Halo 4 shouldn't have yoinks

Pretty simple yoinks are the most pointless feature in Reach and one of the most annoying. When I get an assasination I better get credit for it and not have my own teammate sneak one shot and get credit for the kill. It doesn’t benefit the game in anyway so it should be removed. What do you think?

I agree when your already in the process of assasinating its your kill you earned it and its dumb for someone else to recieve it

Should they be in? Yes. Should be harder to achieve? Yes.

The game developer’s fault for composing a medal that encourages people to steal kills.

> The Game Developer’s fault for composing a medal that encourages people to steal kills.

Exactly I can’t think of a single positive, it encourages betrayals atleast it does for me.

> The game developer’s fault for composing a medal that encourages people to steal kills.

If your a smart player, after they steal your assassination just follow them around and steal their kills. I do this sometimes to troll them, they get really angry in some cases. But hey at least it isn’t as bad as Gears 3

You’re extremely naive if you think people “yoink” assassinations because there is a medal associated with doing just that…

Steal kills, LOL. A kill is a kill and if you want to be super fancy with your kill, you take a risk. In a team game, it shouldn’t matter who gets what kill.

> You’re extremely naive if you think people “yoink” assassinations because there is a medal associated with doing just that…

I dont think it matters what it’s for it just the fact that if you earned an assasination it shouldn’t be taken from you.

> I dont think it matters what it’s for it just the fact that if you earned an assasination it shouldn’t be taken from you.

Until that person is dead, you do not earn the kill. Assassinating is a risk.

> Steal kills, LOL. A kill is a kill and if you want to be super fancy with your kill, you take a risk. In a team game, it shouldn’t matter who gets what kill.

> Steal kills, LOL. A kill is a kill and if you want to be super fancy with your kill, you take a risk. In a team game, it shouldn’t matter who gets what kill.

What if it’s not a team game?

I don’t know about you, but when I get 10+ assists a game in Rumble Pit, I get a bit irritated.

> > I dont think it matters what it’s for it just the fact that if you earned an assasination it shouldn’t be taken from you.
>
> Until that person is dead, you do not earn the kill. Assassinating is a risk.

So you are saying you wouldn’t care if you had a perfection going had one more kill to go and set up an assasination, only to have a teammate kill them? I doubt you are that big of a team player to not care how many kills you get.

> So you are saying you wouldn’t care if you had a perfection going had one more kill to go and set up an assasination, only to have a teammate kill them? I doubt you are that big of a team player to not care how many kills you get.

Yup, I wouldn’t care if I didn’t get a perfection. If this is Team Slayer, the kill count is for the whole team. So somebody yoinks me, big deal. It still contributes to the teams score and I could care less who gets it.

The game does not revolve around me.

Assassinations are pointless anyway, so having a medal that stops one would be equally as pointless.

> Should they be in? Yes. Should be harder to achieve? Yes.

This …

Maybe it should not be one shoot to steal it from you …

Think of it this way: if you immediately get credit for getting the kill, does that mean that the other team has no way to stop you from killing their teammate. In my opinion, Showstopper is the most hilarious medal in Halo: Reach to achieve (the most annoying for another player to get off of you, too). If you make Yoinks harder to achieve, then wouldn’t that make Showstoppers impossible?

Halo: Reach Assassinations were implemented because of the flourish; they take time to achieve as opposed to a regular Assassination. The point of the Advanced Assassinations is to humiliate your opponent and do something cool at the risk of being vulnerable to enemy retaliation and of having the kill taken from you.

If you get credit for the kill the moment you start the animation, would that person immediately be dead? That’s not fair, the point of the Advanced Assassinations is that you run the risk of vulnerability and having the kill taken from you (through Yoinks AND Showstoppers).

Otherwise, if the victim is NOT instantly dead, would that person be momentarily invincible? In that case, the assassinated player’s teammates could save him/her with a rocket, melee, sniper round, or even a vehicle, provided they hit you in time? Plus, other members of the Assassin’s team are unable to damage the victim, that implies that the victim is perfectly safe (in a way) and will be unharmed in the case that that player’s teammates save him in time. This would make assassinations a strange variation of Armour-Lock… DANGER-Lock, if you will.

The only positive system I can think of is one of damage from the Assassin’s team being credited to the Assassin; that way, even if the victim dies from weapons fire, the Assassin still gets credit for the kill. However, would other players get assists? Frankly, why make the system that complicated? Either the Assassin’s knife kills a player or his/her teammate’s bullets do. It is just a frivolous addition that would take time out of an engineer’s schedule. Yoinking is annoying, yes, but too bad. Yoinking may not necessarily deserve a medal, I’ll admit, but it should still be in the game.

Oh, and by the way, I accidentally voted for “no” instead of “yes.” Misread the question.

Yoinks just make players angry, and turn them against each other which can lead to a poor online experience.

Get rid of them.

Halo 4 shouldn’t have assassintaions all together

> > I dont think it matters what it’s for it just the fact that if you earned an assasination it shouldn’t be taken from you.
>
> Until that person is dead, you do not earn the kill. Assassinating is a risk.

This is pretty much your answer to anyone that speaks ill of yoinking.