Halo 4 so far my opinion

Well we’re months into the game and I have noticed a few things good and a few things bad. Let’s start by getting the good things out of the way.

Good:

Campaign- I feel the Campaign was great I got to see a part of the Master Chief I’ve never really seen before in any Halo Game. That is the communication aspect I feel 343i succeeded in trying to explore his character a bit more after 3 games. I also like how futuristic and angular the Forerunner technology is. It was also cool to see the Sentinels again on the planet. My favorite moment is when you reach Requiem and you first get a glimpse of the floating Forerunner towers that you also see on Shutdown. You may not get that super exploration sense you get in Halo 3: ODST or Halo Combat Evolved but that was the first time in awhile I felt the environment was huge.

A bit shocked at how fast we fought Prometheans because of the E3 trailers but things were bound to change.I also loved seeing the Infinity in action, anyone who’s read the books know the UNSC usually gets destroyed in Space to see us finally destroy the Covenant like that made me smile. I like the use of the Pelican Gunship and Broadsword mission. The Broadsword mission especially reminded me of the Star Fox series on a smaller scale I thought it was amazing when you finally see Earth and the Infinity defending it even the small Frigate explosion showing just because they are a powerful ship they aren’t indestructible. Even during the end you felt sorry for Chief it was like the last person who truly understood him was truly gone and he felt empty.

Bad:

Campaign- I honestly felt it was short or rushed at times. I agree with people that I’ve talk to many did not understand why we were fighting the Covenant again. Some even said they shouldn’t have to read the books or look at terminals to understand the story right away. Which I agree to some extent is true. I also wish we could have explored a bit more of Requiem as the Chief or even that 3rd Halo ring which I feel will play an important role in Halo 5. I also wish the Didact had a bit more dialogue or for him to explain why he even hates Humanity without looking at the Terminals.

I was always interested in why we rushed to go to so many different places in 1 game? In Halo 1 we stayed on Halo albeit we started off in Space. Halo 2 had this same problem Halo 4 had we started out on so many different places but it was excusable because we were learning two character stories. Halo 3 we played on Earth for the majority of the campaign, then the Ark, then on a Halo Ring albeit the Ark was in Orbit. Halo 3: ODST started off in space but played the majority of the game on Earth. In Halo 4 I never really had time to adjust to where we were especially since we were lost for almost 4 years in space.

Good:

Multiplayer- I feel Multiplayer had a few innovative aspects. I like the concept of ordnance drops, armor abilities, and load outs. I feel they bring a new aspect to Halo that we never really got to explore in Reach. It creates some interesting matches especially for casual gamers who may need help. I feel if this is done correctly this could be a whole new game mode featured in Halo 5. I also like the change to Oddball, instead of a skull we now have this interesting Data energy ball that has assassinations. I think you can even pass the ball like in Griffball. I do love Dominion it’s the closest thing I have to a base outside of Halo Wars. I also like how certain bases have unique properties such as weapons and vehicles.

I like the new aspect to Capture the Flag with the holding the gun feel, I thought it was cool to be dual wielding a one hit melee weapon(flag) and a gun. They even gave it an assassination! I feel 343i are trying new things so I wont be so hard on them it is their first game by the way. I also like the amount of weapon variation we have for Multiplayer probably the Highest weapons since Halo 3. We also have new armor abilities which I thought were pretty cool such as the Hardlight Shield and the Auto Sentry.

Bad:

Multiplayer: Oh man you knew this was coming. Though I feel many things were done right too many things were done wrong. I agree 100% we need a competitive setting in Halo where there is some equality. Infinity Slayer is good to hang back and play with you friends and or random people. But when I think competitive I think of equal opportunity and equal ground. Infinity Slayer is too random to be considered competitive. Bringing back Team Doubles was a step in the right direction, but we also need more playlist and game type variation. Things like Assault, Invasion, and Race need to make a return. I miss Invasion in my opinion it combined Slayer and Objective elements something that’s rarely seen in the Halo Universe, it felt like a spec ops mission on a smaller scale. I also think this game desperately needs a Big Team Heavy, we have many vehicles not as much as Halo 3 but we have a decent amount. I do miss the Hornet and Falcon, and think the Prometheans should have had a vehicle for god sake they’re supposed to be a warrior class for crying out loud.

Certain weapons are underpowered or make the game very annoying to play. Say what you want but the Boltshot should not be a starter weapon anything that kills in one shot should not be accessible in the beginning. Some argue that it takes skill, well so does the Sniper and we don’t spawn with that as a primary. The Boltshot just makes close quarter engagements very annoying, yes it can be countered I’ve done it plenty of times but the risk factor is ridiculous. Armor Abilities should be a pick up item seriously this is hard to get used to, maybe on Infinity Slayer it works but when you’re being competitive this makes things a bit too hectic, a full team of Active Camo and Jet Packs versing each other. The random outcome is too much at times. The Ordnance can be unfair at times when you don’t have the Priority feature on. There have been too many situations where I was given a Sticky Detenator on Ragnorak but the enemy gets a Binary Rifle! Again too random and unfair at times but it can be dealt with.

