Halo 4 should not be Halo 1,2, or 3!!!

I notice after being on 343i forums since early Beta people have said a common thing.

“Make Halo 4 like Halo 2 or 3”

Some people say like Halo 1 but Halo 1 was mostly a campaign based game and LAN multiplayer.

I notice that many people are afraid of change, why? I would like to see what 343i can do with the Halo series and the direction it will take. I know there is a concern of losing what Halo really is but is Halo itself really a duplication of the previous games?

NO

Halo games have always been unique in there own ways. People were mad about Reach because it was different, I think Reach wasn’t that bad and added many cool new things to the series.

My point of all this, 343i is looking at this and the fans. If we ask for Halo 3 HD, they might make Halo 3 HD. Personally, I don’t want Halo 4 to be a copy of Halo 3.

Halo 4 should be different from the other Halo games and if you want Halo 2, play Halo 2.

What do you think?

I am sorry to reply but none of you will reply, seriously? I see this get debated all the time but no one here wants to post.

*sigh

Sorry for the double post, it is not something I normally do.

I agree. They should start with a very simple and bare-bones base (CE or 2), and build up from there, with new ideas, then reap in what’s been successful in halo 3/ODST/reach (forge, firefight, file share, etc).

Innovation is the future

> I agree. They should start with a very simple and bare-bones base (CE or 2), and build up from there, with new ideas, then reap in what’s been successful in halo 3/ODST/reach (forge, firefight, file share, etc).

I think it is good to build off of what is good about the Halo series and games but to try and make a game a spitting image of another game is not something I am a fan for.

I want to see “the next forge, the next theater mode, the next big thing”.

whatever it is, they need to get rid of the credits that’s in reach. getting credits after winning OR losing a game gives no incentive to keep ranking up. what would be the point, to get that haunted helmet? to be honest it was stupid to have that in the game along with the armor effects. keep it believable and not childish. anyway, i would suggest to do a H3 ranking with a better skill level like i talked about in one of my posts. if you want to read then go to this link

http://halo.xbox.com/Forums/yaf_postst61561_How-Halo-4-multiplayer-should-be.aspx

People didn’t hate reach because it was different, people hated it because it was “bad different”. Reach, in my opinion did, as many things right as it did wrong. Alot of good things were added, and balancing was better, but too many additions were made that did not work. 343 really needs to make the perfect halo game without any innovation, then innovate it.

> whatever it is, they need to get rid of the credits that’s in reach. getting credits after winning OR losing a game gives no incentive to keep ranking up. what would be the point, to get that haunted helmet? to be honest it was stupid to have that in the game along with the armor effects. keep it believable and not childish. anyway, i would suggest to do a H3 ranking with a better skill level like i talked about in one of my posts. if you want to read then go to this link
>
> http://halo.xbox.com/Forums/yaf_postst61561_How-Halo-4-multiplayer-should-be.aspx

Almost every game with an online component begs to differ with your opinion. Halo 3 was the last game to use visible trueskill. No developer uses it as a ranking system now because of the negative associated with it.

I will give you that Reach did a poor job of implementing an experience system, but it was a step in the right direction.

This argument is futile. Halo 4 has to be like Halo 1, 2, and 3. Like doesn’t mean it’s going to be exactly the same, by the way… just similar.

> I notice after being on 343i forums since early Beta people have said a common thing.
>
> “Make Halo 4 like Halo 2 or 3”

Yea, like. I don’t see anyone calling for a “carbon copy”.

> I notice that many people are afraid of change, why? I would like to see what 343i can do with the Halo series and the direction it will take. I know there is a concern of losing what Halo really is but is Halo itself really a duplication of the previous games?
>
> NO

You’re fooling yourself if you said “no”. Each Halo game has been the previous, but with changes. Instead of changes that were intended to improve the Halo formula like those in H2 and H3, in Reach we got changes that were intended to change it. Reach doesn’t play like Halo, and that’s why I’m here, to play Halo. So why should I play Reach? I don’t.

> My point of all this, 343i is looking at this and the fans. If we ask for Halo 3 HD, they might make Halo 3 HD. Personally, I don’t want Halo 4 to be a copy of Halo 3.

But if the majority want that then it doesn’t matter what one or a handful of users want personally. Majority > minority. You Waypoint users are always shouting that line around.

> Halo 4 should be different from the other Halo games and if you want Halo 2, play Halo 2.

> If I want Halo 2, play it? Ok.
> loads up Halo 2
> “Can’t connect to XBL”
> Hm… I don’t think I can.

> What do you think?

