Here’s a poll on how the specializations work, in which you’ll get to pick one at level 50, the level cap on halo 4 being 130, so choose wisely new gamers!I’ll break them down into the important parts!
Pioneer-Level up mod(double xp, but slightly less gain)Longer sprint. Good for all around players.
Engineer-Knows when ALL ordinance drops when they are first requested. Good for crafty and strategic players.
Stalker-After you die, creates a marker on the enemy’s head. BUT; The enemy team will be notified from this, can cause bating.
Rogue- Cannot get scoped out when shot while using DMRs, BRs, Snipers, Carbines, and other etc. weapons with a legitimate scope. Good for snipers.
Wetworks- 45% less detectable when sprinting, Show up as an outline when seen with promethean vision (very useful according to my observation of seeing a wetworks player with this “outline”
Operator- Less recharge time for your vehicle when paralyzed, with Grenade launchers, plasma pistols, and the Promethean pistol(not actual trademark name, just named by the look and gameplay of it.) 10% Stronger when in a vehicle(harder to kill) Cannot be stacked up with other players, it will act as if one player had it.
Pathfinder- Move faster with turrets, less overheating time with them, and a slight buff in damage with them (may be incorrect (last part) )
Tracker- “Roll the Dice technique” On an ordinance drop, can deny the weapon, extra grenade or armor ability, and take your chances on getting what has been confirmed a vehicle (if on the appropriate map, or a powerup)
Which will you choose? I am going to pick rogue, so for all ya’ll who wanted to know.
