as its weakely armored, slow and poorly responsive, equaled by its powerful gun
>
> -wolverine: weak armor, and not very useful against ground units (no volleys)
>
> -Locust: as i said before, the problem lies in it’s legs, but if 343 can handle that, then it will be a balanced vehicle, as it is VERY weak, and slow, but it has a powerful and long ranged weapon
>
>
>
> my opinions…
> :stuck_out_tongue:

I have to say, the scarab is a bit extreme, but if they could maker it work, everyone would love them. Also, yeah the Grizzly is overpowered, but it’s Forge, not MM, so there should be no gameplay problems with adding that in.

I agree that alot more should be put into this - forge if anything seems to have generated it’s own community outside of the core Halo game. Similarly, everyone who loves Halo does’nt necassarily enjoy forge etc.

For me forge is fun when you mess about with friends, but with regards to the knew “Spartan ops”, it would be cool to generate some personal missions.

While it’s compelling to a degree to generate useful geometry and use an appropriate game dynamic with it, it would be much cooler to say, create your own firefight map, and actually control enemy spawns.

Me and a few friends said, instead of adding more weapons, tanks and other odds and sods (even though those are core features anyway) to the forge forray, why could’nt we use enemy AI. Like you buy an elite, place him, and he starts doing…AI things, wondering about for stuff to shoot, lol.

I think if we are talking about adding longevity to a feature that while fantastic, still has it’s limitations, it would be good to actually have an impact on the game itself as opposed to an optional deviation from the main game.

So, for instance - you make a map, place lots of pretty forrunner stuff around, mess about with lighting, even change the weather to rainy (another needed feature) and it looks cool. Regardless of this, you will be limited to variations of existing game dynamics (unless they give you the tools to creat one from scratch).

So how about, with your cool map, you turn it into a story mission. Elites have been digging here for days and transport ships are inbound to extract something, we want you to stop them etc. Then you can place relevant AI around the place, defenses and obstacles, and the players can earn creds while they play your map.

If we are asking for anything here, you could even add soundtracks or record your own voice and pretend to be on comms :stuck_out_tongue: “Spartans, time to kick -Yoink-”…or something, lol.

I agree that more options need to be available, but considering the artistic changes to H4, that looks quite feasable anyway. More tanks, weapons etc, all good and well, but rather than be a plush refinement of existing tech, it would be cool to drop something new on us in this area, just like spartan ops for us co op gamers.

Can’t wait to find out :slight_smile:

They should add the ability to make a day/night feature, and make it so you can make certain areas have no gravity.

They should have several DLC packs dedicated only to Forge. It would add new features, like customization terrain, or - best of all - add completely new weapons and vehicles that we could add into our Forge maps, thus allowing us to place Scarabs and other vehicles, or re-add dual-wielding via Forge.

Forge is just meant for DLC. I’m amazed 343 hasn’t realized that yet.

Yes to just about everything in here.

Yeah I really hope 343 puts some extra effort to forge.

