First of all there should not be any join in session progress for halo 4. But …
> There should be a balance between individual skill and team work. It should be technically possible, to take down their entire team if you got the edge. For example, if you happen to come behind your enemies and there are three of them, you should be able to take down all three of them if you had good aim and strafe, but of course if your enemies were good enough, they could turn the situation to their favor and kill you with you only taking one of them down. It’s all about flexibility.
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> You should also be able to take two players down coming directly at you if you again, were good enough. It’s all about flexibility. You should be able to have the chance in every situation unless you have their whole team in front of you. Team work still shouldn’t be rendered useless, but it should be different from it’s current form.
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> Team work currently relies way too much on team shooting and always having a partner with you, at least this is the most optimal strategy.
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> How it is:
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> Team work at it’s current state is very static, people usually stay in a position where they can quickly help their teammates. This is usually near the supposed teammate. In Team Doubles this can greatly limit the team’s abilities to have control over or move around the map. This creates boring gameplay on any level where team work is used. There is also the fact that in Doubles, if your teammate is dead, you can do nothing except wait.
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> How it should be:
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> Team work should be dynamic, players should move around all the time, from point to point, if their teammate calls help they can quicly run to a good location, even straight from spawn and help their teammate. Most of the time team work would be used to call out enemy position without need of huge amount of team shooting. Taking Doubles as an example, the team could be able to control the whole map by staying active all the time. You could engage even when your teammate was dead and your teammate could be able to help right after spawn.
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> How it can be achieved:
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> Dynamic team work can be achieved by allowing more individual skill. this can be made by increasing movement speed and jump height and decrasing kill times. Taking elements that slow gameplay out of the game. Weapon spawn times should be static to keep the players in movement all the time, power ups should return to how they were in Halo CE, that if multiple players stood on it’s spawn while it spawned, they could all get it. This gives more ability to team work, without actually making it too much of necessity. Halo CE is a great example of dynamic team work, probably the best out of all Halo games. No other game in the series captured it as well.