Ever since I finished Halo 4, the one glaring problem I have had with it was the story. While I enjoyed the deeper look into Cortana and Chief’s relationship and how each character contributed to that through their personal histories, facial cues and dialogue, I felt everything else was lacking. However, I decided to look into the Halo 4 story again, 5 months later, and with the newest Halo novel, Silentium, under my belt. Perhaps I rushed to judge the game too quickly without allowing the story sink into my mind completely. Perhaps after reading Silentium the story will suddenly make far more sense and improve. Perhaps I will still dislike the story and think it was a step in the wrong direction for Halo storytelling. One of those is true, take a wild guess.
Covenant
I suppose starting with the Covenant and how they fit into everything should be tackled first. I still believe they could’ve been better brought into the story than the way they were. An off-hand mention of things changing in the 4 years since Halo 3 ended, a notion that they are more fanatical without demonstrating such a claim and a prologue Terminal that wasn’t in the game were not the ways to go about such a task. Personally, I believe that Jul 'Mdama, the leader of the Covenant in Halo 4, should’ve had a bigger role and act as the main antagonist for at least half of the campaign. After all, he IS the reason this new Covenant was formed in the first place. There is evidence to suggest he would’ve had a bigger role, a now made private video on YouTube showing early casting for the Didact had dialogue that implied Jul directly talked to the Didact upon his awakening and apparently Jul is the Elite who shouts “Didact” during the Didact awakening cutscene.
Jul could’ve been the face of the Covenant and he is more than qualified to carry that title. He could’ve offered a glimpse into what happened in those 5 years Cortana waved off, he could’ve told of the civil unrest caused by the Arbiter and how he believed humanity could be a threat to his people by pointing at their involvement in their domestic issues and through ONI arming a rebel faction. Jul could’ve been the sympathetic face the Covenant should’ve had, a face of desperation and fear in a new age for a species that is unfamiliar with either of those emotions. Jul’s a family man after all.
Instead, we are treated to a Covenant full of blustering idiots and religious zealots who are too stupid to arm the shields of their ships and themselves (in cutscenes at least). Jul, surprise surprise, is the only one to show any cunning amongst them, orchestrating the invasion of the Infinity, the capture of Dr. Halsey, the near destruction of the Infinity and simply being a terrible threat to the UNSC. And yet this genius is only shown in Spartan Ops and not the main Campaign, a thoroughly disappointing fact 5 months later.
Didact
In a way, Halo: Silentium did make the Ur-Didact an easier to swallow antagonist. It is revealed he was driven insane by the Gravemind and his paranoia and fears of Forerunner dominance heightened to the point of being his one true desire. And yet I am saddened that we get none of this in Halo 4. Granted, it would spoil some of the book, but having to wait 5 months for the main bad guy to make sense is unacceptable. Sadly, I still feel the same about the Ur-Didact as I did 5 months ago as a result. He is no better than an 80s cartoon villain plotting to dominate the world because they can.
As my good friend Ajw34307 said (WITH SPOILERS SORRY):
“Having read Silentium, I absolutely agree with you that Halo 4’s main issue in terms of story is how none of what’s in Silentium is actually addressed by the narrative. While I personally really like Halo 4’s storyline, having the most sophisticated presentation of thematic resonance and characters in all the games, I felt myself growing increasingly more frustrated by how much detail was lost. Had there been some kind of Terminal or mission where you uncover more about the Ur-Didact and find out how he was driven into insanity by the Gravemind and the destruction of the Domain, Halo 4’s storytelling would have jumped from good to amazing. Bear illustrated this transformation of character with such exquisite detail, if only they’d got him and Kevin Grace together to transfer these scenes from the book to the game - like Grace did with Captain Keyes in CEA’s penultimate Terminal.”
Supporting Characters
The supporting cast could’ve been one of Halo 4’s biggest strengths as the characters are deep enough for the task. But when you get down to it, they solely exist to make Chief stand out. Thomas Lasky is your average Halo fan in disguise, praising Chief and acting giddy when he comes on screen. Captain Del Rio is an -Yoink-, plain and simple. However, why should he have been? Well, 343i obviously needed someone unreasonable for Chief to disobey and thus seem like a true stoic hero in tune with his morals. After all, it is easy to say “No” to a -Yoink-. But can you imagine in Del Rio was calm, collected and rational over his disagreements with Chief? Yeah, not so easy to be “against the man” when the man actually has a good point. That and they couldn’t make Lasky the captain of Infinity, so Del Rio gets to go bye-bye.
Palmer was pretty much useless in her time on screen. She’s arrogant, pushy and overly emotional. There is a word for people like her…but in fairness to common decency I’ll refrain from saying it. I still struggle to understand the stupidity in her shooting of Dr. Halsey and not Jul in Episode 9 of Spartan Ops. Shoot the old lady, not the giant alien cultist leader, smart. In fairness, Knights were in the way but that didn’t stop her one-shoting skills previously now did it? 5 months later, this image embodies my dislike of Sarah (Face)Palmer.
Miscellaneous
Those are my main issues. I suppose, however, that I can say the missions themselves weren’t all that good. Perhaps more missions with only Chief and Cortana alone on a hostile alien world would’ve been cool without the Infinity miraculously coming along and breaking any tension whatsoever. The Broadsword was a cool, if too short and overly linear, level. The Lich is a cool vehicle, but does very little besides be floating scenery. I suppose the lesson here is that the intended high-action moments just fell flat.
Conclusion
I decided to look at Halo 4 with fresh eyes, but unfortunately it still hasn’t improved. Missed opportunities plague this game and if they had been covered, Halo 4 would’ve been amazing. It just isn’t for me.