i do think that 343 should put their and are heart and soul into making this by far the most mind blowing feature in halo 4 not that im not interested in campaign and mm because im more stoked than a surfer catching his best wave but forge is are place to shine it was bungies way of saying here is the tools lets see what you can build and the tool box has gotten a new item with each title release i would be fairly disappointed of it if it was a copy of reaches but i know 343 will reach for the stars and grab the community hearts upon show casing it here is what i would like to expect and see in the new forge
1 a new way of selecting terrain
add different bioms snow,desert exs.
2 add terrain altering tools
dont over do it but i would like to make basements and lay underground tunnels
3 weather
i wanna make it rain…literately snow blizzard lightning sand storm or drizzle my nizzle
what evers broadcasted should happen
4 no more budget cuts
i all ready have a limited supply of tp and have to finance my bills i dont want to be limited in a place of creativity or ill end up like Leonardo davinchi and never make my flying machine :frowning:
5 a copy and past feature
i love making awesome designs but i really hate replicating them in a different area
6 a grouping methods
i want to be able to save specific items group a item into one mold and even use that item in another map
7 a mystery box
i know your thinking gto cod but that’s not what i mean we’ve had kill boundaries solf kills safe areas but i want more i want a box like that but with multiple modifiers gravity modifiers maybe even adding water within it so makeing a space stations is more realistic or maybe even having a teliporting effect so we dont have to use the tp item if its not needed
8 drop pods
you have orient drops in mm i want drop pods you know 343 it doesn’t take an effort and i know coding isn’t much different so stop waiting cash dummies and innocent custom gamers life’s and put them in because you know they’ll be used…alot
9 nine nine i speak germen and we have big planes lol jk i want more vehicles not just nine of them i want them all why…well it be great for machinama custom and even just for fun i want a frigit hell you can even through in the death star the more the marryer
10 more items more everything
i want to be able to put anything in it everything from a tolit to even a elevator/elevator shaft we name it you supply it
11 interactive stuff
ive always like enter acting with maps pushing a button and sucking peeps out a air lock some where else its all about using the map and terrain as a weapon with me i dont want my map to be just another skin with different paths i want to be able to extent a plasma bridge and change the face of a battle by interacting with my battle field tactically
12 day night dusk and dawn
sure the filters was great and could still be useful but i want the time to change not just through filter over day time and pretend it night changing the skybox would be a big plus exp. for those zombie creators :wink:
13 lighting
street lights lights lights and lights every body knows that a game with bad lighting is horrible well the same goes for extremely dark maps
14 night vision
for those places that you just can see!(custom and forge)
15 epic effects
lava water meteor showers pounding the ground water spewing out man made canals to form water falls rain bows and whirl pools its stuff like that that makes you eyes melt and sucks you into a area of a map
16 walltexture
whats more depressing than looking at a gray wall… well i guy being the wall and boring people to death but you get my point brick walls blue black red pink? wooden cabin and even a tie die one would be cool and more eye poping
17 doors windows elevators stair cases and even a vending machine that despences weapons? they’ve all been made but i think all these wondrous contraptions deserve there own item slot seeings on how they are overly complex and could be simplified to work with out explosives and gravity lifts
18 bendable race track pieces
for those race track builders that have to place 1 block at a time
19 option to have no lower terrain
space map :3
20 dlc
why not the forging community is constantly finding different ways that forge could be better why stop adding to the game and listening to the fans after the title release
put are ideas into dlc and the we could have that pelican that does a barrel roll some where or that drop pod and extra wall texture pack why stop expanding why stop adding
that is only some of the the things some might of been said and im sure the community has ton of more advise to give you 343 this is only my insight but i expect no limitations :slight_smile:

I think irs going to be AMAZING AND BLOW ALL THE OTHER FORGE WORLDS…

It’s not like the budget is there to punish you. It’s there so that the game doesn’t lag or crash. Unless you have a super xbox from the future (and I mean distant future) no budget is not going to happen. but whatever they can pull off should be interesting and fun.