Good:

Spartan Ops-I love this idea, the fact we get to use our Spartan IV’s and have a whole new secondary campaign along with CGI movies were pretty cool. It also shows how important the Infinity really is and how technology wise the UNSC has progressed after the events of the Campaign and Halo 3 respectively. I also like the concept of certain missions being objective based. Some missions such as the 4 team Mantis mission in the first season and the beginning of the episode 6 where our Spartans were captured were very memorable to me. I feel in the future they can take this to a whole next level and make it more campaign like. I mean essentially it is like Firefight with a Campaign and personally I liked it better than Firefight. Story wise I liked certain characters such as Halsey, Thorne and Lasky I feel they have the most development out of anybody in this series. I don’t find Palmer annoying but I do think for right now she is 1 dimensional and I’m looking forward to her in Episode 9. Same can be said about the rest of Majestic team.

Bad:

Spartan Ops-I admit like most people some missions do get repetitive, I admit it must not be easy creating a new map for every episode that must take a lot of time in itself. I also wish there was some form of penalty for dying. It feels there is no reward for staying alive the whole match without dying. In Firefight we had skulls to enhance the match and we even had certain medals such as Hero when one person stayed alive and completed a set. It just feels like something is missing to keep Spartan Ops feeling like Campaign as they said it would. Even more uses of Marines and Spartan IV’s would be nice I know they are just AI but when the UNSC Infinity was attacked the second time we barely saw any on a ship that’s almost as huge as city. It was supposed have 17,000 crew onboard so it just makes me wonder where are they most of the time.

Good:

Forge-I don’t have much to say on this but when I saw Forge at E3 they spoke a lot about being able to create limitless things and how advanced the lighting would be I thought it was cool and gave forgers ways to express their imagination. I also like the idea of 3 unique environments for us to play in! I’m glad they finally released a community for us to test out user maps and play in for competitive reasons and we might actually get more Forge maps!

Bad:

Forge- Man oh man, it feels like we lost a vast majority of people. Where I thought Forge would only keep progressing, the Forums have told me otherwise and that things have gone backwards, it’s sad because I miss playing Custom Games with my friends on the maps they created. Or the fact the 3 new environments aren’t getting the shine they really deserve because Forgers are now even more restricted than they were in Reach, as I said I don’t know much about Forge but I hope many of the issues change in an update or patch coming out. I think it’s desperately needed.

Good:

Theater Mode/File Share- A widely liked feature that has been around since Halo 3, I love the ability of now being able to tag my pictures and video clips to make them easier to find. I also like viewing the work put into the environments especially on the new maps. You can see a lot of detail on your spartan and how the light effects the environment.

Bad:

Theater Mode/File Share- We haven’t been able to look at each others File share in months and they restricted theater mode to only War Games which is depressing. I’ve had some very cool moments in Spartan Ops and Campaign and I mostly took pictures on the Campaign. All these issues with the File share should have been fixed a while ago so it’s hard to believe why I haven’t seen any community maps or funny images lately. Those things would make Halo very interesting when I didn’t feel like playing any maps.

These are my opinions sure I left a few things out, like Join in Progress, the lag, and among other things but Join in Progress doesn’t effect me much but I feel it shouldn’t be in a ranked match or something. The Kill Cameras are controlled by ONI which is why they aren’t accurate in the slightest.

Overall tell me what you guys think did you agree, disagree?

I agree with most above but my opinion does not matter either.
but my money does!!! and numbers do not lie, C.O.D is a better game than halo
halo 4 is kinda disappointing, do not get me wrong, overall is a great game, just Not a great halo game

I think most people just wanted halo 4 to be a sequel to 3, but 4 became all the halo titles mashed into one and it did not work…

spartan ops turned out great though and hope that continues in future titles

Sadly I can relate to your answer, Halo doesn’t feel like the giant it once was but I’m sticking to this series until I see it end. This is one of the first video game series where I bought every game that came with it.

I think the game still has great potential. Having Bravo there is already noticeable. If they continue to let him bring forth ideas then we have a fairly decent chance of seeing some great things coming in the future. He knows the game and he knows what the community wants from the game.

I find it unfair to say that COD is a better game. It appeals more to kids, halo is a more refined skill based shooter, always has, always will be. Both games have their up points and down points. I will leave it at that.

Halo is the only FPS I ever played and leaving now would be like a father leaving his child. Cant do it. I will play this game until I or it, is dead. Its called dedication to the franchise, flaws and all.

yeah, I got to admit I buy a lot of products just because the halo logo is on it…
and I am a grown man, and would never buy legos, but the halo mega bloks is cool

i will follow it forever because i do not see it ever going away. It is a staple in gaming history!!!

honestly I only had one C.O.D game in 2010 whatever one that was and hated it but it sells great

I have COD games also but at the end of the day I run back to my favorite Ringworld series.

Any other opinions on the game?