I think Halo 4 should be an improved version of Halo, not something new. If I wanted something new I’d be looking into other franchises, not a sequel. I’m interested in a game that doesn’t change its face every year, but is consistent and rewards players for playing. Not in the superficial way of gaining XP and armour, but by allowing a player’s skill to transfer from sequel to sequel. Why should I have to re-learn how to play Halo every time a new version comes out?

[continued]
This game developer has the right idea when it comes to multiplayer centric games:

> Now, one thing I think is clear right now is that games will move away from being a packaged product business to becoming a service business. There’s really no need in creating Call of Duty 1, 2, 3, 4 as separate entities anymore - just create a service called Call of Duty and constantly iterate on it, polish it, perfect it, add more features, make sure the balance is perfect - but don’t create yet another game 24 months later that introduces its own share of problems yet again just because you had to redo a lot of things in order to call it a ‘new’ game (which it never really is, since assets, code and so on and so forth are always being re-used).
>
> How many people here glorify Halo: CE? What if Bungie would’ve taken Halo CE and kept polishing it, kept refining it, added more stats, adjusted the graphics to the current standards, made it network compatible and just tried to get it as close to perfection as possible - would you guys have preferred this service over getting Halo 2, Halo 3 and ultimately Halo Reach? Who would’ve rather played an Xbox360 version of Halo CE over Halo 3? Note that I’m talking purely about the multiplayer aspects right now. I think it’s an antiquated idea to ship single player and multiplayer in one product and forcing players to get both if they’re only interested in one component, but that’s another issue.
>
> My thought is that no game is ever going to be perfect - but it sure as hell doesn’t help that we have to re-invent the wheel every 18-24 months because the market still thinks we’re selling packaged products. If you create the next chess and the market loves it, there’s no way in hell your next step after release should be to re-invent chess yet again 24 months later by adding 6 more figures and 12 more squares - that’s not how games work, yet, that’s exactly what the games industry is doing at this point.
>
> And with this comes another problem: Monetizing. Someone will have to pay for the development costs, that’s just the reality of any business. BUT you can change the way people pay for the service they get.
>
> First off:
>
> If there is an entry fee, that fee should be low. The way games are currently being sold is through a ‘normal’ edition (= 60 bucks) or a ‘Limited Edition’ (wihch is never really limited and is being used as an excuse to charge more for the product, means: Limited Edition = A lot more bucks). This makes little sense in todays time, where everything could be digital and just way more efficient. Selling the game for a fixed amount of money also makes sure that you’ll not reach as broad an audience as possible.
>
> So what’s the solution? You give it away for free or you charge a very low entry fee. I’m pretty sure everyone here at some point tried games like Farmville, right? It doesn’t cost you anything, so you can just as well give it a try, just to see what the buzz is all about. Now, you don’t have to like Zynga or Farmville, but this is a very powerful tool to get the word out and I think at this point you probably won’t have a relative, friend or family member around you who hasn’t at least tried Farmville - and why? Because it’s out there and because it’s free. If people are talking about it and it doesn’t cost me anything, chances are I’ll probably also check it out. And chances are I’ll be hooked and discover something I wouldn’t have paid 60 bucks for otherwise.
>
> Now, if the entry fee is low, how do you make money?
>
> By letting the players decide what they pay for and how much they support you. Let me give you a few examples of what that could mean:
>
> Say you’re a clan and you want tools that help your clan to organize, train, schedule, compete and show you detailed stats of each player directly in the game as well as online. That’s an amazing service that pretty much no game on the market offers you, yet this is something that professional gamers would love to have, right? Wouldn’t you love to see how well you performed in Halo: CE over the last 10 years? Just to have this data? Knowing when you were at the top of your game? Knowing exactly how much damage you made with weapon X or weapon Y? Knowing when one of your clan buddies really took off and became a machine?
>
> This is the sort of feature that would never be included in a ‘normal’ product - because of the fear that you’d alienate the more casual gamer. So at this point, the hardcore gamer who spends hundreds of hours with the game already suffers because of a lowest common denominator decision - and that’s bad. A professional gamer wants to know his hit rate, wants to see how many times in the recent 25 games he shot with the railgun and missed, how efficient he was with his build order and micro management, a professional player appreciates this data - and would actually like to pay the developer for it, am I right? Now we would have the best of both worlds: The standard package isn’t ‘complex’ and ‘confusing’, while the professional player can get what he wants. Everybody is happy.
>
> To finish this off, since it’s getting late, let me ask you this question:
>
> Do you think that the World of Warcraft model would work for Shooters like Call of Duty?
>
> I bet most of you at this point would reply with a sound ‘HELL NO!’ - and right you are. There’s no way in hell people are going to pay that much for this service at this point.
>
> Yet, you guys are perfectly okay with paying 60 dollars every year to buy a new Call of Duty. And knowing the nature of software development, not every iteration will be perfect and pristine. So sometimes, you’ll get a turd for your 60 dollars.
>
> Now, let me re-phrase the question:
>
> Do you think it would be okay to charge 5 dollars a month for access to Call of Duty as a service, if the developer promises to focus on polishing the game and listening to the community instead of sending the product to die directly after release, just so you buy the next release 12 months later?
>
> Remember, if you count it all up, 5 bucks a month = 60 dollars a year.