> i do think that 343 should put their and are heart and soul into making this by far the most mind blowing feature in halo 4 not that im not interested in campaign and mm because im more stoked than a surfer catching his best wave but forge is are place to shine it was bungies way of saying here is the tools lets see what you can build and the tool box has gotten a new item with each title release i would be fairly disappointed of it if it was a copy of reaches but i know 343 will reach for the stars and grab the community hearts upon show casing it here is what i would like to expect and see in the new forge
> 1 a new way of selecting terrain
> add different bioms snow,desert exs.
> 2 add terrain altering tools
> dont over do it but i would like to make basements and lay underground tunnels
> 3 weather
> i wanna make it rain…literately snow blizzard lightning sand storm or drizzle my nizzle
> what evers broadcasted should happen
> 4 no more budget cuts
> i all ready have a limited supply of tp and have to finance my bills i dont want to be limited in a place of creativity or ill end up like Leonardo davinchi and never make my flying machine :frowning:
> 5 a copy and past feature
> i love making awesome designs but i really hate replicating them in a different area
> 6 a grouping methods
> i want to be able to save specific items group a item into one mold and even use that item in another map
> 7 a mystery box
> i know your thinking gto cod but that’s not what i mean we’ve had kill boundaries solf kills safe areas but i want more i want a box like that but with multiple modifiers gravity modifiers maybe even adding water within it so makeing a space stations is more realistic or maybe even having a teliporting effect so we dont have to use the tp item if its not needed
> 8 drop pods
> you have orient drops in mm i want drop pods you know 343 it doesn’t take an effort and i know coding isn’t much different so stop waiting cash dummies and innocent custom gamers life’s and put them in because you know they’ll be used…alot
> 9 nine nine i speak germen and we have big planes lol jk i want more vehicles not just nine of them i want them all why…well it be great for machinama custom and even just for fun i want a frigit hell you can even through in the death star the more the marryer
> 10 more items more everything
> i want to be able to put anything in it everything from a tolit to even a elevator/elevator shaft we name it you supply it
> 11 interactive stuff
> ive always like enter acting with maps pushing a button and sucking peeps out a air lock some where else its all about using the map and terrain as a weapon with me i dont want my map to be just another skin with different paths i want to be able to extent a plasma bridge and change the face of a battle by interacting with my battle field tactically
> 12 day night dusk and dawn
> sure the filters was great and could still be useful but i want the time to change not just through filter over day time and pretend it night changing the skybox would be a big plus exp. for those zombie creators :wink:
> 13 lighting
> street lights lights lights and lights every body knows that a game with bad lighting is horrible well the same goes for extremely dark maps
> 14 night vision
> for those places that you just can see!(custom and forge)
> 15 epic effects
> lava water meteor showers pounding the ground water spewing out man made canals to form water falls rain bows and whirl pools its stuff like that that makes you eyes melt and sucks you into a area of a map
> 16 walltexture
> whats more depressing than looking at a gray wall… well i guy being the wall and boring people to death but you get my point brick walls blue black red pink? wooden cabin and even a tie die one would be cool and more eye poping
> 17 doors windows elevators stair cases and even a vending machine that despences weapons? they’ve all been made but i think all these wondrous contraptions deserve there own item slot seeings on how they are overly complex and could be simplified to work with out explosives and gravity lifts
> 18 bendable race track pieces
> for those race track builders that have to place 1 block at a time
> 19 option to have no lower terrain
> space map :3
> 20 dlc
> why not the forging community is constantly finding different ways that forge could be better why stop adding to the game and listening to the fans after the title release
> put are ideas into dlc and the we could have that pelican that does a barrel roll some where or that drop pod and extra wall texture pack why stop expanding why stop adding
> that is only some of the the things some might of been said and im sure the community has ton of more advise to give you 343 this is only my insight but i expect no limitations :slight_smile:

This is completely unrealistic…
99% of this stuff wont happen because IT CAN’T not because 343 doesn’t want it to
the xbox would explode like a shrapnel grenade from overexaustion.

when the super xbox does arive there are some good ideas in here though.

> i do think that 343 should put their and are heart and soul into making this by far the most mind blowing feature in halo 4…

Some really good suggestions there DC.

Reimagining your list and adding to it, here’s what I’d like to see in Forge:
Here’s what I’d like to see in Halo 4 Forge:

1) Theme based terrain: When selecting the map from the start you can choose if you want a Snow, Desesrt, Forest or Jungle map. All items with then be “skinned” to that base attribute to coincide with the theme. No multiple themes on one map though.
2) Terrain Editor: By far one of the most asked for features. The ability to create hills, valleys, rivers, etc., would be an amazing addition to Forge and would revolutionize the way we make Halo maps.
3) Weather: This is fast becoming one of the next most popular request. If we could set the maps to make it snow or rain and even further at timed intervals and/or intensity (blizzard versus a dusting of snow), that again would vastly change maps. Imagine having to fight on a blizzard covered map. It would be tough to see enemies, the snow whirling around may make it hard to hear anyone approaching. This adds another level of interactivity.
4) Time of Day change: If we could have filters to make maps look more realistically like dawn, full sun, dusk, and night, again those would change maps. The same map at full sun could be completely changed by adding just a night filter to it. The “Purple” or “Orange” filters in Reach can only slightly capture this, but neither are realistic enough to get the desired affect.
5) Bigger budget: Yes, we know the reason for the budget is to cut down on lag by too many objects being place on a map. I thought it was a bit ridiculous to only be able to place two lights on a map. I can think of many instances where having extra lights would have been awesome. It’s possible to do if you mod a map. I’ve seen it done on a racing map before. However, it shouldn’t take someone else modding to accomplish this.
6) Copy/Past: Instead of having to go back into the menu to get the same item you just used, if you could click a button on the controller to bring up the last used item, that would be fantastic.
7) Group Items: I can’t say how many times this would have come in handy. I’d love to be able to make a structure out of many parts, then group it and move it where ever I want and/or be able to copy it exactly without having to recreate it all over again.
8) More vehicles: I was one of the many who were disappointed that we couldn’t place a Spade on the map. Sure, no firepower, but then the mongoose doesn’t either. A Spade could have carried two passengers and the driver. Heh, even a forklift would have been fun to have on a map. And those yellow carts. Just more interactive stuff.
9) More “set dressing”: This being those small or big items that make a map look more realistic. As mentioned, something as simple as a toilet…It could be funny to have on a map, but if you’re seriously making a bathroom, then why not? My big thing (and this would go more with the terrain feature) is trees and shrubs. I’d love to be able to create a forest or jungle. Can be as dense as I want it, within reason before lag would set it. Ridgeline is a great map. How much better could it have been if we could have moved or deleted all those trees already on it?
10) Interactive items: Think the bridge on Last Resort, or the gate on High Ground for instance, or the bay doors on Orbital. I’d love to have this kind of interactivity ability on a map. Making obstructions such as these for objective games would really add to gameplay. Racing to the laser on Last Resort was a thrill. So too was opening the gate on High Ground to set up someone waiting with a mongoose on the other side to ride a flag carrier to the score point. More of this kind of thing please.
11) Lighting: Already mentioned this, but I’ll be more specific. More lights to place would really add to maps. For instance, I’m creating a Lava map. I’m really limited on the lighting as I can only place two lights on the map. While I can use a filter to help add to the effect, the map just isn’t entirely what I want. I want that Lava glow in a lot more places on the map than what I can currently produce.
12) Particle Effects: Lava, Water, just to name the two most wanted. On that note, also the ability to raise and lower the height of said effects. Also, being able to include waterfalls or lava flows. We’d make a start point, flow points and an end point. Then the game would simulate that path with the effect. We could then adjust the points along the way to get the effect to flow how we want it too.
13) “Snap-to” feature: This would work great for racing maps where people want to put an object next to another. The piece would snap to the other piece, then you could adjust the XYZ axis according to the snapped piece, rather than the global XYZ axis (which can be frustrating)
14) Space Map: Why oh why did Bungie tease us with the Sabre, when it’s only playable in ONE mission? How many of us would have LOVED to have space battles. Sabres against Space Banshees! Sabres on Sabres. This could have been EPIC!

I’m sure theres more that isn’t coming to me at this moment. However, if these were added, I’m certain it would make Forging much more awesome experience. Not just for the Forger, but for those who would eventually play on those maps.

-HFFL

EDIT: TL;DR at bottom

There’s no denying that Forge 2.0 is a brilliant and innovative system, designed to give players a lot to work with. But there’s also no denying that it has some very fundamental flaws, which I hope to outline in the upcoming text. Almost all of these flaws could easily be fixed in the next Forge World, and would greatly improve it’s potential.

Issue One: Too Much Glass
This issue, recently addressed by the Tempest palette (which, while useful for 4v4 maps doesn’t solve the issue of lag in BTB/Invasion maps), is a serious cause of lag. Forgers want glass as a good looking aesthetic, but not if it severely impacts the framerate as it does. I doubt that any Forger would have a significantly worse experience due to its absence. As such, it’s only logical to remove this glass from the upcoming Forge World, and replace it with an equally good looking, but less laggy opaque version like with Tempest, or remove it entirely, and only use see-through glass for certain pieces like Window, Double and Cover, Glass. Because glass contributes so signicantly, being in almost every Block and Decorative piece, it has become a serious issue, as it means player must cut down on essential Blocks and replace them with Coliseum Walls, which are often too big for the intended purpose, in order to cut down on lag. Players have a choice between ugly or laggy, a choice which they shouldn’t have to make.

Issue Two: Not Enough Blocks
Another major issue in Forge is the fact that, while there not enough Block or Wall pieces to go around - despite them being staples of a forger’s arsenal - there are more than enough Decorative and Inclines. A forger often finds him/herself out of blocks halfway through a creation, while they still have 100 useless Cover, Glasses to work with, and therefore must resort to using pieces such as Brace, Large, which do not entirely fit their intended purpose, and are very difficult incorporate into aesthetics.

This is a major issue, as it means bigger sky maps often have issues with deplenishing Wall and Block stocks, and in many of these cases, a Coliseum Wall or Brace, Large cannot help. It also means that for more fiddly creations, like Boarding Action remakes, Forgers will often struggle with pieces, and if they can finish the base design, it will look ugly and untidy. Which leads me neatly on to Issues 3 and 4.

Issue Three: Useless Pieces
Forge has many almost entirely useless pieces which, while having a use in their assigned spot, have almost no use otherwise. Pieces like Brace, Large, Cover, Glass, Ramp XL and Bunker, Cover have only 1 or 2 uses, and are entirely non-versatile. And what non-intended uses they do have are often to do things that Blocks and Walls could, should and would be doing if it weren’t for their small amounts.

This would not be a problem however, if we had say 50 decorative and pieces, as we would still be able to give each piece a place in a Forge map, but we would have more of the important pieces like Walls and Blocks. Say we cut down to 10 buildings, 50 Decorative Pieces, 50 Ramps, we would be able to have at least 50 more Walls and 50 more Blocks and still be able to maintain good aesthetics and effective vertical traversal.

Issue Four: Grouping Pieces
But even then our Forge would have the fundamental issue of the grouped price system employed by Bungie. The grouped price system (The system by which Bungie groups items into Categories such as Decorative or Natural, all items in a category sharing a common price) is undeniably ridiculous under scrutiny. Why should a simple, 6 polygon Coliseum Wall cost as much as a Door, Double, which has God only knows how many polygons? The grouping system does work, but the one price fits all does not.

Pieces like the Cover, Glass should cost $75 or above, being made of glass and having at least 10 polygons (to my count).
What Bungie needs to do is make pieces like glass, or doors, much more expensive that simple pieces such as Block 1x1 or wall double.

Issue Five: Over Complicated, But Boring Forged Pieces
Many pieces, like the simple Wall, have unneeded polgons and useless, simply aesthetic parts(glass and handles), which contribute to lag and are detrimental to gameplay, as it makes them bumpy to walk on and not actually that attractive.

However, all this glass and un-needed polygons may be excusable if the pieces were not so boring anyway. Endless grey, with not enough team colour to distinguish themselves from each other isn’t a description that should be befitting of a Forge pallette. This leads to dull, grey maps, with little way to distinguish areas of the map other than the layout, which is also bad for gameplay. This could be fixed by adding nice textures to the pieces (which were easily identifiable when team colour was changed) like in Sandbox, rather than wasting polgons on un-needed aesthetic touches and lag-inducing glass
Issue Six: The Sandbox Triplet
The Sandbox Triplet are the three Sandbox arenas: Skybox, Sandbox and Crypt. These arenas are crucial to Sandbox each for their own reason. The Crypt for contained maps with built in flooring and walls. The Skybox for large sky arenas with an easily visible grid allowing sky maps to be exact. And the Sandbox for open, BTB sized arenas with a flat floor.

The Sandbox triplet was designed so that players could create 3 prominent Halo map styles with ease. In Forge World however, while Bungie excels in the Skybox, it falters for the others.

The Crypt/The Coliseum, had a flat wall and floor, but it is out of line with the assigned grid bumps, meaning phased pieces all have to be manually raised to make proper use of it.

The Sandbox is the biggest issue. FW has no flat, BTB sized, open area at all, and this space can only be replicated using a significant amount of walls. This means this kind of map, that plays so well with the competitive aspect Halo, is gone unless this flat area is incorporated into the next FW.

Note: It has been said that the Quarry serves this purpose, but being neither large enough for BTB nor entirely flat, it doesn’t

Issue Seven: Block Walls
Another issue facing forgers is a deficiency of good walls. Sure, the Wall Double is useful, and so is the Wall Coliseum, but we have nothing in between. Because of the aforementioned wall shortage, the forger is forced to make half his/her walls with block pieces.

The wall issue would not be so prominent if we rid ourselves of one use pieces like Window, Window Coliseum and Brace, Tunnel (serves an entirely aesthetic purpose and has no practical gameplay use) and replace them with items like Wall XL and Wall XXL, the equivalent of Wall Quadruple and Wall Sextuple (6x). This would mean that we could make large (but not coliseum sized) walls from our precious wall supply, and use our already small supply of blocks for other tasks