Halo 4 should be like Halo 4.

> I agree. They should start with a very simple and bare-bones base (CE or 2), and build up from there, with new ideas, then reap in what’s been successful in halo 3/ODST/reach (forge, firefight, file share, etc).

Thats what i think 343 is doing using h2 or CE as a base (epic gameplay etc) then add in their new ideas but make sure they werent as bad as reaches armour abilities abd all that stuff so in other word keep it original yet innovative!!!

I just want AI to be primitive in cqc.

I hate reverse melee. It makes combat too slow and it’s better suited for Hunters and sword Elites.

I liked how in H2, AI would just turn around and shoot you down (unless they had the sword).

I liked how in H1, I could go around the AI after stunning him with a plasma pistol overcharge and getting an assassination.

It felt more rewarding than ‘oh wow, the AI let his guard down with his freakishly slow or easy to avoid reverse melee’

easy assassination
easy stick
detonates dropped grenades

The reverse melee and supply case climbing are some of the worst things given to AI among some other ones but I’m not going to go into that.

I just want to know what people who dislike Reach would do for Halo 4 to make it “better” than Reach but make it so it’s not Halo 3.5 from a gameplay standpoint. None of these guys submit any good ideas except for “take out AA’s and bloom”. So how is it different than Halo 2 or 3? How is it unique? Somebody tell me please!

I agree, people don’t wan change, there is CoD for a reason, so people like this can be forever happy.

> I notice after being on 343i forums since early Beta people have said a common thing.
>
> “Make Halo 4 like Halo 2 or 3”
>
> Some people say like Halo 1 but Halo 1 was mostly a campaign based game and LAN multiplayer.
>
> I notice that many people are afraid of change, why? I would like to see what 343i can do with the Halo series and the direction it will take. I know there is a concern of losing what Halo really is but is Halo itself really a duplication of the previous games?
>
> NO
>
> Halo games have always been unique in there own ways. <mark>People were mad about Reach because it was different, I think Reach wasn’t that bad and added many cool new things to the series.</mark> My point of all this, 343i is looking at this and the fans. If we ask for Halo 3 HD, they might make Halo 3 HD. Personally, I don’t want Halo 4 to be a copy of Halo 3.
>
> Halo 4 should be different from the other Halo games and if you want Halo 2, play Halo 2.
>
> What do you think?

Oh God No, Reach was the WORST halo game for many reasons. Sure we want change, but NOT to much of it like what happened with Reach. So basicly we want Halo 4 to be like Halo 2/3 BUT with NEW things introduced that feel like Halo. Please stop trying to ask for another Halo Reach and stop trying to kill the franchise. That is the best possible thing we can do for Halo 4 and will make it a solid amazing Halo game which is enjoyable for many years to come.

The way I sum this up, basically halo 4 needs to be ambitiously different, how different is up to the innovation of 343’s team and willingness to make bold new additions based off the mistakes and shortcomings of halo’s past.

Actually, what they need to do is strike a balance between maintaining the succesful formula of previous games, and innovating to make the game more interesting.

Ultimately, it comes down to how they intend to cater to the community. In this aspect, they should probably build off of the older games, for the “hardcore” experience, and incorporate other factors for the “casual” experience.

> Actually, what they need to do is strike a balance between maintaining the succesful formula of previous games, and innovating to make the game more interesting.
>
> Ultimately, it comes down to how they intend to cater to the community. In this aspect, they should probably build off of the older games, for the “hardcore” experience, and incorporate other factors for the “casual” experience.

they shouldn’t cater to the community. A lot of the community, not everyone, but a lot act liek entitled dbags that think these developers owe them something lol…

I mean go look at the MLG thread lol. It’s pretty horrible.

It makes sense why a lot of the halo devs prefer to hangout over on neogaf instead of their own forum lol. The people over there are cool and aren’t constantly criticizing and ridiculing lol.

Every day in these forums it’s halo reach sucks. Halo 4 is going to suck. Halo should be this. Halo should be that. bla bla bla bla bla as if the community knows more then the devs lol.

People over there are just happy that there is more halo coming.